Build, automate, and optimize your own village on procedurally-generated 3D terrain. Use marble-run chutes, railways, logistic blocks, conveyor belts, and a variety of worker units to research useful new technology and keep your houses supplied with goods.
All Reviews:
Very Positive (527) - 87% of the 527 user reviews for this game are positive.
Release Date:
Mar 12, 2019
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I've been running the game in a limited beta for several months now, improving the game based on feedback & suggestions. The foundation is solid and it's ready for a wider audience, who I hope will be able to help join the discussion and help me decide how to implement various features and brainstorm further improvements to the game as it continues its final phase of development.”

Approximately how long will this game be in Early Access?

“I anticipate at least six more months to finish up the planned set of features, polish, and improvements that I feel it needs to be considered a '1.0' state. From there, I will add on any larger modules of functionality post-launch if there is enough interest.

It's possible the game could wind up with an increased scope that might warrant a longer Early Access period. That'll be a decision to make based on the community's response to the game.”

How is the full version planned to differ from the Early Access version?

“There are a large number of planned changes I think will meaningfully improve the game: tons of quality-of-life features, more end-game goals, Steam Workshop support for creating and sharing custom maps & scenarios, all-around visual polish & sound effects, balance changes, optimization, more customization and decorative options, better tutorials for late-game technologies, as well as upgrades to gameplay systems of trains, water, and computational circuits.”

What is the current state of the Early Access version?

“The core set of gameplay is intact and stable, and playtesters have been getting dozens or hundreds of hours out of it. Players can create games on randomized & infinite terrain, and work their way through the entire tech tree. There's no official end-game state or story /campaign mode, but once players reach the end of the tech tree they can keep optimizing their town for a long time. In-game visual assets are mostly final. Many of the localizations are works-in-progress that will need to be improved over time. The game has music, but most sound effects are missing. There is a creative mode where players can build any amount of objects they want with no costs or limits. There is a basic tutorial to get new players up to speed. There are no combat or survival elements, and there are no definite plans to include this, but that could change based on feedback.”

Will the game be priced differently during and after Early Access?

“The price will be the same after Early Access.”

How are you planning on involving the Community in your development process?

“I run a Discord server that I use every day to chat with players and get a sense of what features & fixes are most important. I love hearing suggestions for how to make the game better, and I will continue to use this throughout development: https://discord.gg/Gyv3NKJ”
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Recent updates View all (13)

April 22

Version .107 released! Text search on Build menu & Item Filter panels



I hadn't planned on putting out this patch so soon, but the improvement was so nice to have I couldn't wait!

The Build menu has been reworked to allow you to easily enter in text to filter the results - no more scrolling through long lists to find the specific building you want.

Just hit the "Open Build Menu" hotkey (default: B) and start typing, you'll see results instantly. Use arrow keys up & down if necessary to navigate to the item you want, and hit Enter to begin building with that item.

You can still navigate by selecting a category with the cursor, and doing so will further restrict the search results you get. You can return to the 'all items' view by clicking the same category like a toggle.

As a result the category-select hotkeys were removed (would have conflicted with instant text searching), but that was kind of a hidden feature anyways, and this should remove the need for those keys anyways.

The Item Filter select panel works much in the same way, although without the arrow navigation (yet).

I also redid the top-left player inventory panel, as coin counts were getting obscured in the tiny inventory boxes. I also expanded the remappable inventory hotbar icons right below the main player inventory (just click on them to track counts of any item you want!)

Hope you enjoy this update, as always reviews are extremely appreciated, and stay tuned for many more updates!

Erik
18 comments Read more

April 20

Version .106 released! Group select + command



Here's a nice Quality-of-life feature that I've been wanting to add for a long time, and finally was able to build!

  • Can drag-select, or shift select multiple units and issue group command
  • Rail stops respond to compute block signals to activate or deactivate
  • Cheese now provides 60% happiness and Butter 40% happiness, instead of vice versa
  • Fixed bug where you could drag paths through unpurchased terrain
  • Fixed conveyor belts having extra dark base block

I'm ready to start tackling the big house & market rebalance patch. This may take about 1-2 weeks, and I'll make sure to post builds to the beta branch so people can preview the pending changes before I finalize them.

Thanks as always for playing & providing me with feedback!

Erik
11 comments Read more
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About This Game



Start with just a few workers and a single building in the middle of the wilderness. Explore your surroundings and harvest trees, crops, and minerals, then process them into increasingly valuable goods.

Invest in research to unlock automated machinery and logistics to optimize your transport networks & production chains, eventually discovering magic-powered systems that allow clever players to boost their efficiency to extreme levels.




- Tons of optimization tools at your disposal - roads, wagons, minecarts & railways, marble-run chutes, conveyor belts, and other magical and physical contraptions
- 3D terrain will make it a challenge to deliver your resources from high in the mountains down to your production centers
- Infinite, procedurally generated map with lots of parameters to adjust
- Build complex logical systems with gates, triggers, and filters to make sure resources get to the right destination
- Manage supply chains to keep your population supplied with food, clothing, medicine, and other important goods
- Use simple click-and-drag actions to directly issue behavior commands to workers, telling them what items to pick up and where to deliver them.
- Unlock magical secrets to boost your production buildings to absurd output rates
- Mountain in your way? Need a river? No problem - use the terrain sculpting tools to shape the world to suit your needs.
- Sandbox / Creative Mode / Powerful procedural world generation & map editor tools

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 64-bit
    • Memory: 1 GB RAM
    • DirectX: Version 11
    • Storage: 250 MB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Memory: 2 GB RAM
    • DirectX: Version 11
    • Storage: 250 MB available space
    Minimum:
    • OS: 10.10
    • Memory: 1 GB RAM
    • Storage: 250 MB available space
    Recommended:
    • OS: 10.13
    • Memory: 2 GB RAM
    • Storage: 250 MB available space

What Curators Say

36 Curators have reviewed this product. Click here to see them.

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