Pixel Game Maker MV – the latest entry in the Maker series – is now available on Steam Early Access!
Todas as análises:
Ligeiramente positivas (61) - 78% das 61 análises de usuários deste software são positivas.
Data de lançamento:
23/jul/2018
Desenvolvedor:
Distribuidora:

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Software com acesso antecipado

Participe do desenvolvimento do software.

Observação: Este software com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de usá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“We plan on gradually updating this tool in accordance with user feedback and suggestions. In its current state it can be used to create simple games, and so we decided to open it up to the public in order to receive and incorporate user feedback as early as possible.”

Por quanto tempo aproximadamente este software estará em acesso antecipado?

“The official release is planned for sometime in 2018.”

Como a versão completa será diferente da versão de acesso antecipado?

“The full version will be compatible with Mac. We plan to improve the UI, Help, and Tutorial areas in order to provide users with the most comfortable and smooth experience possible. We also plan to add a wide variety of new functions and features, allowing for the creation of games not yet possible with the current build.”

Qual é o estado atual da versão de acesso antecipado?

“Platformer, top-down view action, and shooting games can be created with the current build. Approximately 80% of the planned functions and features work, and there are still some environment-dependent bugs and functions which require further adjustment.”

O preço do software será alterado após o fim do acesso antecipado?

“The price may be increased after Early Access ends.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“We plan to gather feedback and suggestions from users in the Steam Community and constantly update the development road map based on this feedback. We hope to receive as much feedback and suggestions as possible in order to provide users with a Pixel Game Maker MV that can truly allow "anyone to create games easily" once the game is officially launched.”
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Atualizações recentes Ver todos (19)

13 de setembro

Ver 0.8.6 Update (Open Beta)

The following bug fixes and updates are included in the Open Beta version.

Version 0.8.5 is not being released in the public branch due to some bugs that were fixed in this 0.8.6 release.

Additions
  • Added function for setting the default display direction for motions.

Bug Fixes
  • Fixed bug causing menu priority to change when moving portals.
  • Fixed bug causing crashes when placing or selecting an object.
  • Fixed bug causing nothing to display when destroying/removing an object and generating particles.
  • Fixed bug causing objects moved via portal to multiply.
  • Fixed bug causing crashes when toggling the scene layout multiple times with the editor.
  • Fixed bug causing physics objects to stop working when repeatedly playing a scene.
  • Fixed bug preventing .ogg files from playing properly from the loop point.
  • Fixed bug causing a crash when changing between objects that point to each other.
  • Fixed bug preventing play from ending once the time limit is reached in the pinball project.
  • Fixed bug causing a crash when attempting to assign an unassigned Control Key in the Control Keys Management screen.
  • Fixed bug preventing changes to single-instance IDs from affecting variable reference/changes.
  • Fixed objects not being given unique instance IDs when placed into scenes or the menu scene.
  • Fixed bug causing incorrect coordinates after moving via a portal for the first time.
  • Fixed bug preventing a child object from following the parent object after using a portal.
  • Fixed bug causing objects set in menu scenes to disappear after using a portal.
  • Fixed bug preventing some data from being reset to the default value when pressing the editor's test play button during test play.
  • Fixed bug causing images to fail to appear momentarily when opening a scene via Transition.
  • Fixed bug causing particle effects to stop generating new particles on child objects after using a portal.

Updates/adjustments
  • Currently running test plays will also now close when a project is closed.
  • In user-built games, project data contents are no longer recorded in action_log.txt.

"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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31 de agosto

Ver 0.8.5 Update(Open Beta)

The following bug fixes and updates are included in the Open Beta version.

With the release of Ver. 0.8.5 to Open Beta, Ver. 0.8.4 is also entering general release (see link below for notes).

Additions
  • DUNGEON OF NAZARICK asset project added to Sample list
  • Simplified Chinese added to Languages

Bug Fixes
  • Fixed bug causing objects placed in a scene to be generated multiple times
  • Fixed bug in residual image display for objects with auto-generated rotations
  • Fixed bug causing sticking to walls during some jumps
  • Fixed bug making jumps impossible during slowed-down gameplay
  • Fixed bug causing irregular behavior when using “objects” and “controlled player group” as camera tracking targets
  • Fixed bug in which particle emission points wouldn’t disappear even when an object displaying particles using a connecting point disappears
  • Fixed bug with object variable “Animation frame”
  • Fixed bug preventing objects from affecting physics parts
  • Fixed bug that allowed improper action links to be generated
  • Fixed bug occurring when loading SpriteStudio data
  • Fixed behavior when blacking out the screen during video playback
  • Fixed behavior when stopping object controls during text display
  • Fixed bug preventing objects from displaying at the front of the screen
  • Fixed bug causing crashes when attempting to archive a game with empty image asset folders, etc.

Updates/adjustments
  • Updated UI to allow adjustment of the location for the “Show execution log” debug function
  • Adjusted object wall collision detection behavior
  • Adjusted object action program UI
  • Updated license agreement "[Supplement] Game distribution conditions".

Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1700559455392268177


"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
Twitter
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Official Site
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Sobre este software

Pixel Game Maker MV – the latest entry in the Maker series – is now available on Steam Early Access!

Create action games with ease - no programming necessary
You can now create your very own full action games without the need for any programming whatsoever. Compatible with JavaScript extensions, anyone from total beginners to seasoned developers can enjoy game creation to the fullest.

Create endless fun with “Multi-Viewpoint/Multi-Versus”
Allows for both top- and side-based views, as well as cooperative or competitive local play between up to four players. Works with any genre, so the games you can create are limited only by your imagination!

A simple way to create rich and beautiful game graphics
Using the graphic import feature, physics engine, particle effects, and multiple layer combination, you can create your own ideal game in exactly the way you want to make it, easily and without all the hassle.

Create action games easily without programming using six tools

  • Tool 1: Resources - Prepare and arrange image assets required for your game
  • Tool 2: Tiles – Create “tiles” necessary for map field creation
  • Tool 3: Objects – Provide characters and items with various gimmicks
  • Tool 4: Animation – Enliven and enrich your graphics
  • Tool 5: Scenes – Build stages using tiles and objects
  • Tool 6: Transition – Connect scenes to bring your games into shape

Also allows for functional expansion
You can use JavaScript to expand on and add to the pre-existing features. Master using these extended functions and add-ons to create even more complex and beautiful games!

Requisitos de sistema

    Mínimos:
    • SO: WindowsR 7/8/8.1/10 (32bit/64bit)
    • Processador: Intel Core2 Duo 2.0GHz or better
    • Memória: 4 GB de RAM
    • Placa de vídeo: DirectX 9/OpenGL 4.1 capable GPU
    • Armazenamento: 1 GB de espaço disponível
    Recomendados:
    • SO: WindowsR 7/8/8.1/10 (32bit/64bit)
    • Processador: Intel Core2 Duo 3.0GHz or better
    • Memória: 8 GB de RAM
    • Placa de vídeo: DirectX 9/OpenGL 4.1 capable GPU / NVIDIA GeForce GTX750 or better
    • Armazenamento: 1 GB de espaço disponível

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