A fast-paced rogue-lite with procedurally generated, action packed levels. Rank up and install Mech Tech upgrades from an overstock! Snap on ability cartridges to your battle-mech, slay huge bosses through 3 distinctive worlds and guide your tiny green heroes towards victory!
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8 user reviews - Need more user reviews to generate a score
Release Date:
Mar 1, 2019

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Recent updates View all (27)

March 26

UPDATE 1.2 "WORLDS APART"

Greetings Moss Folks!

Lots of news here once again. We've made major mods on Moss Destruction, some of them you'll see right away after starting the game! ;) What else has happened? Let's have a look at

UPDATE 1.2 "WORLDS APART"


Check out the new world map of Moss Destruction

  • Introducing: the scenario mode. To answer the call of many players saying that the game is too tough for a single run, we have divided the 3 worlds into 3 scenarios. You can now finish them separately if you prefer, or if you only have time for a shorter run at a given time. Once you finish a world, the next one will be unlocked and available to start from in the future. Finishing a strikingly successful run in the Dreary Desert and having installed your fav mech techs, you might not want to stop a perfect winning streak. That is perfectly fine and you have the option to venture on into the next world nevertheless with whatever loadout you got this far. If you decide to start from a further world, you'll also find some helpful gear upon spawning into the first level there. We also know that some of you live (and die??) for the sheer thrill of Moss McLeaning your way through all the 3 worlds in a single run and possibly even dive into further loops too. For you we have maintained an Endless mode, available once you have unlocked all the 3 worlds in the scenario mode.
  • 6 new, wild alien techs are now available to find. We also updated the random system of these in order to get a fair run each time.
  • Previously known alien techs are now easier to recognise with a small icon signaling their functions.
  • Moss Destruction now has Steam Cloud Integrity, so that your progress won't be lost with an uninstall.
  • The crosshair got smaller, as asked for.
  • We got rid of the enemies spawning into walls.
  • 'Oh, I see you kids met!' achievement can be obtained once again.
  • Fixed the cloaking field gen.

    We greatly appreciate your help and support in developing Moss Destruction and as always, remember to keep sending your comments and suggestions in the dedicated Steam threads or send them to contact@shotgunwithglitters.com or join the community in out Discord server here: http://shotgunwithglitters.com/discord

    Keep on being awesome!

    The SwG Team
1 comments Read more

March 14

Update 1.1 Illuminate

Hey Moss Folks!

We're back again with the first major update since the full release of Moss Destruction. We had a blast in the last month. All the anticipation, the excitement, all the tension building up to the big day when we finally celebrated version 1.0. We received tons of feedback. We got the nicest words and friendly slappings on our backs. We also had our share of the cruel reality of being faced with the flaws and errors we made in the game so far. All in all we are truly happy about the initial reception of the game. We payed close attention to both the warm and the cold, learned what we could from them and are back at the drawing board once again with newborn effort to make Moss Destruction even better.

With the annoying crashing issue finally out of the way thanks to the hotfix last week, let's see what we have in

Update 1.1 Illuminate

We have the joy to announce that we've been contacted by SteelSeries and have implementated their GameSense lighting in Moss Destruction! With the in-game integration you can now enjoy trigger reactive illumination, tactile alerts, and OLED messages on your supported SteelSeries devices! You can find more info on the tech here:

https://steelseries.com/engine/apps

  • Performance improvement: you'll most likely feel the difference when playing, the game just got a whole lot smoother, with shorter loading times and a loading screen to spend the remaining short time enjoying precious gameart nevertheless.
  • Mouse aiming got smoothed out: as we received some comments about clanky handling of the crosshair, we reevaluated the controls - aiming with the controller also got improved upon.
  • Allowing for community wishes, the fog is now dissolving in a wider area around the player
  • Also as asked for, pushing down the sticks of the controller won't result in displaying the default in-game controls layout anymore.
  • Supply Drop will now also display the current health of the player prior to installing on the mech-tech screen.
  • The icons of installed mech-techs won't block the lower left corner of the screen anymore, instead they got a new place on the loading screen before entering a level.
  • Melee kills won't block loot drops anymore.
  • The Force Screen will not block the way of the Mr Beam now, neither will it block the laser sight of the Sniper. Enemies on the other side of the screen will not act now as if the player simply vanished from before their eyes. Or sensors. And tentacles.
  • Mr Beam cannot keep firing anymore if out of ammo.
  • Hazardous puddles will properly damage the player upon first entry.
  • The random drop of weapon crates got a fix, as it used to have the bad habit of dropping quite the same weapons in certain levels.
  • The Bomb Bot just finished its 'Dealing Damage Deliberately' extensional course, as in the past it sometimes seemed to forget about its number one duty of having the player's life turn into the player's death.

    The co-op mode is still in the forge, but the next major update will first comply with another community wish. Namely the game being to hard for one single run. To answer the call, we are going to split the worlds up into 3 separate scenarios and once unlocked, will make them available for runs on their own. For those of you worried that this might spoil your insane level of difficulty, we are still planning to have the option of completing the game in a single run as it is now, but will call that option the 'Endless mode' in future versions.

    We greatly appreciate your help and support in developing Moss Destruction and as always, remember to keep sending your comments and suggestions in the dedicated Steam threads or send them to contact@shotgunwithglitters.com or join the community in out Discord server here: http://shotgunwithglitters.com/discord

    Keep on being awesome!

    The SwG Team
0 comments Read more

About This Game


Moss Destruction is a tough-as-a-nail rogue-lite, twin stick action shooter, with a well-balanced ranking up system and sweet, hand-crafted visuals.

  • Tackle the hordes of exotic creatures through 3 unique worlds of isometric levels!
  • Play as the hero of your choice through the challenging adventure!
  • Rank up! Install Mech-Tech upgrades as suits your playstyle best for each run!

  • Experiment with unknown tech! With the randomized per run power-ups, upgrades and the procedurally generated levels, no two runs are the same!
  • Collect and spend Krysol in the shop to gain permanent upgrades for your mech!
  • Pick your weapon of choice from an arsenal of guns!
  • Defeat humongous bosses in strange lands among fast paced action!
  • Enjoy the sweet and crispy, hand drawn artstyle and full controller support!
  • Feature of the future: a co-op mode will be added to the game



Story:

The Mossorian Empire is dying. A once flourishing civilization spending their ever joyful lives in perfect photosynthesis has now been pushed to the brink of extinction. Their undisturbed prosperity has given birth to envy and hatred in the hearts of the neighboring folks who have sworn destruction of the Mossorians. With their forces allied, the enemy have prepared a vicious plan to annihilate the Empire and with the completion of their DieSun Sphere around the Mossorians only sun, the fate of a race will be sealed forever.

Hope is but the last thing to die, for a handful of fearless Moss-warriors are ready to stand up to the challenge. Hopping into their battle mechs, these reckless heroes serve as the last line of defense for the Mossorian Empire. Can they stand against the joined forces of evil? Will they defeat them and save their own kind? That is yet up to you to answer!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 310
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X 10.9.5
    • Processor: 2.4 Ghz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 310
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (64-bit)
    • Processor: 2.4 Ghz Intel Core 2 Duo
    • Memory: 2 MB RAM
    • Graphics: NVIDIA GeForce 310
    • Storage: 1 GB available space

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