On the border between a tribute to retro-gaming and the discovery of the video-game world of today,TimeOver will propel you into a universe all in pixel, where enemies, and dungeons will give you a hard time!
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Release Date:
Mar 21, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Acces is for us a big opportunity to let our futures player discover the game, and help us to balance, upgrade, add needed functionality, etc...

And, because TimeOver plan to be a "Difficult" game, the ealry acces can let us understand what is a good difficulty or a bad for the player.”

Approximately how long will this game be in Early Access?

“We have planned 2-3 month of early access, but if we need more time to add what the player really want for this game, we can extend a bit the early access duration.”

How is the full version planned to differ from the Early Access version?

“The early access let show the "basics" game mechanics, but with a restricted number of level to let the futur released show you the full game.
So at the end of the early acces, we plan to have a huge world, with lot of levels.
We have think about a drop/craft mechanic for special weapons.
Lot of special npc will be added in the basement, to let player acces special mechanics.
Some challenges will be added to all level, to add difficulty, and let the player earn better stuff.

If we are really ahead, we plan to add a local multiplayer mode, but for now it's a secret!”

What is the current state of the Early Access version?

“Actually, the game is in pre-alpha 1.1.0.
So, all basics feature are availlable :
  • - Game can be played!
  • - Access first level
  • - Tutorial
  • - Basic monsters or boss
  • - Physic System for entity movements
  • - Save of currents progress

Will the game be priced differently during and after Early Access?

We want to keep the same price, so when the game will be fully finished, it cost the same price for the player.
But if you choose to join the ealry access, you can by this way help us to make the game the most perfect you want, so join us now! ;)”

How are you planning on involving the Community in your development process?

“A forum will be created soon,
We are higly present with our email adress/website for all that touch our game, so let email us when you need!”
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Recent updates View all (4)

March 21

MAJ 1.1.12 Sound update

Hello, a new update is available!
Big changements come with it!

Again a big thanks to all beta-tester and steam reviewers!

- Traductions and langs :
A lot of mistack and incorrect traduction was removed from game langs
- Sound update :
Lot of game evenement will now play sound, and musics are added to the game!

Bug fixs:
- An huge number of bug are corrected in new update
For the end, timeover is officialy published on steam !
0 comments Read more

February 13

Update 1.1.8 Bug fix released

Hello, new update with lot of bug fixes, and some minor changes, stay update!
A big thanks to beta-testers for finded bugs!

- Huge update on dialog API
Actions will be directly call at end of dialogs events
Player can now skip dialog ( SkipDialogTouch will work properly )
Dialog time increased to let play read them fully
Dialog without end time added, player have to press next to skip ( for main story dialogs )

- Receiving damage from mobs will apply him a knockback effect
- Fullscreen toggle added in options
- Delete save added in options
- Auto updating save version cross game version

Fixed bug:
- Plateform on ground detection
- Hero size block access on holl of size 1
- - Keep attacking a mob prevent him taking damage
- When text of dialog box is to big, text-size didn't scale to text-size
- Size of screen didn't fit to real play screen resolution
- Size of screen let player seen over his Y field of view
- Performance improvement on dialogs
- Lot of minor bug fixed
- Fix knockback direction when hited by a mob if player is back to him
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About This Game

  • Fligths to recues the olds villagers
    You wake up in a basement filled by strange and dangerous monsters.
    You have lost the memorie, and you have to break the mysteries of these cave.

  • Defeat ever more powerful enemies!
    The more you progress in the adventure, the more your enemies will be strong and cunning! Be prepared to give everything you have to eliminate them.

  • Equip yourself with the best weapons possible!
    As you progress through the adventure, you will unlock weapons and talents that will allow you to become ever more powerful!

  • Time is running out!
    How long will thevillager of this basement survive the onslaught of creatures? You will have to be fast and learn how to survive in these hostile depths.

Progress in a dungeon crawler style game, beat every angry monsters, get loot, resolve mysteries and most important, survive!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Dual Core Processor ( +2.0ghz )
    • Memory: 2048 MB RAM
    • Graphics: Embeded Graphic Chipset
    • DirectX: Version 9.0
    • Storage: 400 MB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7-10
    • Processor: Quad Core Processor ( +2.0ghz )
    • Memory: 4096 MB RAM
    • Graphics: GTX 550
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

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