A small retro inspired indie shmup that takes inspiration from the pixel games of yesterday and combines it with modern game engine technology.
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Uitgavedatum:
15 okt 2020
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'The Early Access version of That Tiny Spaceship will give players access to in-progress versions of playable levels. In total players will be able to play at least 2 levels with the initial release. The final 2 levels as well as the visual novel sections will be added with player feedback.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Early access should only last a handful of months. We are aiming to ship the game by Q4 2024 at the latest.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The final version of That Tiny Spaceship will feature additional playable levels, additional playable pilots, hard modes of existing levels and balance adjustments based on community feedback.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The current early access version features 2 out of 4 intended level. Level 2 is currently in an alpha state and we are looking for player feedback in regards to boss mechanics and boss feasibility.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'We do not intend to raise the price at release no it will not change.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We want specific feedback from the community about power-up balance. Does the combination of power-ups in the current game make them feel powerful enough. We also want feedback about boss design and mechanics as well as overall difficulty.

Specifically we are welcoming feedback on the following:
  • Effectiveness of ship power-ups in combat

    Mechanic encounter design - do players find the mechanics presented within Early Access Builds to be engaging.

    Visual Novel Section integration - does the story flow naturally from combat sections to the Visual Novel Story Sections.

We want to hear player feedback. We want our players to suggest ideas for a neat enemy mechanics.

The Steam discussion forums are our preferred method of communication for gameplay balance suggestions, mechanic improvement suggestions and feedback regarding the feel of the game.

We also encourage our Early Access players to submit feedback about glitches or bugs that they may find.'
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Recensies

“Looks like Asteroids and R-Type had a baby. A very relaxed baby...”
Wolvie-619 (YouTube Commenter)

“Watch as a tiny spaceship navigates space in the physics based arcade shoot'em up.”
IGN

“new features are coming to the game in the next update, including full Xbox One gamepad support, a new tutorial system, and more.”
IGN

Over dit spel


Taking a Cue From Coin-Op – Utilizing tried and true mechanics that helped define the shmup genre, That Tiny Spaceship’s gameplay returns to the days where forward was the only way to go and getting a power-up opened up new tactical options. Warp from one side of the playfield to the other, just like in the arcade titles of yesterday.

A Few Seconds Can Feel Like A Lifetime – Each mission in That Tiny Spaceship might only be a couple of minutes long but when a flaming asteroid or enemy fighter comes barreling towards you with little notice, reaction time can make the difference between placing a high score and being another piece of space debris.

5 Levels – Travel from the narrow spaces of an asteroid field to a battle for survival within orbit of a blazing sun in That Tiny Spaceship’s 5 campaign missions. Each mission features a unique locale, unique gameplay mechanics and challenges that build upon the foundations established in prior missions.

10+ Achievements – Mastering each of the 5 levels is just the beginning for those looking to obtain all of the achievements in That Tiny Spaceship. Just like console games from the 16-bit era, there’s going to be a number of hidden Easter Eggs and challenges if you want to 100% That Tiny Spaceship.

Physics of Fun – Every moving object, hazard, ship and projectile utilizes a built-in physics simulation. While this does not provide the “pixel perfect” accuracy that earlier shoot’em ups made their name on, it provides a unique sense of movement and flow not found in similar games.


Full Controller Support – Now fully supports the Xbox One gamepad from the first menu right through to your last pulverizing explosive death when an asteroid careened into That Tiny Spaceship.

Chose Where You Play – At launch That Tiny Spaceship will be available on Microsoft Windows, macOS and Linux. More information on the macOS and Linux ports will be released at a later date.

Dynamic Backgrounds – That Tiny Spaceship generates the stunning and vibrant particle based backgrounds as the game is played. Enjoy the majesty of virtual space with ever changing colorful swirls and stars.

Brand New Tutorial System – Key mechanics, gameplay tips and strategies will be available through both standard static tutorial screens and interactive lessons.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10
    • Processor: Dual Core 2.0 GHZ
    • Geheugen: 2 GB RAM
    • Grafische kaart: Intel Iris HD or Nvidia / AMD Equivilant
    • DirectX: Versie 9.0
    • Opslagruimte: 500 MB beschikbare ruimte
    • Geluidskaart: On-board sound or stand-alone equivalent
    • Aanvullende opmerkingen: Specs presented on this page have been calculated based upon a development version of That Tiny Spaceship and are subject to change prior to release.
    Aanbevolen:
    • Besturingssysteem: 10.0
    • Geheugen: 4 GB RAM
    • Grafische kaart: Dedicated Graphics Card

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