Play any kind of tabletop game you want online! You make the rules in a physically simulated 3D sandbox. Or create your own games using the integrated editor and share them with the world!
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2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While many different tabletop games are possible with the features that are already implemented, I want to build a community and involve it in shaping further development. Seeing what people come up with and getting feedback will help in choosing the best features and improvements to implement next.”

Approximately how long will this game be in Early Access?

“Early access will last for six to twelve months. I also want to continue to improve the game after the official launch.”

How is the full version planned to differ from the Early Access version?

“The full version will be more polished and more stable than the Early Access version, and it will contain additional features such as more types of objects, more included backgrounds or games, and additional options for customizing games.”

What is the current state of the Early Access version?

“All core features to play and create games are fully implemented. At Early Access launch, six classic games, eight tables and 15 backgrounds are included. The editor to create custom games and the Steam Workshop integration are fully functional.”

Will the game be priced differently during and after Early Access?

“A moderate price increase is planned for launch to reflect the added features and polish. The target price isn't fixed yet, but I will communicate it ahead of time.”

How are you planning on involving the Community in your development process?

“Players can discuss the game and find other players on the official Discord server: https://discord.gg/4AeJmuV”
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This game is not yet available on Steam

Planned Release Date: 2019

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Recent updates View all (3)

July 11

Shiny Heavy Metal



Apart from colors, objects in Tabletop Playground have two other properties that alter their appearance: you can define how rough and how metallic they are.

Roughness determines how “shiny” an object is: an object with roughness 0 is perfectly smooth and will sharply reflect surrounding light. On the other hand, an object with roughness 1 scatters incoming light so you don’t see any reflections or highlights on it.

The metallic value should be 1 for surfaces that are clearly a metal, and 0 for most other materials like plastic or cardboard. Values between 0 and 1 are uncommon, but can be used to achieve special effects. The following image shows a light grey sphere with different roughness and metallic values:



You can alter the roughness and metallic values for most objects in-game. But when you create new objects in the editor, you can also define which parts of the objects are metallic and how rough any point on their surface is. You can use the “extra map” introduced in the color post: The red and green channels determine where colors can be changed. The blue channel controls how metallic an object is, and the alpha channel controls roughness. Many of the objects included with Tabletop Playground use the extra map for rougher and smoother parts of their surface. Some objects, like the chest, also have both metal and wooden parts.

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June 24

Any Color you Like

This post is all about colors and how they work in Tabletop Playground. Colors are used in two ways: to identify players and to customize objects.

Player colors
Each player in a game is identified by a color. There are 10 different color options (those are, by the way, based on a color palette that is distinguishable for players with color blindness – click here for some scientific background on the topic). You can switch your player color in game. When you save the game and continue later with the same players, everyone will start with their previously chosen color.

The player color also determines which objects you “own”: currently, only card holders can have owners. Only the owning player (defined by player color) can see which cards are on a card holder. But you also have the choice to set it to ownerless so everyone can see the cards.



Object colors
You can modify colors for most objects in the game. The simplest case is a uniformly colored object: you will set the color of the whole object. You can either freely choose a color, or you can quickly set it to your player color or a configurable custom color.



You can also set a color for simple textured objects: it will “tint” the whole object with that color.



But often you don’t want to change the color of entire objects. Take a chess board, for example: the squares are usually black and white. However, for some chess sets light brown and dark brown may work better, or some other color combination (green and pink, anyone?). The chess board in Tabletop Playground is set up so you can edit both square colors independently. Other objects, like dice, work in a similar way.



If you want to create your own objects, you can also define where colors can be changed: In the editor you can include an “extra map” texture, where red color defines where you want the primary color, and green parts are used for the secondary color. The blue and alpha channels of the extra map are used to define roughness and metallic appearance, which will be the subject of the next post!
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About This Game

Ever had the urge to play a board game but none of your friends were around? Had this great idea for a game you want to create? Looking for people to try your game? Or do you just want to throw stuff around? Tabletop Playground got you covered!

Take a seat at a virtual gaming table like you would in your own living room and invite all your friends. Create all kinds of things and enjoy watching them roll, bounce and slide over the table. You make your own rules! But it's not just a physics simulation: Tabletop Playground has additional features for objects like dice or cards. For example, you can stack, shuffle or deal cards, and put keep your cards hidden from other players.

You can start playing right away with the included classic board games, or head to the Steam Workshop to find games created by the community. If you don't find what you're looking for, use the in-game Editor and create it yourself! You can make your own game boards, pieces, dice, card decks, tables, and more!

Features

  • Multiplayer physics simulation for up to 8 players simultaneously
  • Interact with objects like on a real gaming table: pick them up, rotate, knock, drop or throw them
  • Support for interactions that aren’t possible in reality: copy and paste, modify object’s colors, dimensions, friction, and much more!
  • Responsive and fluid gameplay even with lag
  • Measure distances and angles, or create formations for wargaming
  • Save and load the game state at any time
  • Many different backgrounds, both panoramas and full fledged 3D environments
  • Beatiful graphics using Unreal Engine 4
  • Oculus Rift and HTC Vive support, playable with and without motion controllers
  • Includes classic games like Chess, Go, Backgammon, Checkers, and standard cards used for games like Poker, Rummy, or Black Jack,
  • Easily create your own games using the in-game Editor using custom images and 3D models
  • Find more games created by the community on the Steam Workshop

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or higher
    • Memory: 2 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or higher
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
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