"Blade" is a next-generation action fighting independent game independently developed by ECool Game, developed with Unreal 4 engine. The role played by the player needs to explore the search for various resources in order to survive the resources, and launch various fights.
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發行日期:
2018 年 12 月 20 日
開發人員:
發行商:
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搶先體驗遊戲

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備註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「We are an independent game development team. It took two years to make "Sharp Blade". In the process of using Unreal Engine 4, we gradually explored and matured. "Blade" is a game driven by hard-core action fighting. The action elements and gameplay experience must have more players to feel and experience and give advice, which will become better. So we hope to make it better by using the pattern of preemptive experience. We will update new content every week, fix bugs, and improve the game based on player feedback. In order to thank the supporters, in the early stage of experience, the price of "Leaf" will be lower than when it is officially released.

We believe that only by actively communicating with the player community can we maximize the use of the preemptive experience model, so we will update the game frequently based on suggestions from community feedback.」

這款遊戲的搶先體驗時間大約會持續多久?

「The process of preemptive experience will last for 6-9 months. We have been developing Blades for more than two years, and we think it will take these hours to complete and polish the follow-up content.」

正式版預計會與搶先體驗版有何不同?

「The full version will have more and more complete game content, including team, ladder leader board and PVE game play. We will listen to the opinions of the community players and decide which features and content to add.」

搶先體驗版目前的開發進度如何?

「Currently the game has:
  • Three game maps
  • Can synthesize multi of equipment, armor and weapons
  • More than 100 items that can be found
  • Explore, fight, escape, and synthesize system

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Early Access phase will pay less. We plan to increase the price after the game is officially released.」

在開發過程中,您打算如何與社群互動?

「Collaboration with the community is the core the "Blade" . In the early access stage, we will work with the community to improve the game in the following areas.

Content:
Community members will be able to suggest their own understanding and understanding of each weapon's movement optimization.

Balance:
A vibrant community can best find a strategy to break the balance. By listening to the players, the balance of the game will continue to be fine-tuned.

Suggest:
We welcome all comments and feedback and will carefully consider all comments. Perhaps the new weapons and moves you design will also appear in the game!

Error:
In the past year we have fixed a lot of bugs with the help of internal test players, and then there will be a lot of new content to join, so the emergence of new errors is inevitable. We will try to eliminate all errors so that Players can enjoy the game better.」
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關於此遊戲

"Blade" is a next-generation action fighting independent game independently developed by ECool Game, developed with Unreal 4 engine. The game background is the end of the Ming Dynasty, when the smoke is everywhere, in the East, all kinds of rangers, chaos, gangsters and Western mercenaries, pirates, etc. in this troubled world for the survival and interests. "The Blade" uses the form of the binding of weapons and action skills to reproduce the various desperate people in the world of the late Ming Dynasty. Players can play Chinese knights, or Japanese rogues, or Western knights, in order to survive and materialize all kinds of fights. The game's action fighting elements are very hardcore and cover all the elements of all hardcore ACT games. Attacks are divided into melee and remote, and there are operational elements such as tumbling, block, bounce, and grabbing and geography. The powerful expressive power of the Unreal 4 engine has greatly improved the atmosphere and effect of the game, allowing players to be immersed in it and experience a gorgeous and exciting killing feast.

Fighting system

  • Melee: Close combat by cold weapons, weapons include knives, swords, sword shields, double holdings, long handles, other odd weapons, etc. Each set of weapons corresponds to the relative movement. Combat actions are divided into light, heavy, block, dodge, and rush. Each action consumes a certain amount of physical strength, and the exhaustion of the physical strength does not release the combat action. Wait for the physical strength to return to a certain value before releasing the combat action.
  • Remote: Use a bow, squat, fire, throw, etc. for a ranged attack. Right-click to switch the aiming angle and click the left button to release the attack.
  • Damage Judgment: The weapon's attribute is the attack power, which corresponds to the damage reduction of the armor. The character HP is constant at 100 points. The damage factor of the tap is determined to be 1 times the attack power, the critical damage coefficient is 1.5 times the attack power, and the headshot damage is 2 times the weapon attack damage coefficient. Armor reduction reduces the damage based on the percentage of armor.
  • Debuff determines: After the weapon attacks the target, it will cause Debuff to attack the target according to the type of weapon, such as bleeding, fracture, poisoning, etc. The sharp-edged weapon causes bleeding, the blunt device causes fracture, and the poisoned weapon causes poisoning. In the state of bleeding, fracture, and poisoning, the character will continue to reduce HP, and the corresponding item will be used to eliminate the Debuff.
  • Injury treatment: After the character has lost blood, it can be treated with bandages, gold medicines, etc.
  • Death Drop: After the character's health is cleared, the backpack items and character equipment are all dropped.

Exploration, collection

  • Item Collection: The game map room randomly refreshes various weapons and props at regular intervals. The probability of refreshing the finished product is lower than that of materials and props. The item types are divided into equipment, medicines, finished foods, and materials for synthesizing these items. In addition to equipment, other items and materials can be stacked.
  • Weight-bearing judgment: All items and equipment have weight values. The total weight of the character is 100. The weight of the backpack item and the equipment item will increase the weight. When the weight exceeds the upper limit, the character cannot continue to pick up the item and cannot sprint.

Synthesis

  • Use a specific material to synthesize various props, props, etc.

Escape

  • Escape: The character moves to the game map with a fixed escape point. After entering the escape range, after reading the countdown for 10 seconds, escape the map.

Equipment

  • Weight-bearing attributes: In addition to the basic attributes, there are load-bearing and various negative attributes.
  • Equipment sound: According to A, the generated moving noise is different. Heavy armor will generate a lot of noise and expose the player's whereabouts too early.
  • Set effect: After the set of equipment is assembled, the set effect can be activated.
  • Durable equipment: Each equipment has a specific durability. Each time the weapon is hit, each time the armor is hit, it will consume the corresponding durability. After the durability is cleared, the item will be cleared. disappear.

成人內容說明

開發者表示產品內容如下:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows 7
    • 處理器: Intel i5-4430
    • 記憶體: 8 GB 記憶體
    • 顯示卡: GeForce GTX 1050Ti 4GB
    • DirectX: 版本:11
    • 網路: 寬頻網際網路連線
    • 儲存空間: 10 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: AMD Ryzen 7 1600
    • 記憶體: 16 GB 記憶體
    • 顯示卡: GeForce GTX 1070 6GB
    • DirectX: 版本:11
    • 網路: 寬頻網際網路連線
    • 儲存空間: 20 GB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。

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