Woodpunk is an exhiliarating roguelike bullet hell retro pixel art shooter in a medieval Woodpunk universe, where the primary energy resource is WOOD.
Recent Reviews:
Mixed (34) - 55% of the 34 user reviews in the last 30 days are positive.
All Reviews:
Mixed (46) - 60% of the 46 user reviews for this game are positive.
Release Date:
Nov 22, 2018
Developer:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Woodpunk

 

Recent updates View all (7)

January 14

What's coming in the next major update?

Hi Guys,
We’re back from our Christmas vacation and already working hard on Woodpunk! After the Christmas update that brought you a new boss, suit, and winter theme, we’re now aiming at the next big update (v1.02.00) and we want to give you guys a first impression of what we’re planning!

First, let us make it clear that we do hear you and value your feedback. Several of you have let us know that you do not like the current weapon creations system, specifically the fact that, due to its randomness, you might lose a strong weapon to a weaker one after completing a round or stage. This also seems to be the main point of critique leading to negative reviews here on Steam, for some reason especially Chinese players strongly oppose this feature.

Therefore, we decided to change the weapon creations system, and this is how we plan to do it:

You will start with two base weapons, a weak pistol and a weak melee weapon, for example a wooden plank. When Theo crafts a new weapon for you, you will actually be upgrading these base weapons, but you will, at the same time, save your weapons between stages!


BUT (there’s always a but right?) the weapons will degrade and break over time. The big problem of using the superior technology of wood, is that, with constant use, wood breaks. Therefore, as you use these weapons, they will eventually break. Each weapon degrades at different rates; melee weapons will degrade slower than the fire cannon, and each component breaks independently, meaning that the cannon can degrade at a different rate than the chamber.

Once a component of the weapon breaks, that component will drop down a level. Therefore, if you had a level 3 fire canon developed and it breaks, it will drop down to level 2. If you continue using the weapon, it will break down to the basic weapon.

To help you in the fight against the Medici, we’re going to introduce a new drop in WOODPUNK. This drop will repair all of the weapon components simultaneously, but once a weapon component drops down a level, due to usage, it can’t be repaired back to its previous level, so be careful!

As we’re reworking the weapon creation system, we’re also going to change the way in which Theo crafts weapons. Instead of a set cool down to weapon creation, we’re going to adjust it progressively depending on the number of killed enemies (we’re not yet sure how it’s going to work still, so take it with a grain of salt).

We’re also going to introduce a new suit and technology related to weapon degradation and, of course, we will continue working on any bugs and balance issues we encounter, as always.

We’re open to your feedback!
1 comments Read more

January 11

UPDATE 1.01.01 | 11/01/2019

TL;DR
NEW STUFF

- You can now remap movement keys on the keyboard.
- Changed the Survival mode achievements/unlocks: Instead of "getting to the top 10" and "getting to 1st place", now they are "reach 250,000 points" and "reach 500,000" points, respectively.
- Survival Mode now switches tilesets (biomes) every 5 rounds.
- Replaced all the useless social media with a sole link to our Discord

BALANCING

- Made the ice cannon a little stronger in the lower levels.
- Improved the hammer! You can now attack with the hammer before it's fully charged (it does less damage this way, but it's less limited).
- New rebalance for weapons introduced: Now weapons have different ammo capacity depending on the type of projectile they shoot.

BUGS

- Fixed a very rare bug where frozen enemies wouldn't die, and would stay "floating" in the air forever.
- Fixed an occasional bug where frozen Shieldbearer enemies would still attack you with their axe (while frozen!).
- Fixed a bug where in some instances the game would unpause while customizing game-options in game.
- Fixed a HILARIOUS and extremely rare bug where the "scared" Phalanx enemies from Il Doge would spawn endlessly after defeating the boss.


And now in more Detail!
HAPPY NEW YEAR

We hope all you guys had excellent holidays, and for those who do not celebrate or had to work…at least there was some time for gaming right?
As always we’re ready for your feedback. This update is thanks to your feedback during these steam sales, where this community gained awesome new members (Hi!).
You can reach us through the Steam discussion boards and our Discord, where you informed us of 90% of these now corrected issues.
Well, now let’s get on with a deeper description of this patch:

NEW STUFF

- A French member of our Discord server got in contact with us mentioning that he couldn’t move as he used an AZERTY keyboard. To solve this and increase WOODPUNK’s optimization you can now remap movement keys on keyboard
-We were informed through our Steam Discussion thread and a Xbox completionist community that achievements related to an online leaderboard are difficult to get, which is especially frustrating for those players who want to complete the game. So what we did is change the Survival mode achievements/unlocks: Instead of "getting to the top 10" and "getting to 1st place", now they are "reach 250,000 points" and "reach 500,000" points, respectively.
- We discovered that the tile set in the Survival mode wasn’t changing each 5 rounds as it should (borrrrrinnggg) so we changed this to make survival mode more attractive.
-Having all the social media links made us seem as a bit of a sell-out, and it’s not something we wish to look like. We included these links for you guys to communicate with us for feedback, ideas, and discover other WOODPUNK players. So we replaced all the social media links with a sole link to our Discord.

BALANCING

These balancing issues are thanks to the community complaining about weapons damage, them being too weak, too strong, etc. There is mainly two issues worth describing.
-The hammer has been improved. Now you can use the hammer without fully charging itBUT it’ll do less damage. If you wait and charge it as always, it will do its full damage. The hammer will not block projectiles (like before).
-Weapons now have different ammo capacities depending on the ammunition type. For instance: Bombs are bigger than bullets, so bomb weapons have less ammo and must be reloaded more frequently.

BUGS
Thanks to the community and content creators we have eliminated several bugs! #celebrate
They’re all explained above, but in case you want to see the hilarious endless enemy spawn bug, here you go!

Remember you can get in contact with us through the Steam discussion forum or our Discord, will be at the ready!

Thanks to all of you for your feedback!

See you next time!
2 comments Read more

JOIN OUR DISCORD


Join our DISCORD SERVER if you have any questions or if you want to get the latest information on WOODPUNK!

About This Game



Our retro roguelike WOODPUNK brings you back to the Middle Ages but with a catch: You are an expert inventor and you find yourself fighting against an evil opponent – the powerful Maria di Medici and her armies! Using wood and other scrap material, you have created the ultimate tool to support you in your quest: A robot that can create weapons!

FEATURES

  • Roguelike Pixel Shooter with endless variations of level designs.
  • Procedurally generated weapons, both melee and ranged.
  • Over a hundred simultaneous enemies on screen, with individual A.I. and strategies.
  • Completely destroyable environments.
  • Local coop multiplayer.
  • Huge tech tree to create and enhance your weapons arsenal.

SUITS/CHARACTERS




Unlock different suits, each with their unique abilities and playing styles.
More than 15 suits to collect!



Fight up close with the CRUSADERPUNK suit, or demolish enemies and structures with the STONEPUNK suit’s special jetpack!

GAME MODES


Story Mode
Conquer cities like G-Nova and Rhomega, each with their own theme and enemies. At the end of every world map, a powerful unique Boss awaits you!


Survival Mode
Fight against endless hordes of enemies in WOODPUNK’s survival mode and compete for the top positions on the online leaderboard!

GAMES THAT INSPIRED US

Nuclear Throne, Enter the Gungeon, Metal Slug, Golden Axe, and more!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel Core i5 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 530 series 2.0 GB (or equivalent)
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

19 Curators have reviewed this product. Click here to see them.

Customer reviews

High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...