Antistatic is a crisp, uncompromising platform fighter set in an abstract digital world. Simple for beginners, with a philosophy to emphasize depth and variety of play at all levels. Engage in multiplayer battles as teams or as rivals.
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Release Date:
Jan 24, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Player feedback will be invaluable as more characters, stages, and modes are added to Antistatic. Steam Early Access provides a fantastic way to build a community and accelerate the development process.”

Approximately how long will this game be in Early Access?

“The goal is to remain in Early Access for about one year.”

How is the full version planned to differ from the Early Access version?

“The full version of Antistatic is planned to include several online play options, such as ranked and unranked matchmaking; 12 distinct, polished characters; and a set of 14 core competitive stages alongside additional experimental stages. AI practice opponents and a single player arcade mode are both likely. Mod support will likely be improved, and be extended to online custom lobbies. The graphics engine will be refined and evolve over time.”

What is the current state of the Early Access version?

  • 5 characters, some rough around the edges
  • Online multiplayer, in a prototype stage
  • 10 core stages and 3 experimental stages, all needing decoration
  • Local multiplayer with no forced player number limit, max of one official GameCube controller adapter supported
  • A training mode, called Demo, which allows players to drop in and out and switch characters and stages at will
  • An alternative 19XX mechanics mode

Will the game be priced differently during and after Early Access?

“The price is currently planned to stay the same after Early Access ends.”

How are you planning on involving the Community in your development process?

“The official Antistatic Subreddit, /r/antistatic, is open to the public, and the Steam community forums provide another hub.

Balance, game feel, feature requests, and other opinions are examples of important feedback that will be considered in development.

The Trello Roadmap allows community members to keep up to date on progress and future plans:

The Antistatic Discord is the main community hub:”
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Recent updates View all (8)

August 19

Translation Alpha - v0.4.3

Mostly internationalization work. Most UI now goes through the translation system, so the game should largely be understandable (depending on machine translation quality). The next step is better Unicode support, to allow for CJK translations.

Machine translations available for testing: Spanish, French, Italian, German, and Russian.

To contribute to translations, join the Antistatic Discord or send a pull request/comment on GitHub:

  • Old UI now gets run through translation infrastructure
  • Language cycle added to options menu
  • Audio settings moved onto a separate screen
  • Text now squishes if it's too long for its box
  • UI updates immediately when changing languages
  • Facing arrow is now much more pronounced
  • Fixed some custom startup scripts not being run correctly - inconsequential except for tinkerers
  • Dair slightly tweaked
  • Updated to Node 12.8.1
0 comments Read more

August 11

Patch 0.4.2

0.4.2 - Aug 11 2019

Internationalization prototype for the main menu, powered by Fluent! Tries to guess proper language, change with `config locale [en/es/de/ru/it]`; reads from `app/assets/ftl` directory. Right now, it's just temporary machine translations. Let me know if anything's particularly funny.

To contribute to translations, join the Antistatic Discord or send a pull request/comment on GitHub:

Unicode support was improved dramatically, but still not good enough for CJK character sets. Soon?

Also fixed a really annoying bug when connecting for netplay.

  • Internationalization prototype, via `config locale`; VERY work-in-progress
  • Better Unicode support
  • Very-slightly-improved netplay menu
  • Fixed a bug that caused connections to randomly, and often, time out
  • Some general stability improvements to netplay
  • Fixed error when setting config settings with strings
  • Fixed rare crash when fonts are loading
  • Fixed characters rendering being glitched out on the first frame
  • Updated to Node 12.8.0
0 comments Read more
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About This Game

Antistatic is a crisp, uncompromising indie platform fighter. Simple for beginners, with a philosophy to emphasize depth and variety of play at all levels. Engage in local or online multiplayer matches as teams or as rivals.

Inside a crumbling digital world, atomic combatants carry out their programming in an endless series of battles over the remaining shielded landmarks.

Online play — join one other player in online matches; online is still early in development, with much more in the works
Familiar mechanics — shields, directional influence, lag-canceling, grabs, wavedashing, and more
Full GameCube controller support — play with the iconic platform fighter controller using the official adapter
5 characters — all with different play styles, and more coming over Early Access
10 stage layouts — some staples, and some new

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Ryzen 3 2200G
    • Memory: 2 GB RAM
    • Graphics: Vega 8 Graphics, or other OpenGL 4.0 Compatible graphics
    • Storage: 200 MB available space
    • Additional Notes: Minimum requirements represent lowest supported hardware configuration for stable play
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Ryzen 3 2200G or better
    • Memory: 2 GB RAM
    • Graphics: OpenGL 4.0 Compatible dedicated GPU
    • Network: Broadband Internet connection
    • Storage: 200 MB available space

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