Create impressive high-definition or retro particle effects for use in any game engine!
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Release Date:
Sep 15, 2018
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Recent updates View all (4)

November 6, 2018

BlastFX 1.2.1

Just a small update today:

  • Fixed issue with curve min/max values resetting when an emitter was selected, which was probably rather annoying!
  • Fixed issue where the visibility of an emitter wasn't saved with the project
  • Made the emitter name text a bit easier to read in the viewport. Light text on light particles is difficult to see, so there's a bit of a drop shadow now
  • Added the ability to lock emitters! Now you don't have to worry about clicking and accidentally moving an emitter that you've put in... just... the right... place. Locked emitters will have a little padlock icon shown next to their name in the emitter list, and also in the viewport
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October 27, 2018

BlastFX 1.2 Released

Hey everyone!

It's been a while, but I've been chipping away and trying to fix and improve as much stuff as I can.

Here's a list of bug fixes in this update:

  • Fixed a bug with the calculation of the max render size/max frame count which caused frames to disappear

  • Fixed bug with emitter delays running independently to the main frame update of the particles. This became an issue when rendering as it would go out of sync and behave incorrectly.

  • Fixed posterize effect node not saving its value

  • Fixed pixellate effect node not applying values correctly when ratio lock was enabled

  • Fixed palette map effect node not applying the saved dither/alpha values when it initially loads

  • Fixed issue where the save render button was partially obstructed when the preview animation was a certain frame size


    Here's new stuff or things that have changed:

  • Added particle pivot/center point property. Now particles can rotate around a user-defined center point, yay!

  • Added Particle colour hue variation curve + randomness, this will increase/decrease the current colour's hue value over the course of the particles lifetime. Useful for adding some randomness to a particles colour.

  • Increased zoom min/max so it easier to fit large particle effects into the frame

  • Added node saving/loading. You can now save and load the node effect configurations you make so they can easily be brought into other projects.

  • Increased FPS render limit to 200. Some people have very fast monitors apparently, I don't, but this is for them.

  • Added ability to save & load gradients. Gradients saved in the <installation dir>/gradients folder will appear in the popup preset list

  • Added drop down list to Palette map node to easily select preset palettes

  • Improved the texture selection dialog by allowing folders to be navigated. Not perfect but getting there. It may still be slow when browsing a folder with large images or many files, I'm still trying to improve this.


That's all for this update, enjoy!
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About This Software

BlastFX is a tool that allows you to easily create complex particle systems and save the resulting animation as a sprite sheet or individual images for use in your games or other projects. Pre-rendering complex particle systems like this can allow weaker systems such as mobile devices or even HTML5 games to have impressive effects without the slow down that would be incurred from real-time simulations.

BlastFX also offers customizable image effect post-processing allowing you to tweak the look of the final render. Use effects like palette-remapping and pixellation to easily turn the high-resolution particles into 8/16 bit assets, perfect for any retro game. Of course you don't have to give your animations a retro look, you can completely by-pass the effects chain and render the particle effect as-is, great for high-definition games.

Trailer music: https://www.bensound.com

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Dual-core 1.5ghz
    • Memory: 4 GB RAM
    • Graphics: Drivers with support for OpenGL 3.3
    • Storage: 50 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.10 or later
    • Processor: Dual-core 1.5ghz
    • Memory: 4 GB RAM
    • Graphics: Drivers with support for OpenGL 3.3
    • Storage: 50 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Any distribution
    • Processor: Dual-core 1.5ghz
    • Graphics: Drivers with support for OpenGL 3.3
    • Storage: 50 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system

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