Climb from your cryo-pod and enter the Void... Astrox Imperium is a space based rpg that offers familiar game play in an open-world universe. With tons of ships, upgrades, and options, being lost in space might just be fun.
All Reviews:
Positive (19) - 89% of the 19 user reviews for this game are positive.
Release Date:
Mar 22, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In short, I was hoping the Steam community could help me steer this puppy home. There are a few tools provided in the game itself to allow players to create content for Astrox Imperium. I wanted to make these tools available to the players who have been following Astrox for the past 2 years. Early Access also provides me the opportunity to interact with a new community of space gamers, who know where the fun parts in a space game should be. With their feedback, we can shape Astrox Imperium into something special.”

Approximately how long will this game be in Early Access?

“With what I have on my list, I would guess around 6-8 months. It is possible that the Steam community comes up with some really cool ideas that could stretch this out. I prefer to keep the scope of this phase to the bug fixes and balancing that will be required with the features I plan to add.”

How is the full version planned to differ from the Early Access version?

“There are a few main features I want to add before I would call the game complete. The base building aspect that will allow players to build up the sectors using the various structures already present in the game. These structures will effect a number of attributes, such as the environment, economy, and security of sector. I also want to add unique story lines for all the main 6 factions. Where currently, there is only 2 paths to take, based on the 2 main rival factions.

I am considering a number of game modes for sandbox play. These various modes would allow you to play in a completely different way, with new objectives and rules , all in a universe of your design.

What to expect during Early Access


  • The addition of Structure fabrication.
  • New mechanics to allow for towing large objects thru space.
  • The ability to anchor large objects.
  • The ability to retire a Merc into an administration position of a station.
  • Administrative Mercs will generate revenue and bonuses based on their position and location.
  • A complete story line for each of the 6 main factions
  • New mod tools (Map editor, Skybox editor) and extensive modding documentation, along with tutorial videos.
  • The addition of gangs, that work as a cohesive unit, to perform a specific task, from a list of nefarious options.
  • Sandbox options, with various game modes.
  • A broad number of tweaks, balances, and graphical enhancements.
  • Optimization of ship turret math, and enemy AI logic.
  • New missions, events, items, document, drones, weapons, etc.
  • New transitional scene welcoming you to the medical bay from the new campaign creation.
  • New unique endgame scene for each story line.

What is the current state of the Early Access version?

“There will be a few bugs here and there, mostly small graphical things and nothing major. Very stable, enjoyable and fun. It is a solid game that is 95% feature complete. All of the features listed in the Features Overview are currently in the game, and working as intended. The What to expect from Early Access section will provide an overall scope of what is currently planned. I took special care not to show ANYTHING in the videos or screenshots that is not currently in the game. If you see it here, it is in the game. If you have any questions at all about these features, please visit our Steam community forum or discord channel, and I will be more than happy to explain it all.”

Will the game be priced differently during and after Early Access?

“Price will not change.”

How are you planning on involving the Community in your development process?

“Astrox brings with it a small community of fans, who like me, enjoy simple space game fun. I have taken much of the feedback from the original Astrox players, and created something that we can all grow together into something special. The potential for this game is huge, and where we decide to take it is beyond exciting.

By hosting open discussions here on the Steam forums, as well as the official website and our discord, we can explore the ideas that made us fall in love with space games in the first place. I look forward to working with you all!”
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Recent updates View all (4)

March 17

Astrox Imperium DEVLOG 46

In this video, I cover a few new quality of life tweaks that make things a bit easier all around. I am sure once the game releases next week, the flood gates will open with new ideas for better functionality.

https://www.youtube.com/watch?v=uekQer9KNjQ

I have added the ability to drag specific quantities of items. By holding down the ALT key when dragging and releasing an item, you will be presented with a slider that will allow you to select the exact amount you would like to move.

I have also added a tweak to the notifications, so that they no longer are obfuscated by the Galaxy Map filter bar, or the Tactical Overlay bar. You can still move these bars around to your liking, but by default, they will no longer block the top notification.

Major changes to the missiles and physics that controls them. I have addressed the issue of slow missiles, by calculating the current speed of the ship when the missile is launched. This will help keep most of the in front of your ship when using afterburners. The missiles will improve their lock on ability when they are within 100 meters of the target. This helps prevent the loopty- loops that can sometimes occur with certain targets.

The big new feature is the ability to walk around outside of your ship. When docking with any structure (NOT Stations), you will automatically disembark from your ship, and have the ability to run around inside the structure, using WASD and the mouse. This functions much like any FPS type game. You are then able to interact with various objects, kiosks and soon, there will be actual NPCs walking around in there.

I plan on adding the ability to rent spaces inside these structures. I will also add the ability to design and construct the interior layouts of these structures, but that will come much later.

I will add the ability to decorate your rented spaces with props, and various in game objects that are collected, purchased, and in some cases, earned.
2 comments Read more

March 7

Astrox Imperium DEVLOG video 45

In this episode, I cover some of the new MERC stuff I have playing with over the past week. I have revamped the FLEET panel so that you can easily get an overview of all your mercenaries. You can mouse over each one to display additional information about their ship, and the modules they currently have installed. The station lounge has also received a few tweaks as well. It will now show additional information about the available mercs, in an easy to read format.

https://www.youtube.com/watch?v=iF8uxUukw3o

I have also added a the 'Entertainment' area to the station lounge. You can now purchase morale and loyalty for your entire fleet. There are various types of entertainment that you can purchase for your fleet, with each one having a different effect. Any station with a lounge will have some form of entertainment available. I will be adding this functionality to some of the structures as well.

I made a semi major change to the harvesting mechanics. No longer does the ore value of a resource drop based on the laser strength. Now the laser strength only effects the amount of ore that is collected from each mining laser strike. When a mining beam hits a resource, it will only reduce the resource by 1. The laser strength will only determine the amount harvested.

I have made some progress with a few of the basic tutorials. I still have a few more to do before I can start on some of the more advanced ones.

Faction ratings are now effecting warp gates, structures, and stations. Fees and tolls are scaled based on your faction rating. As I continue to tie things up for the early access launch, I am flipping the switches on that effect various game mechanics with faction ratings. It definitely adds a bit more meat to the game when you actions have consequences. I wanted to wait for this, until I had most of the mechanics tested and functioning properly. The only one left to turn on is the NPC interactions. Once that goes live, you will need to pay much more attention to your faction ratings, since a negative rating will make them view you as hostile.
0 comments Read more
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About This Game


Astrox Imperium is my attempt to create the space game that I wanted to play, but no one had created. I wanted a single player, open-world space game that is similar to games I enjoyed, like Homeworld and EVE, with economies, factions, and a story. A game where I could set all the parameters, and the universe would come alive with new challenges each time I played. I tried to take the best of what I liked from many of my favorite space games, and combine them into something simple but deep, familiar yet fresh, and enjoyably addicting to play.


The human struggle to survive is an all too familiar one. As the planet collapsed into an ecological depression, mankind as a whole is forced to expand his vision to the skies. A grand ship was built, and the ‘Imperium’ was scheduled to launch mankind into the future. With a new Quantum technology at its core, the Imperium was mankind’s greatest achievement. Putting aside all differences, the people of world came together. Under a common goal, the efforts of an entire generation came to fruition. The Imperium was ready to carry the dreams of us all, and with it, the hopes of finding a second chance.

Not any one person knows the whole truth, but from what can be gathered, here is what we know. The Imperium was destroyed, and many of the human pioneers perished during the event. The survivors congregated together and began to build a temporary home from the wreckage of the ship itself. At first they waited for rescue, but it wasn’t long before the first ones accepted their fate.

It has been 230 years now, and mankind has been quite busy out there in the stars. The story of the Imperium, passed down through the generations, have all but faded away completely.


The main game play loops are fairly simple, and familiar. What makes Astrox Imperium unique, is the way that you can easily glide between the various loops to maintain a nice level of progression, without it feeling any more ‘grindy’ than you want it to. Sure, you can just mine rocks if you want, but Astrox Imperium provides you many different ways to progress your pilot.

As with most space games of this genre, mining is a big mechanic of Astrox. It is the easiest way to earn credits, and most players are familiar with how it works. You can also complete contract missions. These are randomly generated missions that offer a variety of task and objectives to complete. Some of these contracts are combat missions that will involve raiders, pirates, and sometimes regular npcs. The combat missions offer a bit more action to an otherwise relaxed game. The rate at which you choose to progress is up to you. You are given a number of game options allowing you to adjust 'the grind' and speed of the game. There are a number of small, interesting little mechanics sprinkled throughout the game that were given a lot of thought and care, but you will not find anything groundbreaking or innovative here. This game is meant to feel comfortable and familiar. The game play loops are designed to be simple enough to understand quickly, and complex enough to enjoy over many hours of play.


Many of the classic mechanics from the space game genre have been incorporated into Astrox Imperium. Basic interface controls were designed using elements from some RTS and FPS games. All the fan favorites and core game play elements have been included; mining, crafting, trading, refining, fleets, combat, exploration, survival, and more. This game will seem familiar to fans of the space survival / exploration game genre. Here is a list of features that are currently in the game. Check out our community forum if you are looking for more information about upcoming features.

Basic Features Overview


All features listed here are currently in this Early Access Release.
  • Non-linear Story - Choose your own adventure... The ending is in your control.
  • Open World - Free to do as you please, go where you want, do what you want.
  • Exploration - Over 100 maps to explore, each with unique resources, stations, structures and secrets.
  • Flight - You can fly your ships with the mouse, WASD, or point and click. (Partial controller support)
  • Camera Control - You have full control of the camera. 3D rotational focus, first and 3rd person , and follow behind views with lots of options.
  • Mining - 12 different types of resources to collect.
  • Skills- 100+different skill to train.
  • Refining - Break down ore into raw materials and components used for crafting.
  • Crafting - Use those raw materials and components to create new items.
  • Trading & Economy - Profit from the simulated economy with trade.
  • Missions - 15 unique mission types. Contract missions for the 18 game factions.
  • Factions -18 factions, ratings effect all areas of life in the Astrox Universe.
  • Combat - Real time, dynamic, tactical and strategic. hundreds of weapons, ECM, drones, bombs , ships and more.
  • Smart AI - Intelligent, and plays by the same rules are you do.
  • Life support -expand your range of exploration, manage and upgrade your life support systems.
  • Ships-Currently over 70 ships and growing.
  • Drones -10 unique drones , each with special abilities. Automate their control, or manually manage their tasks.
  • Fleets - Build a fleet of up to 10 Merc ships. Command and control their actions individually or as a group.

What to expect during the Early Access phase of Astrox Imperium


  • The addition of Structure fabrication.
  • New mechanics to allow for towing large objects thru space.
  • The ability to anchor large objects.
  • The ability to retire a Merc into an administration position of a station.
  • Administrative Mercs will generate revenue and bonuses based on their position and location.
  • A complete story line for each of the 6 main factions
  • New mod tools (Map editor, Skybox editor) and extensive modding documentation, along with tutorial videos.
  • The addition of gangs, that work as a cohesive unit, to perform a specific task, from a list of nefarious options.
  • Sandbox options, with various game modes.
  • A broad number of tweaks, balances, and graphical enhancements.
  • Optimization of ship turret math, and enemy AI logic.
  • New missions, events, items, document, drones, weapons, etc.
  • New transitional scene welcoming you to the medical bay from the new campaign creation.
  • New unique endgame scene for each story line.

What NOT to expect


  • Astrox is NOT a fast-paced space shooter... there is no mouse aiming.
  • Astrox is NOT a Real-time strategy game, There is no band-boxing and group movement commands.
  • Astrox is NOT an idle game. There are things you can do AFK, but this game requires user input to play.
  • Astrox is NOT multiplayer. I may add some co-op in the future, but Astrox will never be a MMORPG.
  • Astrox is NOT another vaporware EA project. The original Astrox launched on March 23rd 2014

What to expect from me, the developer.


  • I will listen to all feedback, and do my best to adjust the game to make it the best it can be.
  • I will not leave for any extended period of time during the Early Access phase of the game.
  • I will update the game frequently with bug fixes taking priority over new features and shiny do-dads.
  • I will be extremely active, accessible, and available on our forums and discord channels.
  • I will not ruin the game with in-game payments, subscriptions, or anything that requires additional payment.
  • I will always be extremely thankful and grateful that you took some time out of your life to play Astrox. Thank you!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 (64 bits)
    • Processor: Intel Core® i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce® GTX 470 / AMD Radeon® HD 6870 / DX10 compatible GPU with at least 2GB VRAM
    • DirectX: Version 10
    • Storage: 1 GB available space
    • Additional Notes: Only 64 bits versions of Windows are supported.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: I7Intel Core® i7
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce® GTX 970
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: Only 64 bits versions of Windows are supported.

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