Element: Space is a turn-based tactical squad RPG set two hundred years in the future. You’ll step into the shoes of rogue captain Christopher Pietham and lead your crew in the fight against Tempest, an underground terrorist network wreaking havoc on the galaxy.
All Reviews:
Positive (20) - 85% of the 20 user reviews for this game are positive.
Release Date:
Nov 20, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“During Early Access players will be able to experience about the first half of the game.
When we first showed Element Space in Pax West 2018, we were simply amazed and overwhelmed by the incredible response from players there. Early Access is a way for you to enjoy Element: Space while are in the final stages of development.
With your support and feedback, we want to polish our first game!
A new Sci-Fi tactical RPG is coming and you will be a part of it.
By supporting us you will play a crucial part in the development of Element:Space while preparing yourself for the upcoming launch.”

Approximately how long will this game be in Early Access?

“Our goal is to finalize the game and leave Early Access in Q1 2019.”

How is the full version planned to differ from the Early Access version?

“The current version is about 50% of the full game which went through a long QA process. We don't expect you to have soft locks or critical issues in the game. If you encounter bugs we are committed to repair them along with our updates in schedule.

Early access includes:
  • All Branching storylines. |50%|
  • Seven explorable factions |100%|
  • Eight possible companions |100%|
  • 16 handcrafted possible levels, each designed to provide unique combat experiences. No procedural content. |16/24|
  • All Skills and Perks |exept Tier 3 and 4|
  • Ideological system |100%, need balancing|
  • Extinction Mode |100%, need balancing|
  • 6-9 hours of playtime per playthrough.
  • 4 weapons + 2 martial arts styles |20%|
  • Consumables Items |100%|

Note: You will have to play the game many times to see the whole experience that 'Element Space' has to offer in Early Access.

Full version is finding out what players would like to see more of, but here’s some of what you can expect:
  • +50% more content
  • High tier Weapons
  • Specific companions personal side missions
  • The big finale
  • High level skills and perks
  • Gameplay balance tuning
  • Hard Mode Balancing (extinction Mode ).

The full version will include 12 to 15 hours of playtime per playthrough, but you will have to play the game many times to see the whole experience that 'Element Space' has to offer.

You can find more information in the "About this" section.
We will keep you posted in the Steam Community forum and our social networks.”

What is the current state of the Early Access version?

“Release Candidate Versión 0.0.34 . The game has all main characters,weapons,enemies until the middle of the game.”

Will the game be priced differently during and after Early Access?

“We want to thank all the people who are going to support us at the early state of the game, so the price for the Early Access version will be cheaper than for the full version. Additionally, the price for the full version will be different since it has more content to offer.”

How are you planning on involving the Community in your development process?

“The game difficulty and balance is still being polished, and we need feedback about where to focus our efforts. Also, all valuable ideas can be suggested by the community, we will analyze and maybe bring it into the game. We will provide a survey for you to give us some specific information about feature points. We will require the community's help for that.

Feedback Channels:
Mainly in the steam discussion forum https://steamcommunity.com/app/887370
Mail: social@incagames.com with subjet "Feedback Element Space + ID User Number"

Bug report:
social@incagames.com with subjet "Bug Report Element Space + ID User Number".
Please include screenshot if you can.”
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Recent updates View all (17)

December 11

Update Version 0.0.48

Tomorrow we will be uploading a new version, which will include the following features and fixes:

Ingame Option Menu
Mouse Cursor confined

  • 4310: Characters are propelled too high after a hook during a melee atack.
  • 4311: When a CS_3 enemy which has planted mines dies, the mines are deactivated.
  • 4463: When you lose the game completely, it reloads the last lost mission.
  • 4495: Disruption Protocol can block entity inside a cover
  • 4507: The ragdolls bounce too hard against the floor and end up showing the ceiling (or lack of it)
  • 4508: Vincent stops attacking when he has clear shots at enemies
  • 4511: The default values of Quality and Camera are wrong
  • 4516: Sometimes, the Melee Lock disappears immediately after it was generated
  • 4519: Stepping out to aim can trigger Proxy Mines
  • 4520: The Proxy Mine range is bigger than what the HUD shows
  • 4522: Reinforcement units don't spawn with the HUD icon that explains the Faction Perk
  • 4527: The FNAS specialist does not return fire with Eye for an Eye Perk
  • 4530: Support Perk lvl 2 does not work
  • 4533: Entities set up as 'Ranged Defensive' don't perform reload actions
  • 4537: The CSAC_2 unit does not fire when walking into the perk range
  • 4538: Sometimes, the ES Specialist will have an invisible sword
  • 4545: The objective telling you how many scientists must survive is obscured by other text
  • 4546: If you use Share the Pain (Maria) with the Specialist, the game softlocks
  • 4548: If you enter the "Credits" section, you cannot exit it, locking the player on the screen
  • 4549: IF the SNP_2 soldier has no allies, he still casts the Shield skill
  • 4553: Using Trick Shot with no target selected may softlock the game
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About This Game

Element: Space is a turn-based tactical squad RPG set two hundred years in the future. You’ll step into the shoes of rogue captain Christopher Pietham and lead your crew in the fight against Tempest, an underground terrorist network wreaking havoc on the galaxy.

Explore factions with distinct cultures, aesthetics, and combat strategies, while recruiting squad members with unique story arcs and skills to help you on your quest. Discover the power of the Sixth Vowel—the ability to manipulate sound, light, and matter at will—and unleash it to aid your party… or destroy your enemies.

Element: Space features a battle system full of deep strategy:
  • Engage in turn-based combat and real-time exploration.
  • Approach complex, team-based tactics by combining character skills with free-form movement.
  • Outfit your squad from a selection of 32 melee and ranged weapons that allow for different play styles and strategies.
  • Unlock perks and weapons by gaining reputation with the galaxy’s factions.
  • Grow your characters through their unique branching upgrade trees – no two characters are the same!
  • Battle against a wide range of enemy units and squads.
  • Factions’ combat perks combine with their specialist units to challenge the player in different ways throughout the game.

The single-player campaign offers:
  • A rich narrative with branching storylines.
  • A fully-realized universe with a detailed and extensive history.
  • Seven explorable factions, each inspired by distinct cultures and traditions, offering their own units, tactics, architectures and perspectives.
  • Eight possible companions, each with their own extensive backstory and narrative arc. Help them achieve their personal goals in order to upgrade their skills and maximize their potential in battle.
  • 24 handcrafted levels, each designed to provide unique combat experiences. No procedural content.
  • A nuanced ideological system that tracks your decisions and actions throughout the game, affecting your reputation with factions, your character roster, and more.
  • Multiple endings – from your reputation with different factions to your relationship with your party, every decision you make will shape the destiny of the galaxy.
  • High replayability. Each playthrough will allow you to see new missions, party-members, and storylines. The wide range of equipment, skills, perks, and companions permits for very different playstyles game to game.
  • Extinction Mode: a punishing hardcore mode for those looking for an extra challenge.
  • 12 to 15 hours of playtime per playthrough.
  • Humor in the style of the action-adventure sci-fi movies you loved in the 80’s and 90’s.

About the Team:
Sixth Vowel is an independent developer based in Buenos Aires, Argentina, with a commitment to making challenging, entertaining, and narrative-rich games.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel Core i3-4170
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 550 Ti / Radeon HD 7770
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Additional Notes: Average of 30 frames per second at medium settings and 720p
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5-7600K
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 980 / Radeon RX 580
    • DirectX: Version 12
    • Storage: 10 GB available space

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