Mash together explosive combat with Metroidvania style exploration, sprinkle in total level destruction and bingo you have Smith and Winston a fun new take on the twin stick shooter genre.
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Release Date:
May 30, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to build a community of people and work with them to create a better Smith and Winston. It's hard when you work on a game for a long time, you get too close to it. Having an outside force to point things out is invaluable.”

Approximately how long will this game be in Early Access?

“We plan to release the game fully in April 2019 so it's only going to be in early access for 4-6 months.”

How is the full version planned to differ from the Early Access version?

“For the full version of the game we'll be adding split screen two player coop, Steam cloud saves, Steam leaderboards, a story mode to complement the arcade gameplay mode and be much more polished.”

What is the current state of the Early Access version?

“The current download is fully playable with

  • two player co-op
  • Full Controller Support.
  • Full Keyboard Support.
  • Steam Achievement Support.
  • Local save games (Steam cloud coming soon).
  • Full sound and music support.
  • Full video support (fullscreen toggle, vsync toggle, brightness adjust resolution select).
  • 18/25 level fully playable.
  • 2/3 bosses implemented.
  • Sound design for the weapons, pickups, explosions and enemies is complete.
  • The levels are fun to play. All levels available include enemies to kill, items to collect and places to explore, there are no empty, direction-less, meaningless levels to get lost in.

However the current download is missing:

  • Music for all the levels, currently only eight have the correct music but all levels have some music.
  • Level sound design. Only eight levels have complete sound design all though all levels have some sound design work done.
  • 5/25 levels are not ready for the public yet (too buggy or incomplete) and are being worked on as we speak.
  • 1/3 bosses have not been completed yet.
  • Steam cloud for save games. The current save game system needs to be modified to make cloud saves possible.
  • Steam leaderboards are missing. We plan on having leader boards for Arcade, coop and Story mode game play. These are not enabled yet.

All of these features will be added in frequent updates over the next few months.

We plan to release updates every three to four weeks. With critical bug fixes being released ASAP. We're releasing new levels in the sequence the player will play them and we try our utmost to keep your save games valid as new content is released.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price of the game as we get closer to final release.”

How are you planning on involving the Community in your development process?

“We really want feedback on the levels, design ideas for puzzles, new weapons and pickups to add and ways to improve the overall experience. We would like the primary communication method to be using the Steam Community Hub for Smith and Winston but we are open to a Discord channel or any other method of communication that suits the community.”
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Recent updates View all (12)

April 18

Update #9 - Save the Day

Save the coop

We’ve turned on save games for coop. So now you can officially continue a coop game you’ve been playing with your buddy.

Coop rebirth

If one of the coop player runs out of lives they will be given a free life with a full shield if you can get to the next level. We’re prototyping an in-level recovery mechanism where a pick up can recover the lost player. We’re not sure if the pickup should come from killing, destruction or just add it to the extra life pickup. Any ideas?



Buddy Mode

We think this is a big one. In buddy mode player 2 can never be killed and if they fall off of the level they get respawned. We wanted a way to play Smith and Winston with our young kids. Hopefully you’ll find it useful. It’s part of our design mantra of always making the player feel powerful.

There are some really interesting tactics that you can use in buddy mode with your kids or less-gamer-like friends and it’s fun and that’s all that really matters in life.



Oh coop partner, wherefore art thou!

You can turn on a little icon that appears when your coop partner goes offscreen. Yeah the levels can get quite confusing after blowing them to pieces and spinning around for a few minutes :)



Language update

We’ve updated all the German, French and Spanish strings in the game with google-translated strings that match the English. They got out of sync with the EGX Rezzed build. Sorry.

No more clever, adjust the slider

We tried to be clever and add a dynamic debris load balancing system and it didn’t work. The code tried to monitor how long the CPU took to calculate all the debris physics and adjust the amount of debris on screen in a super clever way. Well it turns out it was bloody rubbish! So now there is a slider in options > game that you can slide up or down to increase and decrease the amound of debris. It’s stupid, but it works.



Shippy

We’ve added some more sarcastic shippy comments through out the levels because she’s funny and we like adding sarcastic messages when we get a few minutes.

Have fun exploring and destroying.
0 comments Read more

April 10

Update #8 - Coop, shattering and more!

We've releaed a new update to Smith and Winston, so while it's downloading behind your back why not read this and be amazed :)

Shattering

For a long time we’ve had the world blowing up in to tiny voxels. This has been very satisfying for everyone. We’ve made it even more satisfying now by creating big chunks of floor and walls from the world when you blow it up.



Tree Collapse

Cutting the bottom out of a tree is one of the first things that players do. When it doesn't fall a lot of players feel cheated. So now the tree will fall down shattering in to bits in the process. This is oh.. so... good :)



Head over Heels for Coop.

We recently showed Smith and Winston at EGX Rezzed in London. Coop mode went down a complete storm. "Best Game of the Show", "So satisfying" were just two of the many comments we got from all different types of gamers and we're still beaming from hearing all the kind words.

Coop mode isn't complete and there are still a few issues but it's so much fun we want everyone to join in with a friend and blow some stuff up.

One notable ommision is that we haven't got save games working and when a player dies there is no way to revive them just yet but fixes for those are coming soon.

Dig in.



Better Debris

One of the challenges with Smith and Winston is managing all the tiny cubes that fly around. They are relatively expensive to draw (for what they are) and they are very expensive to do the collision for but oh they are so satisfying.

So in this update we've added a more flexible system where if they are getting too expensive we remove them from the scene more quickly keeping the framerate up for all players and allowing players with monster machines to get even more debris!

This is especially useful in coop where people seem to spend most of their time mining out the floor from under their 'coop partner' :)

Mining freeze

At the EGX rezzed show we learned that a lot of users were just using the mining laser to shoot everything, the world and the enemies. This is cool but when someone said "I don't think you should give the player a shotgun from the beginning!" we realised that we'd got the mining laser all wrong.

So for mining the laser hasn't changed at all but now it freezes enemies it hits for a second or so giving the player time to change weapon. Give it a go and see what you think.



Quicker level restores

With all this new destruction we started to notice that when the player died and we have to revert the level back to it's original state it was taking too long. This has been even more optimized now so it doesn't get in the way of your fun.

New title page and new intro movie
No one likes a long boring intro movie but we've made one just to annoy you even more. Trust me it's very short, gives you an insight in to Shippy and why she's a little mad and hopefully as we finish up the single player mode you'll enjoy her more as a character. We're working really hard to making her a richer and more rewarding part of the game.

We changed the title page just because it so cool to see Shippy in space!



Thanks to all our supporters

Lastly but definitely not leastly we'd like to say thanks to all that have bought the game and supported us. We are just two guys making a game. It's completely self funded, we don't have a wealthy backer or publisher and sometimes we need to take on contract work to pay the bills. It's really frustrating but that's life. Once again, thanks for your patience and kindness.

Tweaks

A lot of small things that players have asked for:

  • Disable ALT-F4 from killing the game.
  • Better controller detection and actions when unplugged/plugged in
  • Correct controller names in the HUD
  • Enemy shots are more controlled, sometimes they fired at weird angles which sucked
  • Turn on/off Depth of Field (video menu)
  • Turn on/off Shadows (video menu)
  • Turn on/off Bloom (video menu)
  • Enable/Disable screen saver kicking in (video menu)

Thanks for reading all this, I'd forgotten we'd done half of this stuff. The next update hopefully won't take so long to get out.

Have fun exploring and destroying.

Dazza & Charlie
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Reviews

“I've loved what it has to offer so far and I'm genuinely excited to follow it along in development.”
Gaming On Linux

“Playing this was like being a child again, as huge amounts of enjoyment oozed out of my every pour.”
Removable Sanity

About This Game

Mash together explosive combat with Metroidvania style exploration, sprinkle in total level destruction and bingo you have Smith and Winston a fun new take on the twin stick shooter genre.

Say goodbye to unchanging landscapes and flat boring levels and blast, rocket and explode your way through the shattered lands of Smith and Winston. Fighting off invading aliens you explore and solve puzzles to save this world from impending DOOOOOOOOOOOM!!!!!

With any luck you’ll be back in time for tea and cake...



… or coffee or whatever fine warm beverage takes your fancy.

Features


Voxels – No, no, no. Not the big bulky ones that Notch used to make, but small sleek sexy ones. I say “ones” but there’s flipping thousands of ‘em. Just luverly.

Exploration – Get lost, find things... look a key! With handcrafted levels we've taken the time to make exploring rewarding and quite the delight.

Challenging twin stick combat – Ok, it’s not that challenging buts it’s fun. We have Boss fights too, so test your mettle against the BUNKER-BOSS, CHOPPER-BOSS and the very VOID itself!

Camera - It looks like pixels but it’s all 3d, go on spin the camera, check behind that tree, marvellous.

Free Flowing Movement - Jump, dash, boost, plummet to your death.

Collectables - new heads to find on collect, always wanted a head shaped like a toaster well here’s your chance.

The game for people who like to blow s!*t up.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel Core i3 (or equivalent)
    • Memory: 4 GB RAM
    • Graphics: Intel HD
    • DirectX: Version 11
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5 (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Nvidia 1050GTX
    • DirectX: Version 11
    • Storage: 300 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 10.9
    • Processor: Intel Core i3 (or equivalent)
    • Memory: 4 GB RAM
    • Graphics: Intel HD
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 10.14
    • Processor: Intel Core i5 (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Radeon Pro
    • Storage: 300 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04
    • Processor: Intel Core i3 (or equivalent)
    • Memory: 4 GB RAM
    • Graphics: Intel HD
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 18.04
    • Processor: Intel Core i5 (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Nvidia 1050GTX
    • Storage: 300 MB available space

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