Axis & Allies 1942 Online is an official adaptation of the classic board game! Strategize your way to victory as the United Kingdom, Soviet Union, United States, Germany, and Japan vie for world domination at the height of the second World War.
All Reviews:
Mixed (198) - 67% of the 198 user reviews for this game are positive.
Release Date:
Jul 31, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“For years, fans of Axis & Allies have been asking for an online option for their favorite board game. We want to ensure that Axis & Allies 1942 Online is a satisfying experience for veteran fans and new players alike.”

Approximately how long will this game be in Early Access?

“We expect to stay in Early Access for a few months with regular updates.”

How is the full version planned to differ from the Early Access version?

“Right now, Axis & Allies 1942 Online is fully playable against human opponents, AI, or a mix of the two. As we work towards launch, we’ll be adding new features, making user interface changes, fixing bugs, and incorporating feedback from Early Access players.

We’re working towards a number of Steam features such as friends list, trading cards, and achievements as a part of launch. We plan to include localization for French, Italian, German, Spanish, Korean, and other languages.”

What is the current state of the Early Access version?

“Axis & Allies 1942 Online in Early Access is fully playable as a single player experience against AI, local hotseat play, or online multiplayer.”

Will the game be priced differently during and after Early Access?

“No, Axis & Allies 1942 Online will be priced the same during and after Early Access.”

How are you planning on involving the Community in your development process?

“We’ll be actively reading and responding to comments and reviews posted here on Steam and in our Beamdog forums. We're interested in player feedback and bug reports.”
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Recent updates View all (10)

August 23

Patch #2: Bug Fixes & A New Starting Condition!

Today we're launching our second full patch for Axis & Allies 1942 Online. Thank you to all the avid strategists down in the trenches sending us feedback on our Early Access game!

Check out the full list of fixes and new features, including AI speed control, streamlined combat, and a brand new starting condition based on Larry Harris' Gencon 3.0 Variant for Axis & Allies 1942 Second Edition.

PATCH NOTES

AI ACTION SPEED CONTROLS
Control the speed of Computer Players' turns in your games. Slow them down to learn some basics from the Computer AI, or speed up the turns to get back to the action faster.

* Available in Options -> Settings -> Gameplay

STARTING CONDITIONS: LARRY HARRIS VARIANT
Larry Harris’ Gencon 3.0 Variant is now available to play! Simply create a new game to select between the out-of-the-box setup, or Larry Harris’ revised starting condition, which modifies the initial board layout for Germany and the UK. This starting condition is available across all game types and modes.

STREAMLINED COMBAT BOARD EXPERIENCE
This patch reduces the overall number of clicks needed to assign hits and casualties. We've also added ways to assign casualties to groups of units, as well as an option to disable the dice rolling animation from the combat board itself. Players can now access a more detailed Roll Log that will show the results from the entire combat instead of just the current round.

- Assigning Casualties
Casualties can now be assigned to individual units in a stack without having to manually select them from the slide out panel. Simply left-clicking on a stack of
units will now automatically assign hits to the units within that stack, one at a time. The slide out panel is
still available for aircraft and Battleships, and will appear when those units/stacks are clicked on. Right-
clicking on units with casualties assigned will now remove a single casualty from the stack

- Assigning casualties to a stack
Shift + left-clicking a unit will assign as many hits as possible to the selected stack. If this stack contains Battleships or air units, it will assign them intelligently (a single hit to each Battleship first
before assigning a second; assigning hits to lower fuel air units first). Shift + right-clicking a unit will remove all of the hits from the selected stack.

- Disabling Dice animations
Players can now disable the Dice Animations using the toggle found under the Attacking Player lane.

- Roll Log Improvements
The Roll Log will now show the results for all rounds in a single combat, and can now has some better sorting options for summarization. The new Roll Log will not work with combats retroactive to the update, but will work with any combats and games post-update.

OBSERVER MODE IMPROVEMENTS
When following another player in Observer Mode, any combats the player participates inwill now automatically open up. Players can now control the zoom level when following another
players actions.

GAME LOBBY AND CREATE GAME IMPROVEMENTS
When creating a new game, there is now an option next to the Start Game button that will allows players to have the game auto-start when the lobby is full. This is set to “On” by default.

SKIP THE BEAMDOG INTRO VIDEO
The Intro Video can now be skipped by left-clicking.

MAC TOUCHPAD CONTROLS
More intuitive touchpad controls have been implemented.

- Pinch to Zoom to zoom in/out
- 2-finger scrolling to pan the map

BUG FIXES AND OTHER IMPROVEMENTS

- AI will not process other game states after hitting an error in one game state
- Fixed crash related to "Purchased naval units should not exceed available sea deployment locations"
- Fixed crash related to "cannot retreat to sea_zone_5 as there are no retreatable units remaining"
- Fixed crash related to "Aircraft Carrier in sea_zone_56 with direct call to move Unit: You must use move Aircraft Carrier to avoid leaving behind
fighters that cannot move"
- Fixed crash related to "cannot read property 'addChild' of undefined"
- Fixed crash related to cannot read property 'commands' of undefined"
- Fixed crash related to "AI can deadlock when committing combat move phase"
- Fixed crash related to "Cannot read property 'dropTarget' of null"
- Fixed crash related to "Error in transport drop: transport has no path to region "philippine_islands"
- Fixed crash related to "Cannot do a combat roll for a roll target that has already rolled"
- Fixed crash related to "AI Error committing phase: Aircraft could be saved."
- Fixed crash related to "Error in GameController.cancelMoveUnit: Cannot cancel a move that has not yet been made"
- Fixed crash related to "AI Error in GameControllerAdapter.updateMapNote: GameController rejected with message: Error: Soft reload currently disabled: Original error: Game not found for id=5d56cda5a0060672af11946e."
- Fixed crash related to "Error: No meeting destinations for a fighter promised to land on an aircraft carrier"
- Fixed crash related to "Error in GameController.moveUnit: Could not move to sea_zone_5, it is not a valid move"
- Fixed crash related to "[object Object]" when double clicking to add computer to a slot
- Combat Board: Fixed gamebreak where player cannot assign hits, cannot finish battle, cannot continue game.
- Combat Board: Artillery/Infantry link should be in correct order when infantry is amphibious but artillery isn't
- Fixed: URE may fire for "Cannot read property 'index' of undefined" during combat
- Fixed bug that causes game to stall requesting player to assign damage when no troops remain.
- Fixed bug that let's player get stuck with return to combat button, but no combat present.
- Fixed bug causing a large portion of the map to go gray after a combat.
- Fixed URE fires for "Cannot read property 'usedStackCount' of undefined" when applying hits multiple to infantry during an attack.
- Combat Board: Animated banner should be dismissed by keyboard input
- Hit selection panel does not close when using enter to accept
- Stability: Clicking multiple times to amphibious assault, no longer causes more units than you brought to appear in the Combat Board UI
- Combat Board: Ships will appear as expected in the Roll 2 lane
- Combat Board: Fixed bug causing black screen when clicking on a bomber on the raid board
- Aircraft Carriers + Fighters: Fixed bug causing player to be unable to mobilize an ACC underneath a fighter in a sea zone
- Main Menu: Fixed bug causing game list to appear empty

14 comments Read more

August 13

Hot Fix: AI Stability Improvements

Hello friends!

We're deploying another Hot Fix today to improve the stability of AI players in Online Multiplayer games.

Note: ***There will be a brief outage at 2 pm PDT to perform the update.***

HOT FIXES FOR TUESDAY, AUGUST 13, 2019

- AI in Online Multiplayer games will take turns consistently
- AI bug fixes to reduce disconnects

4 comments Read more
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About This Game

German tanks mobilize in the west, blitzing into France and pushing back the Soviet Union in eastern Europe. The United States rises in response to Japanese aggression in the Pacific. The United Kingdom rallies allies as bombers menace the skies. The year is 1942, and the world is at war!

Axis & Allies 1942 Online is an official adaptation of the beloved strategic board game, Axis & Allies, and includes the 1942 Second Edition game board and rules.

Axis & Allies 1942 Online accommodates 1-5 players, each controlling one or more of the Axis or Allied powers in Online Multiplayer, Hot Seat, or Single Player mode against the computer AI. Players command both their country’s military forces and its war-time economy.

Victory goes to the side that conquers its opponents on the field of battle and occupies the greatest cities of the world. Will the Axis continue to spread across the globe unchecked, or will the Allies rally to push back against imperialistic tyranny? Challenge your friends and change the course of history!

Many ways to play!

  • Hotseat play for 2 to 5 players
  • Online multiplayer allows you play with allies and enemies across the world
  • Challenge yourself against AI

Features

  • The complete Axis & Allies 1942 Second Edition experience
  • Play online with your friends
  • Optional computer AI players
  • Learn to play with introductory tutorials
  • Asynchronous gameplay with custom defense profiles
  • Selectable victory conditions
  • Keep informed with the action log and war diary
  • Over 20 minutes of all-new period appropriate music

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit or Newer
    • Processor: Intel Pentium (Sandy Bridge Architecture) or newer OR AMD A6 APU
    • Memory: 6 GB RAM
    • Graphics: Intel HD 3000 Integrated Video Card or Better
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Additional Notes: 1366 x 768 or greater screen resolution, Steam Early Access version requires online connection
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS 10.10 or Newer
    • Processor: Intel Core i3 (Sandy Bridge Architecture) or Newer
    • Memory: 6 GB RAM
    • Graphics: Intel HD 3000 Integrated Video Card or Better
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Additional Notes: 1366 x 768 or greater screen resolution, Steam Early Access version requires online connection
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Linux Ubuntu 14.04 LTS or Newer
    • Processor: Intel Core i3 (Sandy Bridge Architecture) or Newer
    • Memory: 6 GB RAM
    • Graphics: Intel HD 3000 Integrated Video Card or Better
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Additional Notes: 1366 x 768 or greater screen resolution, Steam Early Access version requires online connection
    Recommended:
    • Requires a 64-bit processor and operating system

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