In Good Company you pursue your dream of being a hands-on tycoon. Start small in your garage, design unique high-tech goods and optimize production, logistics, and research, while you lead your enterprise to global success.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that involving the community in the game development process is a crucial part of creating a good game. This is especially true in the management simulation genre. Player feedback in the early stages of development is the most important ingredient for finding the right game balance and pacing. The game has reached a stage in which the core mechanics are stable and the most important frameworks are finished. Now it’s about forming the best game experience together. The community is very important to us and we’re excited to see it grow through Early Access and beyond.”

Approximately how long will this game be in Early Access?

“Our estimated time until the final release is somewhere between 8 and 14 months from the initial Early Access launch. It strongly depends on the expectations and the support of the community, however. It’s also a matter of when we feel that additional features won’t lead to major improvements in the core game experience any more.”

How is the full version planned to differ from the Early Access version?

“There are a number of bigger features that we want to add during the Early Access period. We have plans to increase the amount of content in the game continuously by adding new product types, new facility mechanics, and expanding the technology tree. The most important features we will add, however, are a cooperative multiplayer mode and modding support. Of course, along the way we want to refine and balance our simulation and polish already existing mechanics.”

What is the current state of the Early Access version?

“The core loop of the game is already in place. That is acquiring base materials, crafting and assembling products, and selling products on a market. You can already do some basic facility building and expand your company by hiring new employees. You can design your own robots and adjust their features to increase your sales in the market. There’s also a research system which lets you unlock new technologies and extend your capabilities in production and logistics.”

Will the game be priced differently during and after Early Access?

“After leaving the Early Access period the price of the game will probably be slightly increased to better reflect the completed feature set of the game.”

How are you planning on involving the Community in your development process?

“We hope to engage in detailed discussions about the direction of Good Company with our community and believe there are several areas the community can help us with. We are always open to feature requests and suggestions for ways to improve the game. We also believe that community feedback is a vital part of shaping the game’s balance and difficulty. We want Good Company to offer a challenge but above all be satisfying to play and allow for interesting player choices. Feedback helps reach that goal and ensures we build a game that can cater to many different tastes and expectations within the simulation genre. In addition, as soon as we have mod support up and running, we want an active dialogue with the modding community to help shape the kinds of tools and interfaces modders want to use.
We make games for people in our community and want them to be a part of our everyday development. Come join us on the Steam forums, Reddit, Discord or whichever platform you use and help us make Good Company the best it can be.”
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Planned Release Date: Coming Soon

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Recent updates View all (3)

June 19

Good Company - More Width & Depth!

Dear Steam Community,

First off, we would like to thank all of you for wishlisting Good Company! Your interest in our game and your fantastic feedback so far is absolutely mindblowing.

It’s been a while since we shared an update on the state of development here. So, for those of you who haven’t subscribed to our newsletter (which you really shouldn’t miss), here comes an overview of the most important features we’ve been working on during the past months.



Research



The research system in Good Company will let you unlock various technologies you need in order to upgrade workplaces and machines, which in turn let you build increasingly complex products. Research has its costs of course. You will have to convert materials or modules into science points first before you can unlock new areas.



Markets



The most straightforward approach to making money will be selling your products on the market. Be careful not to flood the market with whatever your production puts out! There are demands that ought to be carefully met. And the markets being dynamic result in a constant need to adapt your products to ever-changing circumstances.



Logistics



Managing your employees is one of Good Company’s main features. Assigning them various tasks and establishing production flows between workplaces and storages is going to be a challenging goal the bigger your company gets. That’s why we have invested extra efforts into refining the logistics system so that it provides as much transparency and accessibility as possible.



Facilities



In good old startup fashion, a garage is the place where your enterprise starts. But sooner rather than later you’ll want to expand. Well, now you can! Good Company features areas with bigger buildings for you to purchase. The longer you play, the more plots will become available for you to include into your company and connect for combined production processes.



Moaaaar features...



We are constantly improving Good Company on many levels, be it balancing, bugfixing, asset creation and the likes. We’ve added a nice title screen with many lovely details. And, as you can see, we’re already working on challenges. These will not only offer you a range of entertaining circumstances to test your skills in, you will even be able to script your own challenges using LUA.



...and Music



We have shared a lot of visual impressions of Good Company so far – maybe it’s time to share some music, too. Here are three pieces from the soundtrack, which features 16 songs with almost 90 minutes of total playtime at the moment – and we will be adding even more.
We hope you enjoy the preview: https://soundcloud.com/chasingcarrots


Outlook

So that’s it for the time being. Of course we’ve been working on lots of other things, and we’re pretty excited to share more details in the future. We have started more extensive internal playtesting to evaluate which elements still need some more attention until we feel good about sharing the game for alpha testing.

We can imagine you are more than curious to get your hands on the game, and we are confident that some more additional effort on our side will make the first public exposure a truly worthwhile experience.

Don’t hesitate to get in touch with us if there’s anything we can help you with, be it questions, ideas or feedback. We’d love to hear from you!

In the meantime, all the best from us.

Your Chasing Carrots Team
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April 16

Gameplay Elements in Full Bloom

Hello fellow CEOs,

Today we’d like to boost your spring fever by bringing you up to speed as to what we have been working on recently.

Good Company is in full bloom, we’ve added lots of nice features relating to visual assets and UI elements. New workplaces, environmental decoration and a new title screen, to mention only a few. Our audio design is also making good progress, with the soundtrack offering almost 20 tracks, and counting.





The biggest efforts go into the gameplay, however.

We have implemented the research system, which lets you sample components and yields science points. These science points can then be invested in unlocking various technological routes. At first, you start small and focus on the basics. Then, step-by-step, the research opens up more possibilities for fancy product designs, which will be a lot of fun in Good Company.

Speaking of which, in order to give more depth to what you can produce, we’ve defined a simple set of basic materials you have to buy. Anything else can be built out of these materials, so you don’t have to rely so much on external suppliers. From crafting screws or plastic cases leading to far more complex things, everything’s up to you and your company.

We have also refined the market in Good Company, giving you more control of analyzing its dynamics. Our new visualization system gives you a great overview of how the amounts, pricing and sale frequency correlate and influence market demand, so you can optimize your financial flow.



Furthermore, we have introduced new means of visual accessibility to the game, that makes item routes and employee assignments in production processes a lot easier to understand. Other than that, we are constantly streamlining our front- and backend, optimizing the balance of the game and busting bugs wherever possible, in order to make Good Company a stable and fun game to play.

That said, we’re still somewhat away from a version we can happily share with you for alpha testing. We want to give you the best possible experience, even in this early stage, and some things need to be improved for this. If you like to stay closely follow the development of Good Company, we invite you to join our Discord server or tune in to our dev streams on Twitch.

You can find all the ways to stay in touch with us here.

Feel free to drop us a line whenever you have questions, comments or suggestions.

All the best, your Chasing Carrots
21 comments Read more
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About This Game

Good Company is a single- and multiplayer management simulation about building, automating, and optimizing your robot manufacturing corporation, set in a colorful 80s-inspired world.

Be a backyard visionary
You start your Good Company literally with your own hands. Build your first products and hire employees to develop processes. Only a firm foundation will pave your road to success.




Rise from founder to leader
As your workforce grows, your responsibilities will shift. Have employees handle production, logistics, and research, while you design increasingly complex products to please the markets.




Get bigger, better, bolder
Take your products to the next level and develop robots with various functionalities. And always keep your employees in mind, since they are key for optimal expansion of your enterprise.







  • Singleplayer sandbox, and (custom) scenario modes
  • Hire employees and assign various task to them
  • Develop, automate and optimize production processes
  • Research new technologies
  • Design increasingly complex high-tech products
  • Sell your products on a changing market
  • Expand your company




  • Coop-multiplayer
  • Mod support
  • Real estates
  • Customizable floor plans
  • Product quality system
  • Improved employee simulation (aka human factor)
  • Business contracts
  • And more...

System Requirements

    Minimum:
    • OS: Windows 7 / 8 / 10
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: nVidia GTX 560, AMD Radeon HD 6970
    • Sound Card: Windows compatible

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