Construct PRO is a sandbox-designer, where you can assemble any structure using metal parts, bolts, and nuts and test its physical behavior.
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Release Date:
Nov 19, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Before releasing full version of the product, it is necessary to implement many specific issues and ideas, which will take certain time; however, Construct PRO is already playable and I hope many will like it. Feedback of players is also of great importance, as it will help determine the field of development and make the end product as pleasant to play with as possible.”

Approximately how long will this game be in Early Access?

“I hope the development of basic elements will not take more than a year.”

How is the full version planned to differ from the Early Access version?

“First of all, the accent should put on passing campaign for one player, since I do not plan to introduce multiplayer into the game (as it will take too much time, especially for the amateur developer). The game process will consist of a series of various tests including assembling the model according to the image. In addition, there are several ideas for a gameplay, e.g. viewing the assembled model as a drawing, game statistics, player statuses, etc. Besides, of course, the game will be supplemented with new parts, though I don't think this will significantly affect the gameplay.”

What is the current state of the Early Access version?

“Currently the game has the following features:
• assembly of a model using 29 parts
• saving the model in a simple text file and further uploading the model from there
• enabling the gravity to check physical behavior of the assembled structure
• changing the bolt properties (whether they are screwed on tightly or not) both in assembly of the model and with enabled gravity
• removal of bolts/parts both at assembly of the model and with enabled gravity
• application of a special Boltogun, capable to destroy any model
• use of electric motor for rotating the part attached to it
• test prototype with possibility to complete the game with it: you should assemble a model capable to overcome all obstacles and reach the finish line”

Will the game be priced differently during and after Early Access?

“Yes, the game price will grow once early access stage is over.”

How are you planning on involving the Community in your development process?

“Feedback and suggestions of the players are very important and will be carefully studied, as I create my product to satisfy their needs. You can influence the final game version.”
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Recent updates View all (8)

November 29

Version 0.22 uploaded!

Hello friends!

Today I uploaded a new version of the game and now I will tell about the main changes of the latest version.

Camera
First of all, we pay attention to the camera. I completely redid her behavior, I hope now she will not bother you =)
I want to note that I renamed the "Sensitivity" setting to "Camera Rotation Speed", since it does not affect the mouse as a whole. As well as inversion - only for control the camera.

Added checkbox "Auto Camera": the camera is completely under your control.

Fix the part
Added a comfy tick "Fix the part (F)". When we have chosen a place for the part, press F and calmly work on.



Delete with the model
Now you can delete the whole model on scene, choosing "With model (M)":



Delete the model
In addition, the ability to delete a saved model has been added:



I noticed a strange aspect ratio of the main menu, which was fixed right there:



Auto backup
"Auto backup" setting added in the options at the request of players.

Highlighting and saving engine buttons
Pressing the arrow once - all the buttons on all the motors are highlighted for a second. Also assigned buttons are saved both on scene and in saved models.



Also IndieDB page was added.

The remaining minor changes and corrections can be seen in complete changelog.

Thanks for attention! Share your suggestions, positive or negative impressions, the game is built before your eyes!:steamhappy:
0 comments Read more

November 17

Launch!

Hello, friends!
I apologize for the missing of news lately, but I didn't waste time lately. For a month and a half I was working on the game and preparing a new version for release!

November 19
The game will be available. And yes, this is the final date =)

Now some words about the main changes:

Fully redesigned system for connecting of parts
Select the first hole with the cursor, then the second one - that's all!

Changed the movement and rotation of parts
Now the details are dragged with the mouse, rotated with the mouse too. Simply and tastefully.

Added rounds and flags
To pass a test prototype, you need to knock down five flags and deliver your model to the finish. With each round the difficulty increases.

Added short tutorial videos
Having looked once, you can easily master the game. In addition, they are always at hand, just press F1.

Added backup system
Every 5 minutes the game saves your model called "BACKUP".

Added demo version
I have created a page with a demo version of the game. Currently is checking by Steam.

I also added a few new achievements, dozens of minor changes and improvements that I hope will make the game more enjoyable.

Thank you for your interest in my project, but for now watch a new trailer!

Launch trailer here:
https://www.youtube.com/watch?v=eeceeZKtySs
2 comments Read more
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About This Game

Construct PRO is a sandbox-designer, where you can assemble any structure using metal parts, bolts, and nuts and test its physical behavior.

Currently the game has the following features:

• assembly of a model using 29 parts
• saving the model in a simple text file and further uploading the model from there
• enabling the gravity to check physical behavior of the assembled structure
• changing the bolt properties (whether they are screwed on tightly or not) both in assembly of the model and with enabled gravity
• removal of bolts/parts both at assembly of the model and with enabled gravity
• application of a special Boltogun, capable to destroy any model
• use of electric motor for rotating the part attached to it
• test prototype with possibility to complete the game with it: you should assemble a model capable to overcome all obstacles and reach the finish line
• bugs (well, after all, it's an early access stage)

Do the parts become available gradually?

Currently there are 29 parts in the game and all of them are available from the very first minute.

Can I complete the game?

In my opinion, the sandbox games may have no completion; however, there is a goal in the Early Access version: to reach the finish line of the test prototype.

I want to ride my assembled car across vast, endless areas!

Do you really believe it's exciting? This is not a race; it's a puzzle for brainstorming, not senseless moving around the same locations. (at least at Early Access stage =))

Can I connect two electric motors?

Um, it seems I forgot to fix it...

Are there hats in the game?

No. Who are you going to put them on? On a Boltogun? Then contact our developer and I'll add them =)

Who turns the Boltogun wheel?

Magnetic power of indie-developers.

System Requirements

    Minimum:
    • OS: Windows 7 / 8 / 10
    • Processor: Intel i5
    • Memory: 8 GB RAM
    • Graphics: Geforce 550
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7 / 8 / 10
    • Processor: Intel i7
    • Memory: 8 GB RAM
    • Graphics: Geforce 750
    • DirectX: Version 9.0c
    • Storage: 1 GB available space

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