Farragnarok's first land, LOHAE is a peaceful tree growing idle game, at first. Most of the game happens underground, and it can take players hours to realize that while they have been growing trees on the surface, something sinister is happening in the roots.

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搶先體驗遊戲

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

注意:開發者所做的最後一次更新是在 6 年之前。 開發者在此處說明的資訊與時程可能不再是最新內容。
開發者的話:

為何採用搶先體驗模式?

「FarragoFiction has maintained two years of a process of providing small, concrete updates through our free browser based games. This process allows fans to help shape our products, provide feedback, as well as keeping us focused on our goals.

Now we’re ready to bring that same proven process to Steam, which requires having the game available and playable as we develop it.

Farragnarok is a game about a mysterious, definitely unnamed game that 8 friends play together. Each player finds themselves transported to a new Land, complete with tiny talking animal npcs, tailored specifically to their personality and role in the coming events. The Players start out focusing on their own goals and Land Quests, but slowly realize how important team work is to beating the true objective of this game.

The First Player, who the NPCs refer to as “The Life Reaper” or the “Prince”, finds herself in the Land of Horticulture and Essence, filled with cliffs and plains, completely barren of trees, with bright purple talking beavers who claim they deforested the Land to prevent a great calamity caused by the Titan of this Land. The Life Reaper is tasked with bringing trees back, while also dealing with whatever consequences that might bring. This land was completed in a month of full time work, and represents the intended scale of each subsequent land: Small, Focused Games intended to explore a specific theme.

While Player interaction is intentionally limited at the start of the game, the “Paldemic” chat client simulation is included to review interactions between the Life Reaper (using the chat handle ‘yggdrasilsYeoman’) and her friends. For now, she’s only chosen to message the Player of the next land, who uses the chat handle pompousPyscho.

This next Player (called the Nowhere Guide or Null Guide) finds themselves on the Land of Mists and Trails, the included Demo in our initial release. This land is about 30% done, with travel between lands, a hunting system, a Dialogue Engine and large amounts of foundation work completed. Its intended for the graphical assets to expand to around 8 separate full towns which can be mixed and matched as needed, as well as 17 designed NPCs.

The Core gameplay loop of this land is intended to mirror the retro game “Oregon Trail”, with the Player recruiting “ghost” NPCs (small birds hidden under bedsheets) and taking them to specific destinations (their final “resting place”). The Titan has complicated this by causing all directions to become meaningless and eventually the Guide must make a Decision on how to confront them. Its intended for additional “Paldemic” chat conversations to become available with the full release of this land, and with each subsequent land.

Past this point we’re keeping our plans loose and flexible, providing our fandom with room to make suggestions or give feedback on existing mechanics, just as they have been with the first two Lands.

Current Plans are:

A Land for a Skald of Relevance to weave stories to influence the opinions of their colorful animal NPCs until they are ready to defeat the Titan themselves. This land will use a smaller version of our popular procedural story engine.


A Land for a Creation Servant to breed small animals in order for them to serve Civil Servant roles in a miniature town, with their Ultimate Goal being the creation of something worthy of being called Mayor. This Mayor will be revealed to be key to the overall function of the set of Lands, and the decisions made while breeding it will be Vital to the success of the Players.

A Land for a Blight Witch, in which their Pigeon npcs will ask for potions that can prevent their dishonorable fates as told by prophecy. Brewing potions is intended to be the core game mechanic.

A Land for a Bond Page, in which they must restore their own memories of their friends (the other Players) in order to realize the importance of teamwork. Their memories will be replaced with memories of mysterious strange aliens (those we wish to give Credit to for helping us with this game).

A land for a Clockwork Thief, using classic tower defense mechanisms to steal time from wave after waves of enemies sent by the Titan to harass their Horse npcs.

A Land for a Reality Grace to break the rules of the overarching game and DEMAND that those responsible for it fix everything that has been happening and hasn’t stopped happening since all the Players entered the Game.

Each Land is planned to be approximately as complex as the Land of Horticulture and Essence, meaning the full game will require about 8 months of full time work (or 3 or 4 times that of part time).

The overarching Plot will develop each land, adding layers of intrigue and riddle until the Players are divided against each other, with two main teams racing to finish the Game for their own purposes.」

這款遊戲的搶先體驗時間大約會持續多久?

「Each Land is expected to take two weeks to one month of full time work to complete, or three to eight months of part time work. Early Access is expected to remain until at least December, 2020.」

正式版預計會與搶先體驗版有何不同?

「The full version of Farragnarok will have 8 lands and various mechanics to tie them together.

The game mechanics for the remaining planned lands include a tower defense game, a city builder, a word puzzle game, a 'walking simulator', text adventures, and more.」

搶先體驗版目前的開發進度如何?

「The first Land, the Land of Horticulture and Essence( a Tree Growing Simulator with Definitely No Secrets) is fully complete, as well as a demo of the second, the Land of Mist and Trails, a game in which you ferry Lost Souls around an icy, ever shifting world.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「It is expected for the price to gradually raise as each mini game is released.」

在開發過程中,您打算如何與社群互動?

「The Discord server, https://discord.gg/KPunMPc is intended to be the primary point of contact for community brainstorming, feedback, feature requests, and bug reports.」
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oh hi!! are you the Prince?? the reaper?? the HERO!!?? thwap!! thwap!!

i sure hope you are!! because we need SOMEONE to help us grow our trees!!

thwap!! thwap!! every time we try, the TITAN Nidhogg uses them to flip out!! so we have to keep gnawing them down!! but i'm sure if you plant just a FEW trees it will be fine??






Farragnarok is a mysterious set of lands, starting with the Land of Horticulture and Essence (LOHAE). LOHAE is a peaceful tree growing simulation game with definitely no secrets. Taking on the mythological role of a Reaper of Life, you must Choose whether to destroy life, or to destroy using the power of life.

You can also enjoy the demo of the Land of Mists and Trails, an "Oregon Trail" like game where you ferry the souls of the dead to their final resting place.

Future lands will include features such as: a tower defender, a word puzzle, a procedural story generator, a walking simulator, and a city building game. All will be woven together by a thread of narrative significance, sometimes subtle, gradually growing more and more relevant.

Don't worry about that "essence" bullsh**t. Who even cares about it? Not smart Players like you. The Sleeping Serpent? Never heard of 'em. Must not have made it into this version of the game. You found a flashlight? Weird. Probably doesn't do anything.

Features:
  • Fully Procedural Trees and Fruit Descriptions
  • Plant trees.
  • Pick fruit.
  • Hybridize fruit and trees together.
  • ??
  • Definitely no secrets.

系統需求

    最低配備:
    • 作業系統: 7
    • 處理器: Intel Pentium 4 or later
    • 記憶體: 512 MB 記憶體
    建議配備:
    • 記憶體: 512 MB 記憶體

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