Our vision in developing Starcross Arena is to create a game that provides a sense of lively, yet low-aggression competition. A whimsical, bright, colorful, exciting experience, where the hardest opponent you’ll face is your own timing.
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Spill med tidlig tilgang

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Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Merk: Den siste oppdateringen utgitt av utviklerne var over 6 år siden. Informasjonen og tidslinjen beskrevet av utviklerne her er muligens ikke lenger oppdatert.
Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«While the ultimate goal is to create a world-class game in terms of art, sound, functionality, and entertainment; we think the game is fun. Right here. Right now. We discussed it at some length and were unable to determine a reason to not make Starcross Arena available during development.

Fans of indie game development may be especially pleased with the current state of Starcross Arena, as there is still much left to be decided. We're very open to community input. For those that choose to join us early, we're extremely grateful. Your early support will propel the continuing development of Starcross Arena at an accelerated rate.

To summarize: Game fun. Support help game grow.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Early Access development of Starcross Arena will progress in stages.

Alpha stage will contain the basic art assets and functionality required to establish full production methods, and assess the limitations of the tools at hand. This process is expected at the time of this writing to take several months. This may shift as necessity dictates.

Beta stage will entail the full-scale production of art assets and the refinement and extension of functionality. This would be difficult to estimate a timeframe for at the time of this writing, but we expect it to take 6 months at least.

Final release stage will be the "polish pass" to fix any bugs reported during the beta phase. At that time a digital art book and soundtrack release is slated to accompany the final game release.

That said, "Final release" may be considered a tip-of-the-hat to convention. We have no plan to cease development of Starcross Arena upon release.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The Final release version of Starcross Arena will contain additional modes of play including Team vs Team play. Significant enhancements to the ships, animations, effects, environments, player options, and more are on the to-do list. We plan to develop the game to take full advantage of Steam's features for your convenience and enjoyment. This means leaderboards, achievements, statistics, trading cards, workshop, Linux, Mac, and more.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Current version of Starcross Arena is Alpha 0.1f which we consider to be "proof-of-concept" state. We have a long way to go, and we're getting there happily. Players can host or join online matches for 4, 8, or 16 players. Currently 2 levels are available for play, and hosts can choose between Free-For-All or Elimination matches.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We plan to increase price as we increment stages. The price of Starcross Arena will increase by 25% of the Alpha price when the game enters the Beta phase, and by 50% of the Alpha price when the game enters the Final phase.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Through the use of the Steam Community Hub, we hope to interact with gamers that are interested in what Starcross Arena can become, and we look forward to your feedback, suggestions, and ideas. We love ideas.»
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Om spillet

Starcross Arena gives new and seasoned pilots alike a shot at being the one crowned in glory at the end of the match. It’s a whimsical approach to some classic themes, and a simplified approach to others. The controls can be learned very quickly, and its non-violent tone makes it something players of all ages can enjoy.

Players compete for the highest score in a 3D arena flying customizable spacecraft with a unique pulsed propulsion. Snag tokens for points, and popup items for their effects while you attempt to cross out other players with your trail for more points. Avoid collisions as each "cross out" incurs a score penalty. Only the highest score can win.

Systemkrav

Windows
SteamOS + Linux
    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Vista or newer 64bit
    • Prosessor: 2Ghz Quad Core
    • Minne: 4096 MB RAM
    • Grafikk: Shader Model 4.0 or higher
    • DirectX: Versjon 11
    • Nettverk: Bredbåndstilkobling
    • Lagring: 1024 MB tilgjengelig plass
    • Lydkort: DirectSound
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    Minimum:
    • OS: Ubuntu 18.04
    • Prosessor: 2Ghz Quad Core
    • Minne: 4096 MB RAM
    • Grafikk: Vulkan Compatible
    • Lagring: 1024 MB tilgjengelig plass
    Anbefalt:
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