Construct PRO is a sandbox-designer, where you can assemble any structure using metal parts, bolts, and nuts and test its physical behavior.
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Oct 22, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Before releasing full version of the product, it is necessary to implement many specific issues and ideas, which will take certain time; however, Construct PRO is already playable and I hope many will like it. Feedback of players is also of great importance, as it will help determine the field of development and make the end product as pleasant to play with as possible.”

Approximately how long will this game be in Early Access?

“I hope the development of basic elements will not take more than a year.”

How is the full version planned to differ from the Early Access version?

“First of all, the accent should put on passing campaign for one player, since I do not plan to introduce multiplayer into the game (as it will take too much time, especially for the amateur developer). The game process will consist of a series of various tests including assembling the model according to the image. In addition, there are several ideas for a gameplay, e.g. viewing the assembled model as a drawing, game statistics, player statuses, etc. Besides, of course, the game will be supplemented with new parts, though I don't think this will significantly affect the gameplay.”

What is the current state of the Early Access version?

“Currently the game has the following features:
• assembly of a model using 29 parts
• saving the model in a simple text file and further uploading the model from there
• enabling the gravity to check physical behavior of the assembled structure
• changing the bolt properties (whether they are screwed on tightly or not) both in assembly of the model and with enabled gravity
• removal of bolts/parts both at assembly of the model and with enabled gravity
• application of a special Boltogun, capable to destroy any model
• use of electric motor for rotating the part attached to it
• test prototype with possibility to complete the game with it: you should assemble a model capable to overcome all obstacles and reach the finish line”

Will the game be priced differently during and after Early Access?

“Yes, the game price will grow once early access stage is over.”

How are you planning on involving the Community in your development process?

“Feedback and suggestions of the players are very important and will be carefully studied, as I create my product to satisfy their needs. You can influence the final game version.”
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Available: October 22

This game will unlock in approximately 3 days

 

Recent updates View all (6)

October 10

The Big Wheel

While I'm working on new version of the game, Kevin Sawyer had the patience to assemble an incredibly large model. I thought it was impossible =)
https://www.youtube.com/watch?v=QnvuoK0ZMP4
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October 7

Available: ? October

Hello everyone!

Some project news here. Now we have first let'splay video and beta tests. It is necessary to fix a number of critical bugs that can seriously bother the players. I therefore change the release date previously by one week. It's not problem to fix small bugs, but the main thing I'm working on right now - completely rewrite the connection of parts, it will be much more userfriendly, just choose two parts with the mouse (see the animation below). Tons of your nerves are saved! =)

Thank you for your attention, and I return to the scripts!

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About This Game

Construct PRO is a sandbox-designer, where you can assemble any structure using metal parts, bolts, and nuts and test its physical behavior.

Currently the game has the following features:

• assembly of a model using 29 parts
• saving the model in a simple text file and further uploading the model from there
• enabling the gravity to check physical behavior of the assembled structure
• changing the bolt properties (whether they are screwed on tightly or not) both in assembly of the model and with enabled gravity
• removal of bolts/parts both at assembly of the model and with enabled gravity
• application of a special Boltogun, capable to destroy any model
• use of electric motor for rotating the part attached to it
• test prototype with possibility to complete the game with it: you should assemble a model capable to overcome all obstacles and reach the finish line
• bugs (well, after all, it's an early access stage)

Do the parts become available gradually?

Currently there are 29 parts in the game and all of them are available from the very first minute.

Can I complete the game?

In my opinion, the sandbox games may have no completion; however, there is a goal in the Early Access version: to reach the finish line of the test prototype.

I want to ride my assembled car across vast, endless areas!

Do you really believe it's exciting? This is not a race; it's a puzzle for brainstorming, not senseless moving around the same locations. (at least at Early Access stage =))

Can I connect two electric motors?

Um, it seems I forgot to fix it...

Are there hats in the game?

No. Who are you going to put them on? On a Boltogun? Then contact our developer and I'll add them =)

Who turns the Boltogun wheel?

Magnetic power of indie-developers.

How it works?

Now let's see how the game process looks like. Let's build a simple mill, for example. After pressing "Start assembly", the camera immediately takes us to the shelf with parts relaxing on it, as if it was a sunny beach. We choose the largest one and pull it aside using wasd buttons.



We'll need an "autonomous" electric motor, so we choose it and bring it to our first part. We arrange it in a way, so that the holes for fasteners are opposite to each other. After a competent click on space button, our parts are pulled up and we see inseparable bolts and nuts. I select both bolts and press space button again. The motor is pleased with its attachment joining and is ready to rotate something on its shaft. Wheel? No problem! We expand it with ctrl q, bring it to the motor shaft end, press the spacebar, and select the nut.



Using elongated parts with five holes, we supplement it with four blades. For a change, I'll place the same construction, with shorter blades on the opposite side. Now we should just affix the feet to our mill by attaching long bars with eight holes. Done! Let's see what we got. We enable gravity with G button.



Something went wrong... These nuts need to be screwed on more tightly! I turn off the gravity, select the nut and tick "Screw on tightly" for all nuts. Checking! We rotate the motor with x and v buttons (you can change them by clicking arrows on the motor). It seems that everything runs smoothly. Congratulations! You've just finished the course of beginning engineer and are ready to get down to designing something more interesting!

System Requirements

    Minimum:
    • OS: Windows 7 / 8 / 10
    • Processor: Intel i5
    • Memory: 8 GB RAM
    • Graphics: Geforce 550
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7 / 8 / 10
    • Processor: Intel i7
    • Memory: 8 GB RAM
    • Graphics: Geforce 750
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
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