To say it’s a PC sandbox-building, AI-driven MMO where people play with Art, developed by folks who are really into architecture and abstract characters… would be a bit of a mouthful.
최근 평가:
매우 긍정적 (73) - 지난 30일 동안의 사용자 평가 73건 중 97% 가 긍정적입니다.
모든 평가
매우 긍정적 (552) - 이 게임에 대한 사용자 평가 552개 중 91% 가 긍정적입니다.
출시 날짜:
2018년 11월 14일
개발자:
배급사:

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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“We want to involve players during the development process so they can help us make this strange MMO better, and help us focus on what they really care about. Our current small community has been super helpful and now we’d like to open this to more players. We believe that community interaction is the best way to make this game all that it can be.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“We like our schedule flexible. However we expect to officially release outside of Early Access in 12 to 18 months.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“There are some ambitious designs for the gameplay, economy, sandbox and building tools that we are developing. We plan to expand the scope and open up DAISY (our art loving artificial intelligence) to all users as she improves. All this will be gradually added up until the launch version and beyond.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“The current version is pretty solid, we have about 1,000 building assets and the game looks gorgeous. In other words, the game is functional and the core mechanics (including: building, curating, and discovering art with DAISY ) are implemented. With the help of the thousands of players that have been testing with us so far, the game runs relatively smooth, but optimisation is a big focus for us. Bigger gameplay changes like version 2.0 of our building tool (and DAISY) will be introduced in a later update.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“The game will launch as a free to play game with what we call “Fair to Play” microtransactions. We plan to introduce these microtransactions at a later update in Early Access.”

개발 과정에 어떻게 커뮤니티를 참여시킬 계획이신가요?

“The community is super-important in the development of OWW. We plan to consult it regularly and already implemented many awesome ideas players came up with, we have an active Discord and Forum and we plan to keep it this way.”
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게임에 대해

Not every game is about slaying psychic cyber-demons, or rescuing beautiful dragons from fire-breathing princesses. This one is about art museums.

In Occupy White Walls, you create your own museum and curate its contents. Construct a space, pack it with pictures that are personal to you, and open its doors to welcome the world!


Occupy White Walls is an MMO, where art is the quest and self-expression the reward. Build your own place from a thousand components. Put art where you want it – a stately home, a desert, a metro station, in the void of outer space – or all of the above, it’s for you to decide. This is about creation, not destruction. Create something beautiful and show it to the world!


There’s a galaxy of amazing art out there that you don’t yet know you’ll love. To help you find it, is DAISY, our sweet AI, who can suggest what you might like from observing what you do like.
Some people just aren’t moved by most museums. Maybe you’re one of them? That’s fine! All it means is that the art you see there is wrong for you. DAISY will try find something right. If you like it, hey, take it. Hang it in your virtual gallery. Don’t let others tell you what to like. Like what you like.


Art is meant to be experienced with others. If it doesn’t invite conversation, than what’s the point? Because of this, social interaction with this central to Occupy White Walls. Why do you like that painting? What do you think of this one? Why did you put those two next to each other?

Make friends with strangers, or be a stranger to others, whatever works best for you. Inspire, be inspired, be inquisitive. Speak your heart through art!


Every artist deserves an opportunity to reach their rightful audience, but the art market is failing to deliver. Occupy White Walls won’t. DAISY doesn’t care whether a painting is by Leonardo da Vinci or Leonardo DiCaprio: if she thinks someone might like it, she’ll show it. If you’re an artist, DAISY will present your work to the potentially interested, just as she would anyone else’s, famous or not. The art remains fully owned by you; all DAISY cares about is finding it a following.


Occupy White Walls is a labour of love. We developers feel as if we’ve opened a door to a world we don’t fully understand. We can see that it’s wondrous, awesome and exciting, but we’re still trying to figure out where next to go. We are propelled by your involvement, your ideas and your enthusiasm; we’re always listening, as we explore new ways of playing with art in this beautifully strange and strangely beautiful game.

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개발자의 콘텐츠 설명:

이 게임에는 모든 연령에 적합하지 않은 콘텐츠 또는 직장에서 이용하기에 부적절할 수 있는 콘텐츠가 포함되어 있습니다: 일반 성인 콘텐츠

시스템 요구 사항

    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영체제: Windows 7
    • 프로세서: Quad Core CPU
    • 메모리: 8 GB RAM
    • 그래픽: Nvidia GTX 660, AMD Radion 7870 or better
    • DirectX: 버전 11
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 15 GB 사용 가능 공간
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영체제: Windows 10
    • 프로세서: Quad Core CPU
    • 메모리: 16 GB RAM
    • 그래픽: Nvidia GTX 1060, AMD RX 580 or better
    • DirectX: 버전 11
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 15 GB 사용 가능 공간

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