In this newspaper sim, you're the new Editor-in-Chief! Can you turn a small local newspaper into a well-respected media power house? Grow your staff of reporters, get subscribers, win awards and more!
All Reviews:
7 user reviews - Need more user reviews to generate a score
Release Date:
Dec 3, 2018

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access enables me, as a solo developer, to finish the game while also making it the game, its audience wants to play. The basic mechanics are more or less done, but balancing, content and polish still all need work. Your input is valued and invited.”

Approximately how long will this game be in Early Access?

“The goal is a late 2020 release.”

How is the full version planned to differ from the Early Access version?

“Besides a LOT of polish and balancing, there are many core elements that still need work, from graphics to in-game content, audio and so forth. These are all things at the top of the road map. By showing your support in Early Access, you help make these things happen faster and better.

The basic game play will not change drastically, but there are many levers to pull and elements to tweak, each of which can end up providing very different experiences when added up. That balance is likely to change several times before the final release-worthy balance is found.”

What is the current state of the Early Access version?

“All the features listed in the main description are in the game at this point, and you can both win and lose. Most of the features are not yet fully balanced or fleshed out, and there is still more content to add.

Main features, that are still to be added include:
  • Event series that tells a story (campaign)
  • Events that are caused by previous decisions
  • A Competing newspaper
  • Music

    It still crashes from time to time, and with every major new release there is a chance your old save game will become outdated.

Will the game be priced differently during and after Early Access?

“Yes! Early Access players go out of their way to show support, and that should be recognized. There will be a price increase once the game actually launches.”

How are you planning on involving the Community in your development process?

“For those who are interested in providing feedback, I have set up a bug report/suggestion box on the website for the game. One of the main reasons for doing Early Access is to get that feedback, to help make the final game the best it can be.

Those who wish to engage in a more direct manner can do so via twitter (contact @theprint) or Steam.”
Read more

Buy Above the Fold


Recent updates View all (18)

June 14

Alpha 9.7 : Challenge Accepted!

After having been teased with them for a while now, the Challenges are finally IN the game! You can complete them and claim the rewards once per Challenge.

The rewards include Angry Letter Forgiveness and additional Reporters on your staff. There are 10 Challenges in the game, of which 2 become available per game chapter.

But wait, there is more! Two balance changes to note are slight nerfing of Angry Letter forgiveness rewards from the Owner, and increased Overhead costs as your newspaper levels up. The first of these is to give a value boost to the Challenge rewards, and the second is simply increase money-making pressure a bit as you progress.

There is even more new stuff in this update, but these were the major changes and additions. For a full(er) list, see below.

Alpha 9.7 Change List
  • You can now Claim rewards for completed Challenges from the Challenges screen
  • Challenge elements are listed in green if you've achieved them, and red if not
  • Challenges display a button if unlockable, the label changes if unlocked or claimed
  • Fanfare plays when you claim a challenge reward
  • Lifetime game stats are now listed on the main game menu (pulled from Steam)
  • All days of the week now have their own music track on the Map
  • The "Typical Reader" in the Subscriber panel has been recoded
  • 15 new last names were added (all from the game industry, see if you recognize any)
  • 13 fresh newspaper name elements were added to the pool of randomization
  • Balance: Office Overhead is significantly increased when a new distribution level is reached
  • Balance: Angry Letter forgiveness has been nerfed to increase value of challenges
  • Balance: The first theme of the month is now presented early in the game, is scripted to be "Local News" and has a set difficulty of 760
  • Fixed a bug that would prevent F9 from toggling fullscreen on (only off was working)
  • Fixed a bug on the Editor screen, that would cause you to accidentally send 2 stories back if clicking too close to the edge
1 comments Read more

May 17

Alpha 9.6 : Let There Be Weekends!

Weekends have arrived in Above The Fold. Continuing the theme of adding progression to the game, you now have to unlock Saturday and Sunday editions for your newspaper. You (can't yet) do this by completing Challenges! More on this below. For a quick overview of all the changes, scroll to the last part of this post.

Challenges are huge new feature coming to the game. I say coming, because at the time this update goes out, they are not yet fully implemented. Everything is there, but needs a little more testing and balancing. That said, you can access a list of them, which gradually fades in as you unlock new challenges to complete (2 per game stage). Actually being able to complete a challenge is coming in the next patch, but some of the stats required are already tracked - like your highest scoring themed issues, per theme!

Contentwise, more than 100 new headline elements have been added, giving you much more variation and potential silliness in the random story headlines in the game. If you get a funny or noteworthy front page, please upload a screenshot to Steam - I love to see what you get!

In terms of balance, not publishing on weekends means less time between bills, in which you can make the cash you need to keep the paper afloat. The weekend is good for some things though - your Reporters recharge and may come back to work happier than they were at the end of the week.

Besides this, this update has a truck load of bug fixes and quality of life adjustments.

Changes in Alpha 9.6

  • 100+ new headline elements added for greater variation and absurdity
  • Added 1 new music loop, which plays on Fridays. One away from having one for every day.
  • Each in-game hour is 2 seconds longer* to allow more fine tuning (+/- keypad keys adjust speed)
  • Saturdays and Sundays are now skipped by default, until weekend editions are unlocked
  • During the weekend, there is a chance Reporter happiness will go up slightly
  • Ticker now shows the date and weekday (easier to see when weekend is approaching)
  • Every time you break your own record with a themed issue, you get bonus score points (50-200)
  • Ticker now shows when your last themed issue scored higher than similar and/or all themed issues
  • Challenge screen accessible via the Office, and you can see what your available challenges are
  • Fixed male reporter's hair, sometimes floating 1 pixel above where it should be
  • Fixed happiness-related Strategic Goals*, which could trigger prematurely
  • Fixed an issue related to advertisements carrying over into a new year*
  • Fixed Reporter cards having overflowing text in cases with several long trait names
  • Fixed issue where newly unlocked story types wouldn't appear until the game had been restarted
  • Larger responsive area on screen, when right-clicking to remove a story from the front page
  • Typical Reader algorithm messed with some
  • Various bug fixes, incl. at least one typo-related crash

*Only tested with a fresh save game.
1 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

The year is 1998 and in the small town of Goodbury, a mysterious business man just bought the local newspaper. He fired everyone already working there, and hired you to rebuild the paper as the new Editor-in-Chief.

Above the Fold is a newspaper simulation game, where you grow and manage a newspaper. Hire the right reporters, assign them stories they like to write, and make sure to please advertisers, subscribers and the paper's owner. You also need to upgrade your paper and balance the finances - make sure to save a bit of cash in case you need to bail a reporter out of jail, or fix a plumbing issue.

Can you grow this unknown rag into an international household name?

  • Hire and manage a staff of reporters
  • Assign them stories that fit their interests
  • Prioritize the stories you want on the front page
  • Get new subscribers for the newspaper
  • Buy upgrades for your office
  • Handle random and historic events
  • Please advertisers and the mystery Owner
  • Become the leader of a world famous media outlet!

System Requirements

    • OS: Windows 7
    • Processor: AMD FX-6300
    • Memory: 2 GB RAM
    • Graphics: GeForce 640
    • Additional Notes: vsync support required

What Curators Say

5 Curators have reviewed this product. Click here to see them.

Customer reviews

Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Show graph
Hide graph
Excluding Off-topic Review Activity
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...