AI COMBAT ARENA - Assemble your robot squad, construct their AI and send them in the battle arena to see your strategy play out. Iterate, improve and repeat until you outsmart all your opponents and friends online.
Recent Reviews:
Very Positive (29) - 100% of the 29 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (120) - 94% of the 120 user reviews for this game are positive.
Release Date:
Aug 9, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The main goal of Early Access is to involve the Steam community in the development process and to get their feedback and suggestions for the game.

Since the very beginning of the project I’ve worked closely with players and iterated with them on the game features, balancing, etc.”

Approximately how long will this game be in Early Access?

“The early access should last between 3 and 6 months depending on player feedback and the amount of content that will be added.”

How is the full version planned to differ from the Early Access version?

“The plan is to tweak the existing game mechanics if necessary and add more content:
  • New game modes (endure, domination, capture the flag, etc)
  • New game mechanics (items, hotspots, bot abilities, etc)
  • Co-op online multiplayer
  • More AI parameters

What is the current state of the Early Access version?

“The early access version already has all the core gameplay mechanics implemented and balanced in a polished state and free from major bugs.
The current version includes:
  • Visual AI editor
  • Bot squad customization (4 bot classes, unlockable skins)
  • Tutorial missions
  • 60 missions solo campaign
  • Online multiplayer (ranked, unranked, tournaments and private matches)
  • Sandbox mode (setup both teams, test counter-strategies)
  • PC/Android cross-platform play

Will the game be priced differently during and after Early Access?

“The current plan is for the price to remain the same, subject to player feedback.”

How are you planning on involving the Community in your development process?

“I will give regular updates on the development process and I will be actively listening to player feedback before and after each new version.
Players will be able to vote for the next iteration priorities (tweaks, new content, etc) through in-game polls.”
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Includes 2 items: Gladiabots, Gladiabots - Optimization Pack

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Recent updates View all (5)

September 20

Community Update release notes + Season reset



Hey,

As you may have noticed, the first update of Gladiabots early access, the "Community Update", is now live and includes some of the features and improvements you requested the most.

I'd like to start by thanking the players who help me test the version before the official release. Here are their names:



COMMUNITY UPDATE

I actually covered the update in a stream a few minutes after it went public:
https://www.youtube.com/watch?v=9QXDsSRFyq0

I agree, it's a bit long and boring, so let's have a closer look at the main novelties here...

New campaign missions

Some of you don't want to risk themselves on the multiplayer, I get that. It means you need more challenge with the campaign.
That's why I added 10 new chapters, each containing 6 missions. Believe me, you'll get your share of challenge with them ;)



Campaign leaderboard

Challenge is good, competition is better.
Introducing the new campaign leaderboard, featuring rankings for each individual mission, each chapter and global ones!
> https://stats.gladiabots.com/campaign?&chapter=1

NB: you need to replay the missions you completed with the previous version to submit your score.



AI folders

Keeping track of your AIs can become tricky when you use a lot of them.
A lot of you asked for a way to classify them.
A folder system seemed like the best way to do it so I implemented a first version of it in this update.
It's based on AI names for now, following the <folder name>/<AI name> pattern, and lacks a few QoL features but I thought it was better than nothing.
It will be improved in future updates.



New target filters

Filtering entities by health and/or shield is a crucial feature of the AI system.
So far, you could only check quarters (0-25%, 25-50%, 50-75%, 75-100%).
This update adds "empty" and "full" values.
Meaning you can now retreat only if your shield is completely depleted, check if a target didn't lose any health, etc.



Customizable filter combinations

Most filters are exclusive inside their category. For instance the "target current action" category has the different possible actions which are exclusive (you can't do several actions at once).
Now imagine you want to attack an enemy bot only if it's neither attacking me or attacking an ally.
Before this update, as the category had a predefined combination logic (OR in most cases), you had to select all the other actions to do it. And no, "not attacking me OR not attacking an ally" doesn't work because it's always true.
You can now customize the logic. In our example, you can now select "not attacking me, "not attacking an ally" and set the logic to AND.



Comments

Every programmer will tell you that a good code is a commented code... but will fail to show you one :D
Anyway, I implemented AI comments! (I'll comment my code later)



SEASON RESET

Now let's talk about the second seasonal multiplayer rankings reset.
Please note that it will occur next Monday (September 24th) at 7pm CEST / 10am PDT.
So it leaves you a few days (including a full week-end) to improve your ranking and get the highest reward:

Season 1 ending rewards

Here are the unlock points rewards by league:

Bronze score x 100% Silver score x 100% Gold score x 125% Platinum score x 150% Diamond score x 175% Master score x 200% Grandmaster score x 300%

So, for instance, if you're in Gold league with a 1200 score, you will get a reward of...



...yep, 1500 unlock points (1200 x 1.25).

New league caps

The demotion/promotion scores will evolve in season 2 to improve players distribution across leagues:

Season 1 Season 2 Demotion Promotion Demotion Promotion Bronze none 1000 > none 1000 Silver 950 1100 > 950 1100 Gold 1050 1250 > 1050 1250 Platinum 1200 1400 > 1200 1450 Diamond 1350 1600 > 1400 1800 Master 1550 1800 > 1750 2100 Grandmaster 1750 none > 2050 none

Yep, Grandmaster will be an even bigger achievement to reach :)

Scores reset

Last but not least, the scores reset rules:

Current score New league New score >=2100 Grandmaster 2100 >=1800 Master 1800 >=1450 Diamond 1450 >=1250 Platinum 1250 >=1100 Gold 1100 else Silver 1000

I can't wait to see what the next season will look like!

WHAT'S NEXT?

My plans for the next major update include:
- translation (I'll need your help on this one, please signal yourself in the comments if you're willing to participate)
- new game modes
- mods

I hope you enjoyed the ride so far.
Let me know if you have remarks or questions in the comments below.

Cheers,
Sébastien/GFX47
10 comments Read more

September 18

Community Update releasing today!

Putting the finishing touches to the "Community Update"...



This first update includes quite a bunch of new features, improvements and fixes requested by the community since the early access started (see the list below).

It will roll out to the public today at 7pm CEST / 10am PDT.

I'll cover it with a Steam broadcast at the same time.
So don't miss it if you have questions! 😉

Epic changelog:

New features:
  • Campaign: 60 new missions!
  • Campaign: result reports for future leaderboard (https://stats.gladiabots.com/?display=CampaignLeaderboard)
  • Combat: new rewind buttons (1/10/30s)
  • AI editor: Add AND/OR switch on filter categories
  • AI editor: import your AIs from a multiplayer match
  • AI editor: comments in AIs
  • AI editor: AI folders
  • AI editor: new empty/full health/shield filters
  • Stats: multiplayer ghosts history

Improvements:
  • Steam: player account linked to steam account
  • Multiplayer: better matchmaking (matches you against opponents with closer scores)
  • Multiplayer: remove "NEW" tag on already viewed tournaments
  • Campaign: highlight last played chapter
  • Training: highlight last played chapter
  • Training: show "Add AI" button during "Teamwork" mission
  • AI editor: improved "duplicate with links" feature behavior
  • AI editor/debugger: middle click shortcut = "fit AI to screen"
  • UI: increased drag threshold (avoids miss-clicks)
  • UI: auto-focus on text fields

Fixes:
  • Combat: fixed AI tick durations
  • Combat: black screen when using left + right click while dragging the arena
  • Combat: "teleporting resource" visual bug when watching a replay in fast-forward
  • Combat: fixed playback buttons disabled after a time over
  • Multiplayer: nodes wrongly converted when used in multiplayer matches
  • Multiplayer: draw matches displayed as defeats (red instead of grey)
  • Sandbox: fixed bots initial positions
  • Training: fixed "Team Composition" mission not saving AI modifications
  • AI editor: selected AI not updated when navigating through sub-AIs
  • AI editor: sub-AI navigation enabled when AI list is displayed
  • AI editor: node selection mode enabled when AI list is displayed
  • AI editor: selection bug when releasing Ctrl key before left click
  • UI: shortcuts active behind panels
  • Data sync: fixed empty match lists after resolving data sync conflict
  • Fixed unlock points calculation
0 comments Read more
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Reviews

“Gladiabots is without a doubt a little gem. If you have pestered about AI in an RTS game, here is your chance to do better, and it’s easy! The possibilities are incredibly exhaustive, while the interface is surprisingly smooth and accessible.”
Save Or Quit

“If you’re the competitive, analytical type, and willing to treat losses as learning opportunities, you might want to take a look at this one. It’s possible you could get hundreds of hours out of it.”
OldGrizzledDamers

“A clever game, and not without its funny moments, as you destory the entire opposition only to realise all your bots are programmed to huddle around the ball for all eternity because you forgot the "pick up" command.”
Rock Paper Shotgun

Optimized Edition

Buy the "Optimized Edition" bundle and get the game + the content of the "Optimization Pack" DLC:

  • 30 000 Unlock Points you can use to unlock bot skin parts (equivalent of 30 colors / 10 color patterns / 6 textures)
  • 4 bot classes 3D models for 3D printing (Assault, Machine Gun, Sniper and Shotgun)
  • 5 exclusive wallpapers (in 4K resolution)
  • 1 exclusive player icon

PS: It's also a good way to give extra support to the dev ;)

About This Game

Gladiabots is a robot combat strategy game in which you carefully construct the AI of your robot squad and send them into the battle arena. Improve, refine and repeat until you outsmart all your opponents and friends online.



Assemble your perfect team of robots and set their AI strategy with the simple to use but in-depth visual AI editor. Decide when your units should attack, gather resources, support each other, retreat depending on their health, keep their distance, close in, save your shield, react to the circumstances on the battlefield and much more.

Key Features:

  • Create your own AI and watch your robots execute it in the arena
  • Fix it, improve it and repeat it until you outsmart all your opponents!
  • Simple and powerful AI programming system with nearly 100 parameters resulting in millions of possible combinations (with no programming skills required!)
  • Create and customize your robot crew
  • Solo player campaign mode
  • Online multiplayer career mode featuring, ranked, unranked and private matches
  • Compete in and create tournaments
  • Asynchronous multiplayer - battle friends even if they are not online
  • Sandbox mode in which you control both teams to test your tactics
  • Rank up and earn points to unlock new robot skins
  • Cross platform multiplayer - compete against players of both the Steam and mobile versions whichever platform you choose to play on
  • Shared account - seamlessly switch between Steam and mobile with one account and share your progress across both platforms

System Requirements

    Minimum:
    • OS: Windows Vista/7/8/10
    • Processor: 1.7+ GHz or better
    • Memory: 1 GB RAM
    • Graphics: Must support OpenGL 2.1 or higher. Intel HD 3000 or better.
    • Storage: 200 MB available space

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