BreakHack is a casual roguelike intended to provide entertainment for 10-30 minutes when you are taking a break from anything else in your life.
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Sep 25, 2018
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Recent updates View all (9)

October 17

Buggfix release 1.1.5

I just released a minor fix to BreakHack 1.1 (1.1.5). It's nothing major but I learnt that a certain subsystem in SDL2 (the framework that BreakHack is built with) was active by default. The system in question (TextInput) was treating key presses as text input that could make the game seem "jittery" at times.

Considering how low the graphics demands are on BreakHack I'm not going to idly stand by and watch it lag. So some of you might notice a slight difference, others may not. I felt it's better to explain patches rather than releasing "mystery" patches leaving people wondering.

As a teaser, BreakHack 2.0 is just around the corner.

// Linus
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October 11

Version 2.0 so far...

Ok, first things first. One of you "nerds" beat my high score in the game. For a brief yet humbling moment, I was actually the best in the world at a game on Steam. But one of you ruined it!

Well, to be honest, I'm thrilled that some people get enough entertainment out of the game to actually hammer my best score into the dirt. I'll get back to trying to reclaim my spot once I've pushed out version two of the game.

Now, speaking of version two, things have actually progressed faster then I anticipated and I've been getting a lot less sleep lately and my desk is a mess.



This is what you can expect for version 2.0 of BreakHack:

Partial controller support
I've gotten around to implementing full controller support for the gameplay parts of the game. That means that you can start the game, navigate the menus, move around, kill stuff, get loot, beat my score (please don't) and use all the skills. At the moment you won't be able to toggle sound, music and fullscreen without consulting a keyboard.



The Rogue class
All the skills for the rogue have been hammered down. It's hard to say if they will work nicely, make things too easy or too hard as of yet. Most likely somebody who's optimised their gameplay more might be able to find some balance issues with the class that I don't spot during testing.



Room type updates
If everything goes to plan, I'll also introduce a new "room type". Currently, you can stumble into windy rooms and hot rooms, the next addition should leave you more considerate of how you move through the room. Also, I think hot rooms might start showing up a bit earlier into your dungeon dive.

Opt-in Beta access
Since I'm better at coding rather than testing the game I'm thinking that I will release an opt-in beta release for version 2.0. This will be completely optional and come at 0 cost. (I'll describe how to try it out once I do set up a beta branch in Steam). But in order for an endeavour like that to feel useful, it would be nice if those that would like to try out the beta release a week or two before the actual version 2.0 release left a comment on this post so I don't just release it and no one plays it.

Also, don't forget that the games source code is available on GitHub. If you are so inclined you can take a peek on the progress and compile the game early.

Until next time!
// Linus
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About This Game

BreakHack is a casual roguelike intended to provide entertainment for 10-30 minutes when you are taking a break from anything else in your life.

It's easy to learn but hard to beat, no save games, no extra lives no fuss. Just enter the dungeon kill the monsters and get the loot.
Dungeons are procedurally generated on every playthrough. You will always get a unique new dungeon to explore every time you play.

In the first release you play as the Warrior, you start at the first level of the dungeon, your goal is to survive, collect loot and find the next level.

Once I get the time and there seems to be a demand (since I'm the only developer and I do this in my spare time) I will add additional playable classes to the game.

Source code

The source to this game is available on GitHub.

Mature Content Description

Fantasy violence and pixel blood.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/10
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • Storage: 40 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 7/8/10
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: HD 4770, 8800 GTX
    • Storage: 40 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Any 64-bit dist
    • Processor: 1.6 Gz
    • Memory: 1 GB RAM
    • Graphics: X1950 Pro, 7900 GT
    • Storage: 40 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Any 64-bit dist
    • Processor: 2 Ghz
    • Memory: 2 MB RAM
    • Graphics: HD 4770, 8800 GTX
    • Storage: 40 MB available space
    • Sound Card: Any

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