Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike.
Recent Reviews:
Very Positive (50) - 86% of the 50 user reviews in the last 30 days are positive.
All Reviews:
Mixed (380) - 69% of the 380 user reviews for this game are positive.
Release Date:
Apr 30, 2019
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Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have already been offering early access to Last Epoch since our Alpha started in August of 2018. The design feedback our community provides is extremely valuable to making the best game we can.”

Approximately how long will this game be in Early Access?

“Beta will be available until our full release which is slated for April 2020.”

How is the full version planned to differ from the Early Access version?

“Our Beta is focused on implementing more content, including story levels, classes and skills, and end-game systems, as well as server-side multiplayer. Alongside new additions there will be many changes to existing systems and content to improve the polish and feel of the game.”

What is the current state of the Early Access version?

“Currently we have a solid implementation of our core gameplay systems, and about half of our story content. Four of our five base classes are playable, each with most of their mastery classes and skills, meaning there is already a significant vertical slice of gameplay and plenty of variety and replayability.”

Will the game be priced differently during and after Early Access?

“At full release, slated for April 2020, the game will be priced lower than early access. Supporting now lets your voice shape the design of the game, and earns you exclusive in-game cosmetics.”

How are you planning on involving the Community in your development process?

“We have consistently engaged with our community on platforms such as our discord server (https://www.discord.gg/lastepoch) and our forum (https://www.forum.lastepochgame.com) throughout our entire development. We look to community feedback and opinions to help guide our design decisions and make a game that our supporters want to play.”
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Recent updates View all (12)

July 11

What We've Been Working On & Where to Find Us!

It's been a busy time at Eleventh Hour Games! We'd like to provide an update regarding what we've been working on, as well as announcing some changes we've decided on.

  • We are currently working on two upcoming content patches.
    • Our next update, Patch 0.7.2, is slated for early August.
    • Expect to see a Patch Preview thread posted in the near future!
  • Patch 0.7.3 will focus on adding new content to the game in the form of additional Chapter content, Time Rifts, new enemies, new skills - and more!
  • We have changed our position on a public roadmap, and we are actively working on one which we aim to release within the next couple of weeks. The goal will be to balance our need to remain agile and flexible, with the community's desire to have some insight into the order in which things will be developed. The design and level of detail have not yet been finalized. It will not be as precise as our internal roadmap.
  • The free demo is scheduled for release in Q3 2019.
    • This had been deprioritized due to the number of small updates released soon after Patch 0.7, and the delay these caused subsequent content patches.
  • Our KickStarter page contained an estimated release schedule featuring an open beta expected to begin in January. After much internal discussion, we have chosen to remove the open beta from our roadmap. We believe the benefits of being able to concentrate on finishing the game in the final months of pre-release development outweigh the value of having an open beta - particularly when a free demo will be available.
  • We're in the process of reaching out to members of the community entitled to Unique Item Design Collaborations to ask whether they are ready to begin designing their unique items. Thank you for your patience as we work through the list.
    • The wiki has a list of completed community-designed unique items here.
    • We're currently creating a schedule for other types of design collaboration.
  • As you may know, we have been making progress on voice acting. As the VA for playable characters is uniquely capable of conveying useful information to the player, it will be among the first to be made available in future patches.
  • Staves and Catalysts (off-hands) will be the next item types to be implemented. It's currently too early for us to confirm the exact patch they will be introduced in.
  • We're expecting to attend another three conventions this year, and we'll be announcing these closer to the time of our attendance. We look forward to meeting some of you!
  • Six people joined the team across May and June;
    • Three people have joined our art team.
    • One person joined the development team.
    • One person joined the QA team.
    • One person joined the sound team.

We'll have a lot to talk about over the next few weeks!

Historically we've prioritized posted news on our forum and social media. We're going to begin also posting these here so that more information is accessible here on Steam.
9 comments Read more

June 19

Beta 0.7.1b Patch Notes

Campaign
  • Added a small wave fight to the Soul Warden’s Road.

User Interface
  • Further tweaked the item tooltip UI.
  • Changed the 2d art for Turquoise rings.
Skills
  • Increased the damage of Possess (the ailment inflicted by Hungering Souls and Skeleton Mages' default spell) by 14%.
Animations
  • Improved the blending between attack animations for the Sentinel.
  • Improved the Acolyte’s posture in animations to appear more natural.
Performance
  • Improved the performance of grass shadows.
  • Improved the performance of screen space reflections.
  • Fixed time travel effects being loaded even if you haven’t time traveled, which consumed some resources.
Enemies
  • Rare Highland Bears now use a roar that grants Frenzy to nearby allies instead of an avalanche variant.
  • Rare Ulatri Scavengers now use a roar that grants Haste to nearby allies instead of an avalanche variant.
  • Rare Ice Golems now use a variant of Avalanche (they previously had no rare specific ability).
Bug Fixes
  • Fixed a bug where you could craft items of a higher level than your character could equip.
  • Fixed the Poison Barrage node on the Aura of Decay tree causing the Poison Bolt cooldown to be reduced every time you activate aura of decay.
  • Fixed a bug where the Respite node on the Aura of Decay Tree gave health regen during Aura of Decay rather than after deactivating it.
  • Fixed a typo in Summon Bear’s tooltip.
  • Fixed the Paladin’s Divine Bolt not working.
  • Fixed a visual issue with Dreamthorn.
  • Fixed Stormbreaker’s model sometimes floating above the player’s hands.
  • Fixed the Primalist's wolf head helmet displaying incorrectly during some animations.
  • Fixed some instances of the Acolyte's longer idle animation not being interruptible.
  • Fixed Stormbreaker’s alt tooltip flickering.

We're aware of the download for this on Windows being quite large, while it isn't on Linux/Mac. We have most likely found the cause of this but unfortunately there is nothing we could do for this patch. We will reslve it for future patches.
12 comments Read more
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Your Purchase Includes



Buying Last Epoch through Steam gets you the Ancient Gladiator Supporter Pack:

  • Access to Last Epoch Beta and Full Release (Beta will be live until full release)
  • Juvenille Skullen cosmetic companion to follow you around through the world of Eterra
  • Ardent Gladiator forum badge showing your early support
  • 350 Cosmetic Coins to purchase in-game cosmetic items at release
  • Full digital soundtrack at release

About This Game

Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.


Key Features

  • 15 Mastery Classes
    Begin your adventure as a base class which can then specialize into one of three Mastery Classes. When specializing into a certain Mastery you will be able to access new skills and specialize your playstyle!
  • Customize each skill
    Every active skill has its own augment tree that can completely change how the skill functions. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
  • Lose yourself in the item hunt
    Fill your arsenal with magic items you craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's randomized loot system.
  • Explore a vast world throughout time
    The world of Eterra is home to many factions and secrets. Travel to different points in time to change the world's fate, and fight to set it onto a new path.
  • Endless replayability
    With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back.
  • Easy to learn, hard to master
    We're committed to making our gameplay approachable through breaking up the required learning and being transparent. At the same time, overcoming some of the most challenging content will require deep knowledge and pushing your build to its limits.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel Core i5 2500 or AMD FX-4350
    • Memory: 6 GB RAM
    • Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5 6500 or AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 10.12
    • Processor: Intel Core i5 2500 or AMD FX-4350
    • Memory: 6 GB RAM
    • Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAM
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 10.14
    • Processor: Intel Core i5 6500 or AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAM
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04
    • Processor: Intel Core i5 2500 or AMD FX-4350
    • Memory: 6 GB RAM
    • Graphics: nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAM
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 18.04
    • Processor: Intel Core i5 6500 or AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 1060 or AMD RX 480 with 4+ GB of VRAM
    • Network: Broadband Internet connection
    • Storage: 35 GB available space

What Curators Say

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