Assemble a team of mercenaries and challenge the computer or another player in a quick turn-based battle. Unlock new mercs, find the best skill combos, and watch your adorable tiny soldiers blow themselves up in a variety of hex-mapped, low-poly environments.
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Release Date:
Jul 19, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I believe early access to the best way to get valuable feedback on game balance and mechanics, plus suggestions for new or existing features.”

Approximately how long will this game be in Early Access?

“The game is planned to leave early access by the end of the year.”

How is the full version planned to differ from the Early Access version?

“More mercs to choose from. More missions. More environments. Maybe new mechanics or new features, based on a couple of ideas I already have or suggestions from users.”

What is the current state of the Early Access version?

“All the features listed in the game description are already implemented. At the moment there are 12 mercs, 4 mission types, 3 different environments and a tutorial.
There may have bugs, but I hope to identify and fix any issues in a reasonably short amount of time.”

Will the game be priced differently during and after Early Access?

“There might be a slight increase in price once the game leaves early access, but nothing is set in stone yet.”

How are you planning on involving the Community in your development process?

“I will read every comment, review or discussion posted on the Steam page. I look forward to having some positive discussions and improve the game with help of anyone kind enough to write a couple of lines of constructive criticism.”
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Recent updates View all (7)

August 21

Update 0.1.7 - Friend challenges and leaderboards

Two big changes with this update:

Online Multiplayer challenges
First, players can now challenge friends to an online match instead of looking for a random multiplayer match.
If a friend is online and in-game, you will see his name in the top left panel on the main screen. If you click on the name, you will be presented with a pop-up asking if you want to send a challenge. If you do so, your friend will see in the same panel that you have challenged him, next to your name. To accept a challenge, just click on the friend's name and answer yes in the pop-up.

Monthly Leaderboard
Second, there is now a monthly leaderboard. You can find it in the top right corner of the main screen. The score is given by the total number of stars gained in the last 30 days.
Sadly, all the scores from last week have gone lost, because I messed up something (yes, again...) before leaving. The in-game leaderboard is updated every 30 seconds, so if you don't see yours score right away, just wait for the next polling cycle.

So, what else to say... Try to beat my score! :)

As always, feel free to let me know what you like or don't like about these features.
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August 9

Updates schedule, vacations and a slight delay

In the last update notes I said: "If all goes well, the next update will reveal the whole new leaderboard in all of its glory"

Well, all didn't go well :)

I mean, technically it was working, but it generated a lot of behind the scenes web api calls that were not really necessary, and introduced some delays in the leaderboard updates. So after days of testing I scratched that and coded an alternate mechanism for the monthly leaderboard.

Also, I introduced a way for players to challenge in-game friends to a multiplayer match, instead of trying to find a random opponent. I'm currently putting the last finishing touches on this feature, then it will need some more testing.

In addition to all of the above, tomorrow I'm leaving for a week of vacation, so I decided not to release any updates this week, since in the next days I won't be ablo to fix things quickly should anything go south with the new features.

So, the next update should be released some time in the week after the next one.

See you in a few days!
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About This Game

Assemble a team of mercenaries and challenge the computer or another player in a quick turn-based battle. Unlock new mercs, find the best skill combos, and watch your adorable tiny soldiers blow themselves up in a variety of hex-mapped, low-poly environments.

Key Features:

  • Merc selection: assemble your squad from a selection of unique mercenaries, each of whom brings to the team 3 skills and a passive trait. Unlock new mercs by winning battles.
  • Tactical challenges: take advantage of cover to keep your mercs alive, capture objectives to gain Action Points that can be spent to activate their skills, complete specific mission objectives to win.
  • No luck involved: attacks always hit, skills always work in a predictable way. Games are won by outthinking the opponent, not by luck.
  • Random board generation: different environments and randomly generated terrain ensure that no two battles are the same.
  • Game modes: play against the computer in single player mode, or against another player in local and online multiplayer.

System Requirements

    Minimum:
    • OS: Windows 7/8/10
    • Memory: 2 GB RAM
    • Graphics: Any graphics card with DX11 feature level 9.3 capabilities
    • DirectX: Version 11
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 7/8/10
    • Processor: Intel(R) Core(TM) i5-2500 CPU @ 3.30 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti or equivalent
    • DirectX: Version 11
    • Storage: 500 MB available space

What Curators Say

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