Pixel Game Maker MV / アクションゲームツクールMV
Pixel Game Maker MV – the latest entry in the Maker series – is now available on Steam Early Access!
Alle Reviews:
Größtenteils positiv (74) - 78 % der 74 Nutzerreviews für diese Software sind positiv.
Veröffentlichung:
23. Juli 2018
Entwickler:
Publisher:

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren.

Early Access-Software

Bringen Sie sich in die Entwicklung ein.

Hinweis: Diese Early Access-Software ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen die Software im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich die Software weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“We plan on gradually updating this tool in accordance with user feedback and suggestions. In its current state it can be used to create simple games, and so we decided to open it up to the public in order to receive and incorporate user feedback as early as possible.”

Wie lange wird diese Software ungefähr den Early Access-Status haben?

“The official release is planned for sometime in 2018.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“The full version will be compatible with Mac. We plan to improve the UI, Help, and Tutorial areas in order to provide users with the most comfortable and smooth experience possible. We also plan to add a wide variety of new functions and features, allowing for the creation of games not yet possible with the current build.”

Was ist der derzeitige Stand der Early Access-Version?

“Platformer, top-down view action, and shooting games can be created with the current build. Approximately 80% of the planned functions and features work, and there are still some environment-dependent bugs and functions which require further adjustment.”

Wird diese Software während und nach Early Access unterschiedlich viel kosten?

“The price may be increased after Early Access ends.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“We plan to gather feedback and suggestions from users in the Steam Community and constantly update the development road map based on this feedback. We hope to receive as much feedback and suggestions as possible in order to provide users with a Pixel Game Maker MV that can truly allow "anyone to create games easily" once the game is officially launched.”
Weiterlesen

Pixel Game Maker MV kaufen

 

Kürzliche Updates Alle anzeigen (30)

19. November

Ver 0.9.2 Update (Open Beta)

The following bug fixes and updates are included in the Open Beta version.

With the release of Ver. 0.9.2 to Open Beta, Ver. 0.9.1 is also entering general release (see link below for notes).

Additions
  • Added more tile size selections
  • Built games now save basic parameters, such as sound, control, and screen settings
  • A ladder climbing/descending sample called "Ladder sample" has been added
  • It is now possible to create a shortcut on the Screen Flow panel

Bug Fixes
  • Fixed a bug that was displaying the wrong folder when registering resources with the editor
  • Fixed bug causing animations to stop functioning properly when not using the "Rotate and Auto-generate" setting
  • Fixed a bug where the "Change Horizontal Move Speed" Action could apply to other movements
  • Fixed bug preventing button presses from being recognized if that button was held down when entering a portal
  • Fixed a bug causing some grayed out settings to remain active
  • Fixed bug preventing the "Hide on Object Action Change" setting for the "Display Image" action from working when an Object is placed in the menu scene
  • Fixed bug caused animations imported from Sprite Studio to display the wrong frame at the end of the motion
  • Fixed bug preventing Objects placed in the menu scene from spawning child Objects
  • Fixed bug that could cause the deletion of plugin-related files when the project data is saved
  • Fixed bug that caused attached text to not be displayed correctly when an Object's scaling is changed
  • Fixed bug that would cause Objects placed in the menu scene to not be displayed properly if a scene's height was changed
  • Fixed bug causing wall collision detection to be calculated twice on Action change
  • Fixed bug in the "Bound" setting for the "Template Move Settings" Action
  • Fixed bug causing a child Object to have a low display priority
  • Fix bug causing movement conditions to not be reset on a Transition
  • Fixed bug causing movement conditions to not function properly when an Object is restored after being destroyed
  • Fixed display bug caused by using the "Apply Selected Color" filter
  • Fixed bug causing the "Mouse Coordinate X" and "Mouse Coordinate Y" variables to have the wrong values after adjusting the camera size
  • Fixed bug causing a crash if a Switch is deleted immediately after it is created
  • Fixed bug preventing the display of animation thumbnails if an animation thumbnail fails to load
  • Fixed bug causing the "Discovered Other Objects" Condition to trigger even though nothing was in view

Changes/Adjustments
  • For games supporting multiple languages, built games will now default to display the system OS language of the player
  • Object Link Conditions can now be copy and pasted
  • Preview screens sizes are now saved, and will reopen at the previous size on restart
  • Using the "Flip Horizontal" and "Flip Vertical" settings on a keyframe with a collision box or connection point now also affects the box or point
  • Wall Detection processing has been adjusted
  • The message displayed when project data fails to load has been improved
  • When test playing, if the test window is larger than the monitor size, the window will automatically adjust itself
  • Collision Detection has received further performance enhancements

Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1700566430839018299

"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
Twitter
Facebook
Official Site
0 Kommentare Weiterlesen

14. November

Win a FREE copy of Pixel Game Maker MV!

Hi everyone,

We want to give all of you the chance to create your own games with Pixel Game Maker MV!

As a result, we are giving away 10 Steam keys to 10 lucky winners. Click HERE to enter!



Good luck to everyone! :)

Pixel Game Maker MV
Twitter
Facebook
Official Site
16 Kommentare Weiterlesen
Alle Diskussionen anzeigen

In den Diskussionsforen können Sie Fehler melden und Feedback zur Software abgeben

Über diese Software

Pixel Game Maker MV – the latest entry in the Maker series – is now available on Steam Early Access!

Create action games with ease - no programming necessary
You can now create your very own full action games without the need for any programming whatsoever. Compatible with JavaScript extensions, anyone from total beginners to seasoned developers can enjoy game creation to the fullest.

Create endless fun with “Multi-Viewpoint/Multi-Versus”
Allows for both top- and side-based views, as well as cooperative or competitive local play between up to four players. Works with any genre, so the games you can create are limited only by your imagination!

A simple way to create rich and beautiful game graphics
Using the graphic import feature, physics engine, particle effects, and multiple layer combination, you can create your own ideal game in exactly the way you want to make it, easily and without all the hassle.

Create action games easily without programming using six tools

  • Tool 1: Resources - Prepare and arrange image assets required for your game
  • Tool 2: Tiles – Create “tiles” necessary for map field creation
  • Tool 3: Objects – Provide characters and items with various gimmicks
  • Tool 4: Animation – Enliven and enrich your graphics
  • Tool 5: Scenes – Build stages using tiles and objects
  • Tool 6: Transition – Connect scenes to bring your games into shape

Also allows for functional expansion
You can use JavaScript to expand on and add to the pre-existing features. Master using these extended functions and add-ons to create even more complex and beautiful games!

Systemanforderungen

    Minimum:
    • Betriebssystem: WindowsR 7/8/8.1/10 (32bit/64bit)
    • Prozessor: Intel Core2 Duo 2.0GHz or better
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: DirectX 9/OpenGL 4.1 capable GPU
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: WindowsR 7/8/8.1/10 (32bit/64bit)
    • Prozessor: Intel Core2 Duo 3.0GHz or better
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: DirectX 9/OpenGL 4.1 capable GPU / NVIDIA GeForce GTX750 or better
    • Speicherplatz: 1 GB verfügbarer Speicherplatz

Was Kuratoren sagen

4 Kuratoren haben ein Review zu diesem Produkt verfasst. Klicken Sie hier, um sie einzusehen.
Nutzerreviews
Hohe Reviewanzahl festgestellt:
Ausschließen von  oder  filtern nach
Reviewtyp


Erwerbsart


Sprache


Zeitraum
Zum Anzeigen von Reviews in einem bestimmten Zeitraum, markieren Sie diesen bitte in einem der obigen Graphen oder klicken Sie auf einen einzelnen Balken.

Graph anzeigen



Anzeigen:
Review-Beta NEU!
Wenn aktiviert, werden die Reviews nach ihrer Nützlichkeitswertung sortiert. Lesen Sie für weitere Details den zugehörigen Blogeintrag.
Graph anzeigen
 
Graph ausblenden
 
Filter
Reviewnützlichkeitsbeta aktiviert
Es gibt keine weiteren Reviews, die Ihren Filterkriterien entspechen
Passen Sie oben die Filter an, um andere Reviews anzuzeigen
Reviews werden geladen...