Elemental War takes Tower Defenses to a new level with exciting multiplayer matches, dozens of hours of single-player gameplay, and lots of indie love!
All Reviews:
Mostly Positive (18) - 77% of the 18 user reviews for this game are positive.
Release Date:
Jul 19, 2019
Developer:
Publisher:

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Recent updates View all (33)

August 16

Elemental War 1.0.5



A new update for Elemental War is now available and we have a bunch of new quality of life improvements and bug fixes again.
The changes include improvements for the alliance and challenge system, some performance improvements and user wishes like a display of the element of the next wave and the possibility to drop items also on the physical tower instead of on the inventory slot of the tower.

We're keeping up the updates and in September we will release a big one bringing co-op for Classic and Survival mode. That means you can play these two singleplayer modes on all maps including mods with your friends!

Full changelog

Enhancements:
  • challenges now can be created and accepted by any alliance member
  • players for alliance invitation now can be filtered by name and activity in the last 30 days
  • alliance stats now are displayed in flag tooltip in the scoreboard
  • items now can also be dropped onto physical tower
  • element for next wave now is always displayed

Balancing:
  • adjusted modifier prices a little

Fixes:
  • fixed Superfood modifier causing game to not work properly anymore
  • accepting a challenge now properly decreased notification marker in alliance menu
  • updating of the damage type of a tower now also updated the tooltip properly when this tower is selected
  • reduced offset of tower overlay for Tornado tower
  • improved mouse simulation using controller
  • limit of 2 alliances per multiplayer challenge works now
  • alliance scoreboard now is also displayed in alliance menu when not in an alliance
  • entering join alliance menu the first time during a session now still shows alliance list
  • invitation label now is properly disabled when last alliance invitation is declined
  • while loading stuff in the alliance menus a loading spinner is displayed now
  • lobby isn't removed anymore when a participant leaves it
  • buying a modifier now directly updates the available alliance gold
  • bonus/malus range handling for towers now is always relative to the current range instead of absolute
  • kills done via splash damage now directly update kill count in tower info screen
  • kills via status change now also count for the tower that caused it
  • fixed slots next to a path on the border of a map to being able to build on
  • too long map names now are displayed smaller in the level list
  • slightly improved performance of Money tower
  • improved performance and memory usage with multiple towers of the same kind
  • added some additional checks in case upload of a highscore doesn't work properly
  • restarting game while monsters/towers are on the map now keeps loading screen alive until all monsters are removed
  • restarting game while monster with Resurrection ability is on the map doesn't respawn Zombies for the new game
  • reduced CPU usage especially with many towers and monsters on the map
  • Tornado and death effect don't spawn in the air anymore for flying enemies
  • experience progress bar after match should show correct progress now
  • added check when trying to leave a multiplayer lobby

If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
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August 5

Progress Report August 2019

Welcome to our new monthly progress report. In this series we want to keep you informed about the progress on all our projects we worked on in the past month and give you an outlook for the upcoming month. This is the first of these reports and will cover July and give an outlook on what we're going to do in August.

This report will cover our already released projects Elemental War and Spine, officially announce Tri6: Infinite, a new small project we're working on, and tease our new main project.

Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-august-2019/
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About This Game

Are you ready for the next level of Tower Defense games?

Epic multiplayer battles

Whether it's 1-on-1 or team-on-team: in the fast-paced multiplayer duels, every decision counts! While you're constantly sending monster troops to your opponent, you can't neglect your own defense. With each level up you can choose from dozens of skills to best support your playing style.


Endless single-player gaming fun

Three innovative game modes, five difficulty levels, seven scenarios, countless maps and enemy types – the single player offers you everything you need for long-term gaming fun. Compete in rankings with your friends and players from your city, your country and the whole world – and check out how the best play via detailed rankings.


Easy to use level editor

Create your own maps in the included editor and publish them with one click so everyone can play them!


Direct line to the developers

Are you struggling with problems or have ideas to improve the game? Contact us directly! Since the beginning of Early Access we publish updates with fixes and enhancements every two weeks – including many suggestions we received directly from you.


Features

  • 65 different towers from a Ballista to a Volcano
  • 3 singleplayer modes: Classic Mode, Survival Mode, Hero Mode
  • 47 items from a Mithril Chassis to Deadly Poison Bombs
  • 48 monster abilities from Gold Rush to Invincibility
  • 7 settings from desert to ice world
  • 21 different skills in multiplayer with multiple upgrades
  • 107 different monsters containing 21 elementals
  • 20 quests for bonus items in Hero Mode

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1+
    • Processor: Dual Core with 3 GHz
    • Memory: 2 GB RAM
    • Graphics: GTX 660 2GB, AMD Radeon 7850 2GB
    • DirectX: Version 10
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1+
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GTX 970 4GB, AMD R9 290 4GB
    • DirectX: Version 10
    • Storage: 4 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OS X 10.11+
    • Processor: Dual Core with 3 GHz
    • Memory: 2 GB RAM
    • Graphics: 2GB Nvidia 680MX, 2GB AMD R9 M290
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: OS X 10.11+
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Storage: 4 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04+, SteamOS
    • Processor: Dual Core with 3 GHz
    • Memory: 2 GB RAM
    • Graphics: 2GB AMD R9 285 (GCN 3rd Gen and above), 2GB Nvidia GTX 680 or better
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04+, SteamOS
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GTX 970 4GB, AMD R9 290 4GB
    • Storage: 4 GB available space

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