Pixel Game Maker MV – the latest entry in the Maker series – is now available on Steam Early Access!
Todas as análises:
Ligeiramente positivas (74) - 78% das 74 análises de usuários deste software são positivas.
Data de lançamento:
23/jul/2018
Desenvolvedor:
Distribuidora:

Inicie a sessão para adicionar este item à sua lista de desejos, segui-lo ou dispensá-lo

Software com acesso antecipado

Participe do desenvolvimento do software.

Observação: Este software com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de usá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“We plan on gradually updating this tool in accordance with user feedback and suggestions. In its current state it can be used to create simple games, and so we decided to open it up to the public in order to receive and incorporate user feedback as early as possible.”

Por quanto tempo aproximadamente este software estará em acesso antecipado?

“The official release is planned for sometime in 2018.”

Como a versão completa será diferente da versão de acesso antecipado?

“The full version will be compatible with Mac. We plan to improve the UI, Help, and Tutorial areas in order to provide users with the most comfortable and smooth experience possible. We also plan to add a wide variety of new functions and features, allowing for the creation of games not yet possible with the current build.”

Qual é o estado atual da versão de acesso antecipado?

“Platformer, top-down view action, and shooting games can be created with the current build. Approximately 80% of the planned functions and features work, and there are still some environment-dependent bugs and functions which require further adjustment.”

O preço do software será alterado após o fim do acesso antecipado?

“The price may be increased after Early Access ends.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“We plan to gather feedback and suggestions from users in the Steam Community and constantly update the development road map based on this feedback. We hope to receive as much feedback and suggestions as possible in order to provide users with a Pixel Game Maker MV that can truly allow "anyone to create games easily" once the game is officially launched.”
Leia mais
Indisponível em Português (Brasil)

Este produto não está disponível no seu idioma. Confira a lista de idiomas oferecidos antes de comprar.

Comprar Pixel Game Maker MV

 

Atualizações recentes Ver todos (30)

19 de novembro

Ver 0.9.2 Update (Open Beta)

The following bug fixes and updates are included in the Open Beta version.

With the release of Ver. 0.9.2 to Open Beta, Ver. 0.9.1 is also entering general release (see link below for notes).

Additions
  • Added more tile size selections
  • Built games now save basic parameters, such as sound, control, and screen settings
  • A ladder climbing/descending sample called "Ladder sample" has been added
  • It is now possible to create a shortcut on the Screen Flow panel

Bug Fixes
  • Fixed a bug that was displaying the wrong folder when registering resources with the editor
  • Fixed bug causing animations to stop functioning properly when not using the "Rotate and Auto-generate" setting
  • Fixed a bug where the "Change Horizontal Move Speed" Action could apply to other movements
  • Fixed bug preventing button presses from being recognized if that button was held down when entering a portal
  • Fixed a bug causing some grayed out settings to remain active
  • Fixed bug preventing the "Hide on Object Action Change" setting for the "Display Image" action from working when an Object is placed in the menu scene
  • Fixed bug caused animations imported from Sprite Studio to display the wrong frame at the end of the motion
  • Fixed bug preventing Objects placed in the menu scene from spawning child Objects
  • Fixed bug that could cause the deletion of plugin-related files when the project data is saved
  • Fixed bug that caused attached text to not be displayed correctly when an Object's scaling is changed
  • Fixed bug that would cause Objects placed in the menu scene to not be displayed properly if a scene's height was changed
  • Fixed bug causing wall collision detection to be calculated twice on Action change
  • Fixed bug in the "Bound" setting for the "Template Move Settings" Action
  • Fixed bug causing a child Object to have a low display priority
  • Fix bug causing movement conditions to not be reset on a Transition
  • Fixed bug causing movement conditions to not function properly when an Object is restored after being destroyed
  • Fixed display bug caused by using the "Apply Selected Color" filter
  • Fixed bug causing the "Mouse Coordinate X" and "Mouse Coordinate Y" variables to have the wrong values after adjusting the camera size
  • Fixed bug causing a crash if a Switch is deleted immediately after it is created
  • Fixed bug preventing the display of animation thumbnails if an animation thumbnail fails to load
  • Fixed bug causing the "Discovered Other Objects" Condition to trigger even though nothing was in view

Changes/Adjustments
  • For games supporting multiple languages, built games will now default to display the system OS language of the player
  • Object Link Conditions can now be copy and pasted
  • Preview screens sizes are now saved, and will reopen at the previous size on restart
  • Using the "Flip Horizontal" and "Flip Vertical" settings on a keyframe with a collision box or connection point now also affects the box or point
  • Wall Detection processing has been adjusted
  • The message displayed when project data fails to load has been improved
  • When test playing, if the test window is larger than the monitor size, the window will automatically adjust itself
  • Collision Detection has received further performance enhancements

Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1700566430839018299

"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
Twitter
Facebook
Official Site
0 comentários Leia mais

14 de novembro

Win a FREE copy of Pixel Game Maker MV!

Hi everyone,

We want to give all of you the chance to create your own games with Pixel Game Maker MV!

As a result, we are giving away 10 Steam keys to 10 lucky winners. Click HERE to enter!



Good luck to everyone! :)

Pixel Game Maker MV
Twitter
Facebook
Official Site
16 comentários Leia mais
Ver todas as discussões

Relate bugs e deixe feedback sobre este software nos fóruns de discussão

Sobre este software

Pixel Game Maker MV – the latest entry in the Maker series – is now available on Steam Early Access!

Create action games with ease - no programming necessary
You can now create your very own full action games without the need for any programming whatsoever. Compatible with JavaScript extensions, anyone from total beginners to seasoned developers can enjoy game creation to the fullest.

Create endless fun with “Multi-Viewpoint/Multi-Versus”
Allows for both top- and side-based views, as well as cooperative or competitive local play between up to four players. Works with any genre, so the games you can create are limited only by your imagination!

A simple way to create rich and beautiful game graphics
Using the graphic import feature, physics engine, particle effects, and multiple layer combination, you can create your own ideal game in exactly the way you want to make it, easily and without all the hassle.

Create action games easily without programming using six tools

  • Tool 1: Resources - Prepare and arrange image assets required for your game
  • Tool 2: Tiles – Create “tiles” necessary for map field creation
  • Tool 3: Objects – Provide characters and items with various gimmicks
  • Tool 4: Animation – Enliven and enrich your graphics
  • Tool 5: Scenes – Build stages using tiles and objects
  • Tool 6: Transition – Connect scenes to bring your games into shape

Also allows for functional expansion
You can use JavaScript to expand on and add to the pre-existing features. Master using these extended functions and add-ons to create even more complex and beautiful games!

Requisitos de sistema

    Mínimos:
    • SO: WindowsR 7/8/8.1/10 (32bit/64bit)
    • Processador: Intel Core2 Duo 2.0GHz or better
    • Memória: 4 GB de RAM
    • Placa de vídeo: DirectX 9/OpenGL 4.1 capable GPU
    • Armazenamento: 1 GB de espaço disponível
    Recomendados:
    • SO: WindowsR 7/8/8.1/10 (32bit/64bit)
    • Processador: Intel Core2 Duo 3.0GHz or better
    • Memória: 8 GB de RAM
    • Placa de vídeo: DirectX 9/OpenGL 4.1 capable GPU / NVIDIA GeForce GTX750 or better
    • Armazenamento: 1 GB de espaço disponível

O que os curadores dizem

3 curadores analisaram este produto. Clique aqui para saber quais.
Análises de usuários
Grande volume de análises detectado:
Excluir  ou  ver apenas
Tipo de análise


Forma de aquisição


Idioma


Intervalo de datas
Para ver análises de um período específico, clique e arraste uma seleção no gráfico acima ou clique em uma barra específica.

Exibir gráfico



Exibir como:
Utilidade (beta) NOVIDADE!
Quando ativada, ordenará análises pela nova pontuação de utilidade. Para detalhes, consulte o artigo no blog.
Exibir gráfico
 
Ocultar gráfico
 
Filtros
Ordenar por utilidade (beta)
Não há mais análises que correspondam aos filtros selecionados acima
Ajuste os filtros acima para ver outras análises
Carregando análises...