Tactical, turn-based combat with RPG style character progression, equipment customization, research, open-world campaign, moddability, and a focus on soldier management.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With much of the base gameplay in place, CS4S is now in a playable state. Now we need the community's feedback as we add content to help guide us to the best possible implementation.”

Approximately how long will this game be in Early Access?

“The current expectation is for an Early Access period of 12-18 months as we add content.
Since this is the kind of game a developer could add to forever, as we get closer to our expected release date we will be getting feedback from the community about whether they want a release version with the full story or for development to continue.”

How is the full version planned to differ from the Early Access version?

“The full version will include more diplomacy and factions in the campaign; an increased variety of skills, weapons, equipment, and technologies; more unique enemies; more differentiated mission types; and an elaborate story interwoven with the campaign that will have multiple, meaningful endings.”

What is the current state of the Early Access version?

“The current state involves a base-level open-world campaign, about forty technologies to research, about a dozen different skills for characters to develop, three re-searchable and upgrade-able weapons, over a dozen armour upgrades, two styles of enemies, five mission types, and base-implementation of multiple endings based on your conduct during the main campaign.”

Will the game be priced differently during and after Early Access?

“The price of the game will gradually increase as we add content towards a full release.”

How are you planning on involving the Community in your development process?

“Working with the community is the best part of Early Access. We will be monitoring feedback often in order to fix reported bugs, collect ideas and input, and get the community's opinions on feature implementation. Comments, suggestions, and bug reports can be posted on the CS4S forum.

Content: Community comments and suggestions are welcome and will help shape how the gameplay of CS4S develops.

Bugs: With a small development team, we will need your help to hunt down bugs as they pop up during development. Thanks for helping us make this game great!”
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Planned Release Date: TBD

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Recent updates View all (7)

March 31

Closed Beta To Begin April 15th

Excited to announce that the Closed Beta will begin April 15th!

Based on the feedback of testers, ColonyShip-4: Survivors will either launch as Early Access in May or be held in closed development until the fall.

I could probably fit another couple testers onto the team if anyone is interested in participating in the Closed Beta.

If there are any Mac or Linux users out there wanting to join the Closed Beta, let me know as I would like to start testing towards making CS4S Mac and Linux compatible, too!
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March 19

Closed Beta and Creating Campaigns

It's been a long, cold winter up here in the Great White North, but fortunately, I got to spend a lot of it indoors working on ColonyShip-4: Survivors!

I want to begin a small closed beta in April in order to get input from players about the features we have in place, ideas for new features, and feedback regarding bugs that can be eliminated. Please drop me a line at info@cs4survivors.com if you're interested in participating in the closed beta.

Since CS4S's Kickstarter Campaign was unsuccessful, work has been slow, but since November, I've worked hard to heavily re-work many parts of CS4S to enable the creation of campaigns by players. I'll be adding a more integrated Campaign Editor in the future. In addition to enabling campaign creation by players, I've added new features to increase the depth and challenge of CS4S including stress, squad chemistry, character traits, and conversations.

You can now mod a host of different game features when creating a new campaign. I'll be posting a guide before the Closed Beta begins.
-You can modify and create maps for your campaign
--You can set locations, or have the game pick out the best locations dynamically for you, following your "guidelines"
-You can modify and create "Mission Givers" that are used to give out quests and missions to the player
--Modify/Create missions they give out
--Modify/Create the rewards they give out
-You can modify and create new enemies for use by the enemy AI
-You can modify and create weapons, attachments, armour, armour upgrades, and consumables
-You can also modify many of CS4S' default/global values (i.e. how much stress a character gains when not at headquarters, how much a pair of character's chemistry increases after a successful interaction)

Future enhancements to campaign creation will include:
-An Editor to make editing easier!
-The ability to modify and create new buildings/terrain for use in the game
-The ability to modify the number and types of factions in a campaign
-Enhanced ability to modify enemy AI settings

Thanks for reading and we look forward to getting your feedback!
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About This Game

Tactical, turn-based combat with RPG style character progression, equipment customization, research, and a varied, open-world campaign.

Current Features

  • Turn-Based Tactical Action
  • Open-world campaign
  • RPG-style character progression
  • Weapon and Equipment Research and Customization
  • Multiple Endings
  • Squad Chemistry
  • Soldier Stress
  • Soldier Conversations

Challenging Enemy AI

  • Uses Cover
  • Flanks
  • Runs Away
  • AI Battlefield Commander considers the whole battle when reacting to your actions

Planned Features

  • MacOS/Linux support
  • Multiple Controllable Races
  • Varied Cast of Opponents
  • Multiple Unique Factions
  • Gene Modifications
  • Moral and Ethical Impact to Decisions

Planned Overview


Open-World Campaign (Partially Implemented)
The campaign for ColonyShip-4: Survivors will be an open-world, grand strategy style campaign. After the initial opening, you'll be free to move your squads around the world to explore, with the only limit being the resistance they encounter as they as they move about. While you're exploring, your foes will be attempting to control various strategic locations in an attempt to choke off your supplies and movement. Picking the right place to make a stand will make all the difference. Intertwined with the sandbox-style campaign will be the quests and missions that make up the story side of the game, where you'll learn more about the crew of CS-4, the origins of the planet they've crashed on, and the dark secrets the planet holds.

Varied Cast of Characters (Partially Implemented)
The majority of the characters you'll control during gameplay will come from crewmembers of the crashed ColonyShip-4. They'll have individual character traits that will affect their gameplay, and they will have skills that you can upgrade as they gain experience. As well as the many humans from your crew, there will be opportunities to recruit non-humans from the populace of the planet. Complimenting the professional soldiers, scientists, and technicians of CS-4, characters recruited from among the ranks of the population will come from many different walks of life, with odd-ball criminals, freedom-fighters, mad scientists, gamblers, and many others potentially available to join you. Their character traits will also be more varied than those of the regular crew. Each race, while sharing many skills with all others, will have a unique set of base racial skills. Telepathy, super strength, enhanced durability, increased speed, heightened eyesight, genetic camouflage, regenerative healing, organic webbing, and mental projection are just a few of the different racial skills I'd like to see in the game.

Genetic Modifications (Planned for a future version)
In addition to the skills that each character will be able to develop, you will be able to research genetic modifications to enhance your followers. Eventually, your human crew could have access to the powers of all the other races.

Weapons and Equipment (Partially Implemented)
Weapons and equipment will have varied, impact-full effects on how you play the game. In addition to traditional point, shoot, and kill weapons, you'll be confronted by weapons meant to confine, confuse, transport, or even turn your soldiers against you. The weapons you do have will also be able to be developed, with the ability to increase damage, accuracy, magazine capacity, decrease use cost, and even add explosive effects. Many improvements in one area will come with drawbacks in others, like a decrease in bullets per magazine when you improve your ammo from small rounds to large rounds; a careful balance will have to be maintained. Equipment includes armour, grenades, flashbangs, medkits, repair kits, scopes, weapon stocks, explosives, and more. The armour you wear won't just determine the number of hitpoints you have. Each set of armour has a main and secondary armour rating, with more advanced sets of armour more likely to be impacted on the stronger main armour rating. In addition, each set of armour has 6 upgrade categories, allowing you to customize its main and secondary armour strength, electronics suite, armour specialty, utility apparatus, and power supply.

Moral and Ethical Dilemmas (Planned for a future version)
You and your crew will be cut-off from earth and any leadership it could provide. Therefore, it will be up to you to determine the moral limits of your mission. Should you ensure the survival of your crew on this planet at any cost? Should you work to help the already established planet-dwellers to make a new multi-racial society? Maybe something in between? You will decide as you face continuous moral dilemmas during your leadership. Your crew's character traits will determine how they feel about the moral direction you take this mission in. Too soft and the hard-liners may mutiny. Too harsh, and you may have defections from among your more kind-hearted crewmembers.

Multiple Factions (Partially Implemented)
The planet will feature multiple, distinct factions that are vying for control of the planet. You will need to interact with these factions to gain alliances, supplies, materials, and access to recruit non-crew characters. Some factions will be easier to work with than others, and, of course, your crew will react to who you decide to form alliances with and who you go into conflict with.

Replayability (Partially Implemented)
Many elements in the game, including campaign map creation and tactical map creation, will be procedurally based, helping to foster a different experience with each playthrough. The characters you run into, and quests you receive will also vary, so that no two playthroughs will be the same.

Story


Earth
Climate change continued to ravage earth as the decades of the 21st Century wore on. Entire cities were devastated by hurricanes, tornadoes, earthquakes, and forest fires. As the poles began to melt, the seas rose, and major cities found themselves in a desperate struggle to build dykes and dams to keep the flood-waters out. As the people of earth weathered one disaster after another, the old dividing lines between nations began to fall away, and governments began to cooperate in ways they had not in the history of the planet.
International organizations began to carefully study the issue with the hope of finding a solution to save the planet. After years of study and effort no solution was found. The earth was dying, and the human race finally accepted that. There was no solution to save earth, the only option left was to look to the stars.
With recycling and rejuvenation programs not having enough of an effect, focus was turned to identifying possible planets to colonize, developing the technology to get to those planets, and mitigating the disasters that were sweeping earth. Eventually four planets were identified as being within range of current technologies.

The ColonyShip Project
Breakthroughs in power production, cryogenics, and nanotechnology led to the beginning of the Colony Ship Project. This project's objective was to enable human colonists to travel to, survey, and develop the few closest planets that scientists felt had any chance of being able to sustain human life. By 2042 a plan was in place to send the human race into the stars.
The plan called for a total of four colony ships to be built and launched by 2058. Construction for ColonyShip-1 was completed in 2046, and it was launched later that year. Three more ships would follow at four year intervals. It was a colossal building effort that took the combined industrial and technological might of the entire planet.
Upon launching, each ship would begin a journey of between 10 and 22 years in length. The furthest potential planets were targeted first, with ColonyShip-1 scheduled to arrive at its destination in 2068. Upon arrival the crews' priorities were to asses the suitability of their target planet for colonization, and communicate those finding back to earth.

ColonyShip-4
ColonyShip-4, your ship, was the last ColonyShip to launch. Humanity's last effort to save itself from a dying planet. It launched with much fanfare as the world watched its saviours blast off. The ship's safe launch belied the troubles that would besiege the ship and crew.
Only the best and brightest were selected to crew the colony ships, so you'll be counted on to get the most out of a very talented group of individuals. Top scientific and engineering minds would oversee colonization and development, while the last remaining soldiers to see combat during the early 21st Century formed the officer core of the small contingent of soldiers sent. No one on board any colony ship was "average".
The ship itself, like the others, carried with it heavy equipment for construction, many prefabricated buildings that would act as the first colony, and examples of the finest technology earth had to offer. These would allow the crew to quickly asses the suitability of the planet to human colonization and set up the first base.

Planetfall
Instead of finding an uninhabited planet to survey and begin colonization on, CS4 experienced catastrophic system failure and crashed on a strange planet. Now crashed on an alien planet, you will have to secure a base of operations, search for crew, confront unknown enemies, and survive long enough to find a way home.

Mature Content Description

The developers describe the content like this:

Mild profanity and violence.

System Requirements

    Minimum:
    • OS: Windows 7+
    • Processor: Core Duo
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000
    • Storage: 3 GB available space

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