Strategic Command WWII: World At War is your chance to re-fight the 20th century’s greatest conflict, from Poland to China, Normandy to the Pacific, on a map encompassing the globe.
Recent Reviews:
Mixed (11) - 63% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (59) - 77% of the 59 user reviews for this game are positive.
Release Date:
Dec 6, 2018
Developer:
Publisher:

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Includes 2 items: Strategic Command WWII: War in Europe, Strategic Command WWII: World at War

 

Recent updates View all (8)

February 11

Version 1.02.00 Available

Hi Everybody,

Strategic Command WWII: World at War has been updated to version 1.02.00!

Check the full changelog below:

Game Engine Changes/Fixes
• Fixed a mouse hover delay error after conducting combat in game.
• Fixed a Major_01 custom bitmaps retrieval error for mods or other custom campaigns.
• Fixed a Diplomacy screen text display error when the number of friendly majors investing exceeds 6 majors.
• Fixed an error that in some cases did not recon all the hexes along a flight path.
• Fixed an upgrade, reinforcement and supply error that allowed some instances of upgrades, reinforcement and supply from non cooperative hexes.
• Fixed a unit movement error that allowed units to move a second time under a rare combination of circumstances.
• Fixed an error where an artillery unit with no shells could attack under fog of war during a surprise encounter.
• Fixed AI Strategic Bomber and Rocket attacks to have a higher priority on available resource targets.
• Fixed a convoy protection message error that output the same name for the recepient and sender countries.
• Fixed a unit display error that would show enemy unit experience under FoW when mouse hovering over an enemy unit.
• Fixed several text errors on the map for the German language, i.e. Zum Roten Meer to Rotes Meer.
• Fixed a bug that did not allow non mobilized major units to force march in occupied territory such as Italian units in Italian Abyssinia at the start of the war.
• Fixed a bug that allowed naval units to enter sea ice hexes.
• Fixed a PBEM++ replay error on the first or second turn that sometimes did not display.
• Fixed a bug that did not turn fog of war off for when a game over state was achieved in PBEM++.
• Zero supply units, HQs excluded, automatically lose 1 strength point per turn if and only if they are at least one hex beyond traceable supply.
• Automatic interception will now select fighters with an optimal combination of high readiness and
advanced aircraft research level.
• Information tips added to Diplomacy screen to help further indicate the diplomatic status of the majors listed at the top of the country list.
• Upper left country flag selection in the game screen will now default to the first non AI controlled friendly major country ID on your side when playing an AI game.
• Selecting a major in the upper left country flag selection area of the game screen will now determine the first major country ID selected when navigating the various interface screens.
• AI will no longer disproportionately focus on Coastal Guns with its navy, and will try and avoid Kamikaze attacks on enemy subs since they are likely to dive.
• POPUPs specific to AI controlled Majors on your side will no longer appear during your turn.
• FoW will no longer be recalculated before a friendly Major is controlled by the AI on your turn.
• Hidden resources on the map will no longer appear in any reports screens and/or totals.
• Reclaiming a diplomatic chit will now warn you before finalizing the action.
• NATO sprites will now also mirror their facings as needed, similar to 3D units, which will be useful in some mods.
• PBEM++ in game messages to opponents now increased to 130 characters from 65.
• PBEM++ games will seamlessly work if you switch from one computer to another between turns.
• Abyssinian unit activation sprites changed from Italian to Commonwealth.

Editor Changes/Fixes
• Forced march and naval cruise range multipliers are now editable.
• Max strength for resources amended to 15 from 20.

All Campaigns
• Road network on Saipan and Tinian improved to improve supply there (Mithrilotter).
• Terrain on hex 214,94 changed to reduce the chance of bottlenecks between Lae and the Kokoda Trail, and that on hex 212,92 changed to reduce the chance of bottlenecks between Lae and Wewak(Mithrilotter).
• O.S.S. Strength scripts corrected (dhucul2011).
• The weather effects in the Southeast Asia Tropical Rainforest zone 64 reduced (Mithrilotter).
• Railway line from Narvik-Tromso-Alta removed (Captjohn757).
• Land-sea hex at 35,36 in Canada amended to prevent any subs from diving into it (Xwormwood).
• Correction made to the Strength scripts where Italian Human Torpedoes Attack Allied Shipping At Malta! (Mithrilotter).
• DE 619 now provides 4 rather than 2 Volksgrenadier Corps, and their formation boosts German National Morale by 5,000 rather than 2,500 points (LLv34Mika).
• Increased Japan and Italy’s Anti-Tank Build limits from 1 to 2.
• India can no longer invest in Anti-Tank Weapons.
• Decreased land units’ Operational Costs from 15 to 10%; air units from 30 to 20%.
• Aircraft occupying Marsh or Mountain now benefit less from the terrain’s defensive bonus if they are attacked by infantry or armoured units (room).
• The cost of Motor Torpedo Boats reduced from 100 to 75 MPPs (Mithrilotter).
• The cost of Kamikazes reduced from 100 to 75 MPPs (Mithrilotter).
• The cost of Mechanized units has been increased from 200 to 250 MPPs (Pocus).
• Japanese DE 804 removed; instead Seoul is now an Alternative Capital (Mithrilotter).
• Removed the mention of Vichy from the Unit script for the deployment of the Lorraine Battleship (Taxman66).
• The triggers for DE 106 when the UK moves its capital amended so that it will fire when there is an Axis unit in either London or Manchester (Aksully; Shahmat Simplex).
• Dummy DE 453 added to ensure that Axis vessels are only attacked at Vladivostock (see DE 407) if Vladivostock is still in Allied hands (Xenocide).
• All Plunder scripts amended so that they will only fire when the plundered country is still in the war (Bryan Hawkins).
• The wording of the Soviet National Morale boosts when Allied forces are in France and Italy amended, so they will also feel right when these forces haven’t landed but have instead marched into France or Italy from elsewhere (Xwormwood).
• Soviet National Morale boost for the Allies liberating France amended so that it will only fire when Paris is in Allied hands (Numdydar).
• Chance of all types of Transport retreating increased to 75%, with the potential retreat range for Transports and Amphibious Transports (Long Range) increased from 2 to 3 hexes.
• Subs’ Hidden Attacker Readiness Bonus reduced from 15% to zero.
• Cost of Coastal Guns doubled from 100 to 200 MPPs so as to increase their repair costs.
• Arakan area in Burma made more accessible through the removal of the coastal jungle strip and the addition of some dirt roads (Mithrilotter).
• Effectiveness of the Strength script where Axis naval units outside Vladivostock receive damage increased (Philippe).
• Atlantic widened in the area just to the west of Iceland.
1939 World at War & 1939-45 Race to Victory
• Panama now starts fully mobilized so that US ships can pass through the Panama Canal prior to the US entering the war (JPFisher55).
• Italian East Africa is now accessible to Italian units prior to Italy entering the war.
• Mobilization_1 scripts added for the USA or Italy to immediately enter the war if Panama or Italian East Africa are declared war upon by the Axis or Allies respectively. If the Allies declare war on Panama then the US will swing 15-25% towards the Axis, and they will swing 8-15% towards the Axis if the Allies declare war on Italian East Africa. If the Axis declare war on Italian East Africa then Italy will swing 25-50% towards the Allies, and the US will swing 8-15% towards the Axis.
• Norwegian Batteries’ Strength scripts corrected (dhucul2011).
• The Capture of Guadalcanal will now increase Japan’s National Morale by 3,000 points (Pocus).
• The Capture of Batavia will now increase Japan’s National Morale by 5,000 points rather than 2,500.
• India’s National Morale will now fall by 5,000 points when Singapore falls.
• Thailand now has a 50% chance per turn of joining the Axis at any time that Indochina and Hong Kong are in Axis hands (Numdydar; jjdenver).
• Indian Unit scripts for Homeland Defense Corps In Delhi and Lahore disabled, and the Indian Tank unit now deploys at half strength when India joins the Allies (EvilSpaceFascist).
• Strategy Guides updated to reflect that an Axis declaration of war on the USSR will trigger a pro-Axis Finland to join the Axis (tindillere).
• Strategy Guides updated to correct the text for DE 805.
• Text for DE 808 amended to remove any mention of Vichy (Numdydar).
• Mobilization 2 script Axis Advances In Siberia (USA?Allies) amended so that rather that swinging the US 30-35% towards the Allies, it will have a 33% chance per turn of swinging the US 5-8% towards the Allies (MrLongleg).
• Added a German Garrison unit for the Axis AI when it seizes Tunisia (Mithrilotter).
• If either London or Alexandria have fallen to the Axis when DE 102 fires to deploy the 7th Armoured, then they will now automatically deploy at Manchester in the UK. If Manchester has fallen then they will deploy in Newcastle or Glasgow (Pocus).
• From January 1942 Communist China will now have a 25% chance per turn of swinging 1-5% per turn towards the Allies providing the USSR is fully mobilized. (Mithrilotter).
• Dummy Decisions added to check that Iraq will only surrender when Allied units are near Baghdad when there are also no German units nearby. A separate Surrender_2 script that could have fired regardless of the Axis sending any aid to Iraq has been deactivated (terje439).
• Supply scripts reducing Axis supply permanently in Fort de France, Madagascar and Guyana amended to be one time events only. A Permanent supply reduction event for Madagascar can be turned on if desired.
• Changes made to initial fleet starting strengths: Italy now receives the Axum Submarine in her Production Queue on the 1st March 1940; France’s Paris Battleship’s starting strength reduced from 10 to 8, and the Tourville Heavy Cruiser now deploys from the Production Queue on the 1st March 1940 (BobbyS53; Numdydar; elxaime).
• Japanese Tone Heavy Cruiser now arrives in the Production Queue in December 1940 with full research (gdpsnake1979).

1942 Axis High Tide & 1942-45 Race to Victory
• Finschhafen Port now starts in Axis hands.
• Japan’s Corps west of Peking, and their Garrison units in Peking and Tsingyuan strengthened (Mithrilotter).
• Nanjing’s Capital Guard Corps now starts with Infantry Weapons level 1, and a Nanjing Garrison unit has been deployed in Tsingtao.
• Japanese Garrison units deployed at Legaspi in the Philippines and Kushiro in Japan (Mithrilotter).
• Japanese Garrison unit in Shanghai given Infantry Weapons level 1.
• Saratoga replaced by the Hornet (Mithrilotter).
• Japan now has level 1 Spying & Intelligence (Mithrilotter).
• India’s NM reduced from 90,000 to 85,000 points, and Japan’s increased to 103,000.
• War Entry scripts giving Vichy France, Algeria, Tunisia a 10% chance of joining the Axis in an Axis AI game amended so that these cannot happen before January 1943, and for Spain, Sweden, Persia and Turkey to not be able to do so until October 1942 (Mithrilotter).
• War Entry script giving Turkey a 10% chance to join the Allies in an Allied AI game amended so they will not be able to do so until October 1942 (Mithrilotter).
• From January 1942 Communist China will now have a 25% chance per turn of swinging 1-5% per turn towards the Allies providing the USSR is fully mobilized. (Mithrilotter).
• When France is liberated it will now have Mobility and Anti-Aircraft Defense level 1 (Mithrilotter).
• Japanese units added to some islands to act as garrisons (Mithrilotter).
1943 Allies Turn The Tide & 1943-45 Race to Victory
• Japan’s Corps west of Peking, and their Garrison units in Peking and Tsingyuan strengthened (Mithrilotter).
• Nanjing’s Capital Guard Corps now starts with Infantry Weapons level 1, and a Nanjing Garrison unit has been deployed in Tsingtao.
• Japanese Garrison units deployed at Legaspi in the Philippines and Kushiro in Japan (Mithrilotter).
• Japanese Garrison unit in Shanghai given Infantry Weapons level 1.
• Japan now has level 1 Spying & Intelligence (Mithrilotter).
• India’s NM reduced from 90,000 to 85,000 points, and Japan’s increased to 103,000.
• War Entry scripts giving Persia and Sweden a 10% chance to join the Axis in an Axis AI game amended so they will not be able to do so until October 1943 (Mithrilotter).
• War Entry script giving Turkey a 10% chance to join the Allies in an Allied AI game amended so they will not be able to do so until October 1943 (Mithrilotter).
• When France is liberated it will now have Mobility and Anti-Aircraft Defense level 1 (Mithrilotter).
• The US now starts with level 2 in both Advanced Tanks and Spying & Intelligence research, with 1 chit invested in each, and with 2 chits rather than 1 invested in Advanced Fighters (Mithrilotter).
• The USSR now starts with Mobility level 1 (Mithrilotter).
• Japanese units added to Guam, Saipan, Peleliu, Tinian, Babelthuap, Eniwetok and Iwo Jima, while Truk now contains an SNLF unit rather than a Garrison (Mithrilotter).
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December 19, 2018

Strategic Command WWII: World at War updated to version 1.01

Hi everybody!

Strategic Command WWII: World at War has been updated to version 1.01.00!


Check the changelog below

Changelog v1.01.00:

Game Engine Changes/Fixes
• Fixed an error that allowed escorts to fly from bad weather hexes.
• Fixed an error that allowed land units to amphibiously embark from any position as this should have been limited to Special Forces only.
• Fixed several AI GUARD script errors and other AI optimizations.

All Campaigns
• Trigger position for the National Morale script USSR Morale Boosted From Allied Landings In France amended (Mithrilotter).
• Text removed from a Belligerence script when China surrenders, and an additional script added so Italian units could enter a surrendered China (Bryan Hawkins).
• Makassar port in the Celebes moves (Fishbreath).
• San Juan on Puerto Rico’s name corrected (dwrobel).
• Resource.txt files updated for Hunters Point, Bushehr and San Juan (PDL).

1939 World at War & 1939-45 Race to Victory
• Mobilization_2 script for when the Axis seize Kuwait corrected (Bryan Hawkins).
• Increased the per turn chance in the War Entry script for South Africa joining the Allies from 25 to 50% (Xwormwood).
• Reduced the swing for Persia and Turkey when Persia is declared war on from 50-75% to 20-35% towards the other side (Philippe).

1942 Axis High Tide & 1942-45 Race to Victory
• Nauru now starts the campaign in Japanese hands (Mithrilotter).
• India now starts with a chit invested in Mobility research (Mithrilotter).

1943 Allies Turn The Tide & 1943-45 Race to Victory
• India now starts level 1 in Mobility research (Mithrilotter).
4 comments Read more

About This Game

Fury Software’s Strategic Command series is back, and this time it will be taking on the world!

Strategic Command WWII: World At War is your chance to re-fight the 20th century’s greatest conflict, from Poland to China, Normandy to the Pacific, on a map encompassing the globe.

Building on the success of Strategic Command WWII: War in Europe, this new turn based game will provide even more opportunities to try out different strategies, maximising re-playability to the utmost!

Can Germany, Italy and Japan triumph and construct their new world order, or will triumph turn to disaster as the rest of the world mobilizes to meet force with force?

This is your opportunity to take command and change history!

Features

  • New Features! From limited naval repairs to Kamikazes.
  • Take command of the Axis or Allies, and re-fight the whole of WWII!
  • Let the computer take control of some of your allies so you can concentrate on your favorite theaters.
  • Play on a top-down hex based map spanning the entire globe.
  • In addition to the Grand Campaign starting in 1939, Strategic Command WWII: World At War also includes shorter scenarios.
  • A realistic Fog of War simulates the historical atmosphere where you have to make decisions with only partial knowledge of your opponent's intentions and dispositions.
  • Play with a choice of 3-D unit graphics, or NATO countersif you prefer a more traditional wargaming experience
  • Research and upgrade your unitswith a unique level of choices! Infantry Weapons, Rockets, Anti-Submarine Warfare, Amphibious Warfare, and more!
  • Use Diplomacy to win over new allies and use your intelligence to undermine the enemy!
  • Contains a large number of strategic level Decision Events for you to choose your path to victory.
  • Very easy to use Editor to make your own “what-if” scenarios or create new maps and campaigns from scratch. Modders will be glad to know that this game can have 10 Major powers.
  • As a result we have a very active modding community who share their developments with other players, whether it be changing the look of the map or designing new campaigns, even covering conflicts in other time periods, there is a lot there!

System Requirements

    Minimum:
    • OS: Windows 7, Windows 8, Windows 10 (Windows XP is not supported)
    • Processor: 1.5 GHZ Processor or Equivalent (Running the game in higher resolution requires more processing power.)
    • Memory: 4 GB RAM
    • Graphics: 8MB video memory
    • DirectX: Version 9.0c
    • Storage: 1108 MB available space
    • Additional Notes: Minimum screen resolution: 1024x768

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