The ultimate survival MMO - plus singleplayer/private sessions - of immense scale with up to 40,000 simultaneous players. Endless adventure of piracy & sailing, exploration & combat, roleplaying progression, settlement civilization-building, among the largest gameworlds ever! Explore, Build, Conquer!
Recent Reviews:
Mixed (467) - 52% of the 467 user reviews in the last 30 days are positive.
All Reviews:
Mostly Negative (23,739) - 36% of the 23,739 user reviews for this game are positive.
Release Date:
Dec 22, 2018
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ATLAS is one of the most ambitious online worlds of all time and while everything we have listed in the feature section will be there around Early Access launch, we are going to need the feedback, insight, and creativity of the game players to build on that foundation and balance the game optimally over a period of time.”

Approximately how long will this game be in Early Access?

“ATLAS will be an Early Access title for approximately 2 years.”

How is the full version planned to differ from the Early Access version?

“ATLAS is going to better balanced, and have even more content and features than the initial game driven by player feedback and whatever direction players desire to see the game evolve in.”

What is the current state of the Early Access version?

“Everything in the features section will be there around Early Access Launch and the game will be an unparalleled massively multiplayer experience from Day One.”

Will the game be priced differently during and after Early Access?

“ATLAS will increase in price when the game is fully launched.”

How are you planning on involving the Community in your development process?

“We'll be taking feedback from players across multiple social platforms, conducting livestreams, open-forums and hosting events where we can meet players in person and gather their feedback.”
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Recent updates View all (47)

August 10

CAPTAIN'S LOG #35: PTR AND OTHER NEWS

Ahoy Pathfinders!

Our Public Test Realm is now live with our latest update, ready to be explored! This Captain’s Log will cut straight to it and provide details on how to join the fun as well as what to expect in the coming weeks ahead!

Live Stream!

First things first, at the end of the month we’ll be doing an ATLAS Developer Livestream! We’ll be announcing a date as we get closer to the time, so keep an eye out. The stream will be hosted on multiple platforms and we’ll have much to share and discuss. Make sure you’re following our pages and tune in!

twitch.tv/sailtheatlas
mixer.com/playatlas
https://www.youtube.com/playatlas
https://steamcommunity.com/app/834910

We’ll also be collecting some questions from the community which we’ll be answering live. If you’ve got something on your mind, whether it’s about future development plans, upcoming content, decisions regarding features, submit your questions to this thread!

https://www.playatlas.com/index.php?/forums/topic/106488-livestream-qa/

Public Test Realm

With this initial round of PTR changes, we’ll be exploring:

- Alternative map layout (note: we've not yet determined whether this layout will make it to the current existing official servers)
- In-game voice chat
- Updated Waveworks (Ocean - including the waves, and performance changes for server and client)
- Sail Cosmetic (Available at Freeport Vendors)
- Hydra Revolver (Available at Freeport Vendors)
- Miscellaneous client and server-side performance improvements

The new content that has been revealed so far won’t make it into this iteration, but we plan to get it into another.

If you want to join in on the fun, check out some new islands, and help us put these changes to the test you’ll need to switch to the PTR branch (8gb download) which we’ll go through below.

How to join the PTR

For those who want to join in on the fun, the ATLAS Public Test Realm is available to all players by opting into the Steam Beta branch. You can join the PTR by following these steps: 

1) Right click on the ATLAS game in your steam library and select "properties"
2) Select the "Beta" tab on the popup.
3) Locate publictestrealm in the drop down menu and select that.
4) Select close then launch ATLAS.

You may need to restart your Steam Clients to make sure you see the publictestrealm branch as a beta option.

We will be reopening our PTR Bug reporting channels on the Discord and here on the Forums to coincide with the launch of the PTR. Instructions on opting into the PTR Bug Report channel on the ATLAS Discord can be found in #discord_news.

Wild Pirate Encampments



We’re still working on the Encampments system, however, it needs a bit more time in the oven before it’s ready to be packaged and delivered to you. We’ll have further updates on this at a later time. For those not familiar with what the Pirate Encampments system is, you can read about it here:

https://www.playatlas.com/index.php?/atlas-news/news/captains-log-34-wild-pirate-encampments-non-dedicated-mode-and-more-r171/


Enforcement

Our Enforcement protocol has been expanded to include temporary bans. This means that enforcement will now include three tiers of action rather than two: Temp bans, Permabans, and HWID bans.

Whether your offence receives a temporary ban or not will be at the discretion of our Enforcement team. For the most part, temporary bans will likely be appropriate when enforcing against player misconduct, namely, chat related misconduct. Repeat offenders may receive longer bans, or in some cases, enforcement action will be escalated to permanent bans.

Moving forward, in regards to some players feeling that what they said in-game was not deserving of a permaban: We work with the overall community and within our own company guidelines to identify what disruptive behavior and misconduct are and what the consequences for those behaviors should be. If your disruptive behavior has resulted in a permaban, it was either deemed highly excessive and harmful or this is not the first time you have been informed that your actions were inappropriate and unwelcome on our network.

Please bear in mind that bans, both temporary and permanent, are seldom revoked. If you feel your ban was issued in error or seek clarification on the nature of your ban, bans can be appealed here: https://www.playatlas.com/index.php?/support-tickets/


v218.24 - Fixed a case where ships would enter a broken state where it visually appears to be unanchored, but you wouldn't have been able to move it. - Releasing a ship from a shipyard now has an activation timer - Fixed a bug which would cause players to throw items out of their inventory when rapidly pressing E to equip them - End of Magic Mythos event on Official Servers - Critical Save Changes to Non-ATLAS Dedi/Blackwood which fixes the following, but may require a save wipe: Players were randomly removed from their company Companies being deleted Being unable to spawn on beds Beds not appearing on the map Ships not appearing on the map Additional info on Blackwood/Non-ATLAS Dedi changes: v218.21 - Prevented the hotbar from outlining red with broken items when at the ship wheel - Fixed a bug which prevented melee attack with weapons whilst carried by Lion - Fixed a bug which caused players to lose most control of their characters after dying to exhaustion when shovelling (was previously solved by relogging) - Fixed a bug where buoys would not provide light and be desynced on the ocean at high waves - Fixed a bug which would not allow players to change the name of the ship if they hadn't previously given it a name (this only occurred when pressing accept without naming it, rather than cancel) - Fixed a bug where the reload mini game would not take effect when mounted on creatures - Multiple Misc Blackwood Level related fixes (floating foliage, ocean water transitions, holes). v218.21 - Fixed a crash which would occur when attempting to open a Dinghy's inventory - Fixed Advanced Able Mapmaker being unlocked by the wrong skill - Fixed Ship Max Level being erroneously counted by the Shipyard's current health rather than the total health. - Fixed dedicated servers not using passwords on Blackwood - Fixed a case when searching for Blackwood servers would cause only one to list at a time - Fixed a bug where corpses with inventories would not calculate their correct weight - Fixed a bug which wouldn't allow you to select the Home Server to change to on Unofficial Networks - You can now plant an assortment of seeds in Blackwood - Fixed multiple islands on Blackwood being marked as non-buildable - Fixed a bug where beds would sometimes not function on Blackwood - Fixed Shipwrecks spawning on the coast of islands in Blackwood - Fixed multiple foliage and terrain bugs with Blackwood - Moved the 'Exit to Main Menu' button to the bottom of the pause menu options v218.15 - Fixed a client-side crash {LINK REMOVED} - Blackwood content moved to optional DLC, for those who do not plan to play it and want to save the install size (10GB): https://store.steampowered.com/app/1129370/Blackwood__ATLAS_Expansion_Map/ - Added multiple treasure map locations per island for Single Player and Non-Dedicated Game Modes v218.14 - Client-side fix for Treasure Map crash v218.13 - Blackwood is available! An example command line for running a dedicated Blackwood server: start ShooterGameServer.exe Blackwood? -log -server -NoSeamlessServer exit - Character and inventory import/export for Single Player and Non-Dedicated Servers (optional for hosts) - Magic Mythos 2x is enabled on the Official Network: 2x Taming, XP, Harvest Rates and Gold! v211.32 - Further optimizations for structure replication in multiplayer networking v211.31 - Improved how servers replicate structures on ships leading to large performance gains, particularly in areas where there are many boats and many clients, such as docks and large fleet battles. - Magic Mythos has now ended on the Official Network v211.21 - Disabling the "Give Default Pathfinder Items" Option will now properly hide any cosmetic skins you've purchased or unlocked when you fast-travel/respawn (requires fast-travel/respawn to see the change if you toggle that option). - Fixed Kraken sweeping players off their ships when the ships are knocked back - Improved client performance when numerous players are nearby - Wheel Skins now work for singleplayer/host - Sunken Ship Treasure now shows you the Loot Quality at the water surface effect via floating text. - Added a new Quest: loot a 16 quality or higher sunken treasure to get the new Crab Wheel Skin - Added Shark Wheel Skin to the "Master Cartographer" Quest (get any more Discovery Zones to unlock it if you've already completed that quest) - Added Kraken Wheel Skin to the "Power of the Gods" Quest (Beat the Hard Kraken again to unlock it if you've already completed that quest) - Improved the weighting of Sunken Treasure by overall making higher quality treasure about 50% more likely to be generated, as well as boosting the max quality of sunken treasure by 15% - Magic Mythos 2x is enabled on the Official Network: 2x Taming, XP and Harvest Rates v211.15 - You can now password protected Non Dedicated Multiplayer Servers, some notes: If the session is password protected no direct joins will work unless the person has previously successfully inputted the password If they fail to enter the password, they'll have to restart the client before they can have another chance to join. You are unable to host a Private Match at the same time as a Password Protected Session at this time. - Fixed a case where players weren't able to respawn on beds in Non Dedicated Multiplayer after transition - Fixed a bug which would cause player arms to disappear after mounting the submarine v211.0 - Non Dedicated Mode is now available v210.2 - Settlement owners can no longer raze claims on PvE. - Settlement Owners can place down multiple banks on their island, so settlers can supply it to help upkeep with gold - Settlement Owners now have the option, on Claim Flags, to prevent anyone but Company Admins from removing items from a tax bank v210.13 - Magic Mythos 2x is enabled on the Official Network: 2x Taming, XP and Harvest Rates - Settlement Owners can now raze a settlement after first claiming it. This will destroy all structures on the island. The cost to raze will be 12k gold on PvP servers and 25k gold on PvE servers. Settlement Owners will need to wait 48 hours to be able to raze an island after claiming it. The raze option will then be available for a 24-hour window only. This option is only functional during peacetime on PvP networks.

Happy Sailing,

Grapeshot Games

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information 

Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

25 comments Read more

July 30

ATLAS Devkit Update: Blackwood & More

Ahoy Pathfinders!

A new ATLAS Devkit update is available!

This latest update includes the Blackwood map as an example of how to create standalone maps, as well as all the latest content and additions to the game. The new map serves as an example for mod developers as a way to create their own unique ATLAS experience intended to be hosted on a single server. Take a look at the source files to see how we've created Blackwood and how it works.

https://www.youtube.com/watch?v=OzdLqsTVa58
We've also uploaded an example of Blackwood to the Steam Workshop. It's the exact same as the DLC, so there isn't a need to download or subscribe to it, but for those of you who were curious, we set it up to show you it does work. You can check out Blackwood map as a mod here:

https://steamcommunity.com/sharedfiles/filedetails/?id=1819556424

The latest download of the Devkit can be found here: http://atlasdedicated.com/ATLAS_DevKit_v218.zip  ( torrent )
( MD5: 417f792608439e809d732e49af72ab3e )

Additionally:

The optional Ocean map sublevels can be downloaded from here: http://atlasdedicated.com/ATLASDevKit_OceanSublevels_v218.zip ( torrent )
( MD5: ff927974975e3f9c20b395c330e441e8 )

Please note that this is a full devkit download, so it is recommended that you back up your mod content before migration -- a general rule of thumb, make sure you back up your files regularly!

One of the primary differences in making an ATLAS map would be the ocean and our dynamic waves. You'll want to read through our documentation to make sure you've brushed up on the new systems, and in particular, make sure to read up on how to setup ATLAS shoreline data is setup. This is so that water and waves work properly with your maps and that you don't end up with high waves very close to shore:

https://devkit.playatlas.com/en/latest/Guides/Shorelines.html

We've also added some more pages to the documentation site, so make sure to check those out:

https://devkit.playatlas.com/en/latest/Guides/WorldBuilding.html



Haven’t yet ventured onto the high seas? ATLAS is currently on sale for 67% off on Steam July 26 - August 2!

https://store.steampowered.com/app/834910/ATLAS/

Happy Sailing,

Grapeshot Games

🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴‍☠️

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
14 comments Read more
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About This Game

From the creators of ARK: Survival Evolved comes ATLAS - a massively multiplayer first-and-third-person fantasy pirate adventure, now also supporting offline singleplayer and non-dedicated private session modes on the same huge world! ATLAS hosts up to 40,000 players exploring the same Globe simultaneously, with an unprecedented scale of cooperation and conflict! Stake your claim in this endless open world as you conquer territory, construct ships, search for buried treasure, assemble forts, plunder settlements and hire crew to join your powerful growing armada. Start small then expand your spheres of influence from a small island, up to an unstoppable pirate empire that spans across the oceans. Wage battle against enemy fleets as you singlehandedly command large ships of war using the captaining system (or divide up to the responsibilities among your trusted lieutenants), or take control of any weapon directly with your own character. Dive deep into the briny water to explore permanent sunken wrecks and recover salvage, unearth the loot from procedurally-generated Treasure Maps and challenge zones, or complete challenging main questlines. Team up with other aspiring adventurers and sail into the vast ocean to discover new lands rich with region-specific elements, tame exotic natural and mythical creatures, raid forgotten tombs, confront powerful ancient gods and even build and administer your own colonies, cities, and civilizations to dominate the ATLAS in this ultimate quest for fortune and glory!

MMO On the Grandest Scale, Plus Singleplayer and Non-Dedicated Private Sessions!

Physically sail in real-time across the vast oceans with the proprietary server network technology, also playable in singleplayer offline mode, as well as player-hosted non-dedicated multiplayer session modes. Explorers will voyage to over 700 unique landmasses across 45,000 square kilometers, with thousands of Discovery Zones, and ten distinct world regions each having their own unique resources, creatures, secrets, and environment hazards! There is a separate PvE ATLAS for players who don't wish to play any PVP.

Construct the Ship of Your Dreams, Plank by Plank!

Build drydocks and start with a dinghy rowboat, basic raft, tiny sloop or nimble schooner, moving on up to your own versatile brigantine or titanic galleon capable of transporting hundreds of crew and extensive cargo. Name your ship in big bold letters, paint and copy your own pirate flag and custom-place all the pieces of your ship -- which sails and where, planks and gunports, every single structure piece has a physical Weight and Material -- to function exactly how you want.

Captain your Crew!

Recruit real players and AI crew from freeports or rescue seasoned crew from destroyed “Army of the Damned” shipwrecks to man distinct stations on your boat! Set sail and explore the ATLAS with them to gain experience and level up their stats or gear, as well as levelling your Ship. Your crew are versatile! Whether on land, or ship, or even riding behind your animal companions on emplacements, they can man weapons of all kinds-- cannons, swivel guns, siege engines, turrets, and even gigantic mortars, many with dynamically swappable ammo types including grapeshot, chainshot, spikeshot, liquid fire, and more! Instruct them to board enemy ships and help you conquer the seas! Keep their stomachs full and their pockets full of gold lest you want a mutiny in your hands! Take on the Captain’s Wheel or divide up the command responsibilities via Lieutenant Podiums to direct the Ship’s assignable weapon systems, sails, and stations, including standing-orders or manual grouped fire. Or, walk up to any station and take control of it yourself!

Pirate PVP to the Limit

Everything is up for grabs including player’s ships, their crew, their pets, their forts, their land, and their booty. If you can get your hands on it, you can take it. A ship’s permanent logbook tells the tale of their legendary travel, exploits and ownership.

Be the Hero or Villain you were meant to be

MMO-scale character progression systems include, at launch, over 15 Disciplines with over 300 Skills, in a vast unlockable tree. New "Feat" system allows for active and passive bindable character abilities, while new stat-buff system allows innumerable abstract statistics to be modified by Skills, Items, and Armor. And now, everything has scalable stats, including structures, and can be progressively Upgraded!

This is Who You Are

Extensive character visual customization enables an endless range of realistic (and not-so-realistic) characters, with a vast array of sliders, morphs, muscle tones, and tweakable values. You can even per-pixel design your own permanent tattoos (and then draw warpaint on top of that too!). If someone exists in the real world, they should be creatable in ATLAS! Best-in-class dynamic hair growth and real-time aging systems allow you to get old and... pass on your legacy? (Or find a fountain of youth!).

Endless Adventure

Full Quest and Waypoint systems, with sub-quests and rewards, for major goals -- while procedural treasure maps and challenge zones also ensure there's always something new to find out over the horizon.

Intense Action

Tactical melee combat systems with blocks, parries, dodges, character motion, optional shields, stunning and strength-varying strikes, directional attacks, and more for use in either first or third person perspectives. Fists, swords, maces, blackjacks, daggers, and much more give you tremendous options to pick the right weapon for the job. Meanwhile, period-appropriate-weaponry with skill-based active reload systems include flintlock pistols, muskets, blunderbuss, and more -- just be sure to keep your powder dry!

Claim What's Yours

Form a company, claim territory and apply taxation and behavior rules to that which you own: be a benevolent governor, a feudal lord, or a ruthless dictator. Territory ownership is visualized on your dynamic zoomable World Map, with Fog of War obscuring uncharted regions and Shroud of War hiding enemy territories out of sight range. Contest other government's ownership of land, structures, or ships to expand your empire! The top large-scale Spheres of Influence on the Official ATLAS' are visualized in real-time on the PlayATLAS homepage. Design your own custom flag per-pixel to apply to your claims, to be famous (or infamous)!

Creatures Great and Small

More than 50 creatures at launch varying from breedable utilitarian farm animals & shoulder mounted parrots and monkeys that offer unique buffs, all the way to magical mermaids and gigantic sea monsters of legend. Creatures can be found in their logical regions, but take skill and tactics to tame using new mechanics, while also gaining the most benefit and fertility from their natural biomes. Ferry these temperamental creatures across the vast oceans in a virtual Noah's Ark to trade in exotic locales.

Freeports to Meet & Greet

Level-capped starter zones allow you to learn the ropes and meet new players in a safe space before you venture out into the great unknown. Where the wind and destiny takes you beyond that, is up to the gods!

Build Your Empire

Overhauled building systems include automatic foundational elevation adjustment, dynamic tile type swapping, improved snap detection & previewing, integrated plumbing systems, per-pixel-paintable everything, beast-of-burden harness attachments for field-gun and carriages, and much more! Survival systems newly include, among other aspects, Vitamins benefits and deficiencies, with recipe & cooking skills and varying ingredient qualities.

Powerful Mod and Server Functionalities

Want to build a World War II Spitfire? Or a Flying Fortress bomber with fully walkable interior and gun stations, carrying troops loaded with machine guns and rocket launchers? How about a Tank? An Aircraft Carrier to play out the Battle of Midway on an expansive scale? How about an Arcadian Steampunk Airship floating through a cloud-world? These examples and much more are provided with the ATLAS Dev Kit, where you can make effectively create whatever large-scale MMO action game you want to see happen, all supported by the database-driven network technology that powers ATLAS. Unofficial ATLAS' can be of any size and configuration, while a visual map tool lets server hosts layout their own complete custom world of islands, continents, terrain features, spawns, resources, hazards, underwater zones, dynamic weather, biome configurations, ecology, and an infinite number of other configurable features -- all dynamically streamed to the client during gameplay. The possibilities are endless!

Far, Far More

Stay tuned for more details on the extensive features and content of ATLAS. This brief sampling is just the tip of the iceberg (though be sure to watch out for those in the polar regions, as they're extremely dangerous to ship hulls!!).

A Brief History of ATLAS

Long-ago, far above the watery world of ATLAS there once existed a magic-powered “Golden Age”-- where great Empires of the Sky lived at peace alongside magical creatures, flourishing upon floating continents above the clouds, all powered by a magical source of energy known as the Heart of the Goddess, granted by the powerful beings who dwell in the stars beyond. However, a powerful warlord known as Xevos sought to unite the human civilizations over the magickind, and launched a war that broke the Heart into pieces, unleashing a wave of destruction that shattered the floating landmasses and plunged them into the waters below.

Many generations later, as living memory of the “Sundering” has faded into legend and the once-plentiful magical energy has long since dissipated, descendants of the protectors of the Heart of the Goddess -- known as “Pathfinders” -- emerge from their provincial oceanic lives to explore the new continents and islands, and seek out the power they may yet contain. Across the vast new world they’ll encounter hostile creatures, technological remnants of the Golden Age past, and ultimately the undying spirit of Xevos himself and his soulless “Army of the Damned”, still intent on recovering the pieces of the Heart of the Goddess to raise the continents once again under his vision.

If the latest generation of Pathfinders can outwit and outgun Xevos and his legions, and recover the Heart pieces for themselves, they will be faced with the very same choice: whether to attempt to restore the old world, or build a new better one…

System Requirements

    Minimum:
    • OS: Windows 7/8.1/10 (64-bit versions)
    • Processor: Intel Core i5-2400/AMD FX-8320 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 770 2GB/AMD Radeon HD 7870 2GB or better
    • Storage: 120 GB available space
    • Additional Notes: Requires broadband internet connection for multiplayer

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