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Sep 6, 2018
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This content requires the base application RPG Maker MV on Steam in order to run.

Buy RPG Maker MV - Sci-Fi Sound Effects

 

About This Content

Blast off to adventure, and blast some robots, too... you'll have plenty of ammunition in the fight against boring soundscapes with the Sci-Fi SFX Pack! Weapons, wooshes, missiles, droids, blasters, beeps, clicks and clunks are what you need to power up the audio engines of your next intergalactic game project. If you're planning a droid invasion or you're boldly going where no one's gone before, this pack is for you!

Features:

- 300 scifi SFX! Blasters, beeps, strange noises, powerups, and other otherworldly audio!
- BONUS CONTENT includes 5 tracks of atmospheric BGM soundscape!
- .ogg and .m4a formats included.
- Royalty free sound effects to use in your commercial and non-commercial RPG Maker MV projects.

Tracklist:

SFX_-_alarm_LOOP_01
SFX_-_alarm_LOOP_02
SFX_-_alarm_LOOP_03
SFX_-_alarm_LOOP_04
SFX_-_alarm_LOOP_05
SFX_-_alien_egg_hatch_01
SFX_-_alien_egg_hatch_02
SFX_-_alien_egg_hatch_03
SFX_-_alien_egg_hatch_04
SFX_-_alien_larvae_01
SFX_-_alien_larvae_02
SFX_-_alien_larvae_03
SFX_-_alien_larvae_04
SFX_-_background_LOOP_01
SFX_-_background_LOOP_02
SFX_-_background_LOOP_03
SFX_-_background_LOOP_04
SFX_-_background_LOOP_05
SFX_-_background_LOOP_06
SFX_-_background_LOOP_07
SFX_-_background_LOOP_08
SFX_-_background_LOOP_09
SFX_-_background_LOOP_10
SFX_-_background_LOOP_11
SFX_-_background_LOOP_12
SFX_-_background_LOOP_13
SFX_-_background_LOOP_14
SFX_-_background_LOOP_15
SFX_-_beep_negative_01
SFX_-_beep_negative_02
SFX_-_beep_negative_03
SFX_-_beep_negative_04
SFX_-_beep_negative_05
SFX_-_beep_negative_06
SFX_-_beep_negative_07
SFX_-_beep_negative_08
SFX_-_beep_neutral_01
SFX_-_beep_neutral_02
SFX_-_beep_neutral_03
SFX_-_beep_neutral_04
SFX_-_beep_neutral_05
SFX_-_beep_neutral_06
SFX_-_beep_positive_01
SFX_-_beep_positive_02
SFX_-_beep_positive_03
SFX_-_beep_positive_04
SFX_-_beep_positive_05
SFX_-_beep_positive_06
SFX_-_beep_positive_07
SFX_-_blaster_01
SFX_-_blaster_02
SFX_-_blaster_03
SFX_-_blaster_04
SFX_-_blaster_05
SFX_-_blaster_06
SFX_-_blaster_07
SFX_-_blaster_08
SFX_-_blaster_09
SFX_-_blaster_10
SFX_-_blaster_11
SFX_-_blaster_12
SFX_-_blaster_13
SFX_-_blaster_14
SFX_-_blaster_15
SFX_-_blaster_16
SFX_-_blaster_17
SFX_-_blaster_burst_01
SFX_-_blaster_burst_02
SFX_-_blaster_burst_03
SFX_-_blaster_burst_04
SFX_-_blaster_burst_05
SFX_-_blaster_burst_06
SFX_-_blaster_burst_07
SFX_-_blaster_burst_09
SFX_-_blaster_burst_10
SFX_-_blaster_burst_11
SFX_-_blaster_burst_12
SFX_-_communicator_01
SFX_-_computer_01
SFX_-_computer_02
SFX_-_computer_03
SFX_-_computer_04
SFX_-_computer_05
SFX_-_computer_06
SFX_-_computer_07
SFX_-_computer_08
SFX_-_computer_09
SFX_-_computer_10
SFX_-_computer_11
SFX_-_computer_12
SFX_-_computer_13
SFX_-_computer_14
SFX_-_computer_15
SFX_-_computer_20
SFX_-_computer_LOOP_01
SFX_-_computer_LOOP_02
SFX_-_computer_LOOP_03
SFX_-_computer_LOOP_04
SFX_-_computer_LOOP_05
SFX_-_computer_LOOP_06
SFX_-_detonator_01
SFX_-_detonator_02
SFX_-_door_mechanical_01
SFX_-_door_mechanical_02
SFX_-_door_woosh_01
SFX_-_door_woosh_02
SFX_-_door_woosh_03
SFX_-_door_woosh_04
SFX_-_droid_A_01
SFX_-_droid_A_02
SFX_-_droid_A_03
SFX_-_droid_A_04
SFX_-_droid_A_05
SFX_-_droid_B_01
SFX_-_droid_B_02
SFX_-_droid_B_03
SFX_-_droid_B_04
SFX_-_droid_B_05
SFX_-_droid_beeps_01
SFX_-_droid_beeps_02
SFX_-_droid_beeps_03
SFX_-_droid_beeps_04
SFX_-_droid_beeps_05
SFX_-_droid_beeps_06
SFX_-_droid_beeps_07
SFX_-_droid_beeps_08
SFX_-_droid_beeps_09
SFX_-_droid_beeps_10
SFX_-_droid_beeps_11
SFX_-_droid_beeps_12
SFX_-_droid_beeps_13
SFX_-_droid_beeps_14
SFX_-_droid_beeps_15
SFX_-_droid_C_01
SFX_-_droid_C_02
SFX_-_droid_C_03
SFX_-_droid_C_04
SFX_-_droid_C_05
SFX_-_droid_D_01
SFX_-_droid_D_02
SFX_-_droid_D_03
SFX_-_droid_D_04
SFX_-_droid_D_05
SFX_-_droid_E_01
SFX_-_droid_E_02
SFX_-_droid_E_03
SFX_-_droid_E_04
SFX_-_droid_E_05
SFX_-_engine_LOOP_01
SFX_-_engine_LOOP_02
SFX_-_footstep_alien_goo_01
SFX_-_footstep_alien_goo_02
SFX_-_footstep_alien_goo_03
SFX_-_footstep_alien_goo_04
SFX_-_footstep_mecha_01
SFX_-_footstep_mecha_02
SFX_-_footstep_mecha_03
SFX_-_footstep_mecha_04
SFX_-_footstep_mecha_B_01
SFX_-_footstep_mecha_B_02
SFX_-_footstep_mecha_B_03
SFX_-_footstep_mecha_B_04
SFX_-_glitch_01
SFX_-_glitch_02
SFX_-_glitch_03
SFX_-_glitch_04
SFX_-_glitch_05
SFX_-_glitch_06
SFX_-_glitch_07
SFX_-_glitch_08
SFX_-_glitch_09
SFX_-_glitch_10
SFX_-_glitch_11
SFX_-_glitch_12
SFX_-_glitch_13
SFX_-_glitch_14
SFX_-_glitch_15
SFX_-_GUI_click_01
SFX_-_GUI_click_02
SFX_-_GUI_click_03
SFX_-_GUI_click_04
SFX_-_GUI_click_05
SFX_-_GUI_click_06
SFX_-_GUI_click_07
SFX_-_GUI_click_08
SFX_-_GUI_click_09
SFX_-_GUI_click_10
SFX_-_GUI_click_11
SFX_-_impact_01
SFX_-_impact_02
SFX_-_impact_03
SFX_-_impact_04
SFX_-_impact_05
SFX_-_impact_06
SFX_-_impact_07
SFX_-_motor_01
SFX_-_motor_02
SFX_-_motor_03
SFX_-_motor_04
SFX_-_motor_05
SFX_-_motor_06
SFX_-_motor_07
SFX_-_motor_08
SFX_-_motor_09
SFX_-_powerdown_01
SFX_-_powerdown_02
SFX_-_powerdown_03
SFX_-_powerdown_04
SFX_-_powerdown_05
SFX_-_powerup_01
SFX_-_powerup_02
SFX_-_powerup_03
SFX_-_powerup_04
SFX_-_powerup_05
SFX_-_powerup_06
SFX_-_powerup_07
SFX_-_scanner_01
SFX_-_scanner_02
SFX_-_scanner_03
SFX_-_scanner_04
SFX_-_scanner_05
SFX_-_scanner_06
SFX_-_scanner_07
SFX_-_scanner_08
SFX_-_scanner_09
SFX_-_scanner_10
SFX_-_scanner_11
SFX_-_scanner_12
SFX_-_scanner_13
SFX_-_scanner_14
SFX_-_scanner_15
SFX_-_scanner_16
SFX_-_scanner_LOOP_01
SFX_-_scanner_LOOP_02
SFX_-_scanner_LOOP_03
SFX_-_scanner_LOOP_04
SFX_-_static_01
SFX_-_static_02
SFX_-_static_03
SFX_-_static_04
SFX_-_static_05
SFX_-_transition_01
SFX_-_transition_02
SFX_-_transition_03
SFX_-_transition_04
SFX_-_transition_05
SFX_-_transmission_01
SFX_-_transmission_02
SFX_-_transmission_03
SFX_-_transmission_04
SFX_-_transmission_garbled_01
SFX_-_transmission_garbled_02
SFX_-_transmission_garbled_03
SFX_-_turbolift_01
SFX_-_turbolift_02
SFX_-_turbolift_03
SFX_-_turbolift_04
SFX_-_turbolift_05
SFX_-_weapon_beam_LOOP_01
SFX_-_weapon_beam_LOOP_02
SFX_-_weapon_clip_01
SFX_-_weapon_clip_02
SFX_-_weapon_clip_03
SFX_-_weapon_clip_04
SFX_-_weapon_clip_05
SFX_-_weapon_clip_06
SFX_-_weapon_clip_07
SFX_-_weapon_cock_01
SFX_-_weapon_cock_02
SFX_-_weapon_cock_03
SFX_-_weapon_cock_04
SFX_-_weapon_cock_05
SFX_-_weapon_cock_06
SFX_-_weapon_cock_07
SFX_-_weapon_missile_A_01
SFX_-_weapon_missile_A_02
SFX_-_weapon_missile_A_03
SFX_-_weapon_missile_B_01
SFX_-_weapon_missile_B_02
SFX_-_weapon_missile_B_03
SFX_-_weapon_missile_C_01
SFX_-_weapon_missile_C_02
SFX_-_weapon_missile_C_03
SFX_-_weapon_missile_D_01
SFX_-_weapon_missile_D_02
SFX_-_weapon_missile_D_03
SFX_-_weapon_missile_E_01
SFX_-_weapon_missile_E_02
SFX_-_weapon_missile_E_03
SFX_-_woosh_01
SFX_-_woosh_02
SFX_-_woosh_03
SFX_-_woosh_04
SFX_-_woosh_05
SFX_-_woosh_06
SFX_-_woosh_07
SFX_-_woosh_08
SFX_-_woosh_09
SFX_-_woosh_10
SFX_-_woosh_11

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/8.1/10
    • Processor: PC with 1.0GHz Intel® Pentium® III equivalent or higher processor
    • Memory: 256 MB RAM
    • Graphics: DirectX 9/OpenGL 4.1 capable GPU
    • Storage: 250 MB available space
    • Sound Card: DirectSound-compatible sound card
    • Additional Notes: 1024x768 or better video resolution
    Minimum:
    • OS: Mac OSX 10.10 or better
    • Processor: Intel Core2 Duo or better
    • Memory: 128 MB RAM
    • Graphics: Compatible OpenGLR
    • Storage: 250 MB available space
    • Sound Card: DirectSound-compatible sound card
    • Additional Notes: 1280x768 or better Display
    Minimum:
    • OS: Ubuntu 14.04 or Steam OS 2.0 (64 bit)
    • Additional Notes: Editor best in Desktop mode (Steam OS)

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