Take control of your own spaceship, with a vast galaxy to explore, mine, quest, trade, fight and even craft your own weapons. Start small, improve, complete missions, gather allies (or hire mercenaries), grow big and powerful.
Recent Reviews:
Very Positive (13) - 92% of the 13 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (59) - 91% of the 59 user reviews for this game are positive.
Release Date:
Jul 13, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Star Valor already has a lot of content and a very playable state, but I want to engage with the community to help polish the game and decide what features to add before the full release, and for that, giving Early Access supporters a lower price.
As an indie game, the players feedback is even more important in this phase, so I plan to use the Steam forums frequently, maybe with some collaborators.”

Approximately how long will this game be in Early Access?

“12 to 18 months.”

How is the full version planned to differ from the Early Access version?

“Besides polishing the game and it's current features, adding more quests, equipment, weapons and ship models, I plan to include the following:

Ship Crew

Every spaceship bigger than a Corvette will need a minimum crew, which will operate in different functions of the ship. Each crew member will have his own level, experience and skills.

Mega-structures

Really big (alien?) bases to raid. You will be able to enter theses bases with smaller ships to raid it from the inside, kind of like dungeons on MMOs.”

What is the current state of the Early Access version?

  • Open World exploration on a procedural galaxy
  • Dynamic and easy to learn combat system
  • Craft your own weapons
  • 100+ different equipment to use in your ship
  • 40+ spaceship models
  • Chose new abilities as you level up
  • Story and procedural quest system
  • 7 factions to interact with

Will the game be priced differently during and after Early Access?

“Yes, Early Access price is lower, the plan is to increase the price around 20-30% for the full release.”

How are you planning on involving the Community in your development process?

“The community will help to improve the game by giving suggestions, like new items or ship models, reporting BUGs, balancing the game, helping with translation / localization and general game feedback.”
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Recent updates View all (14)

October 9

Small Patch - 09/Oct/2018

Mostly balance and fixes :)

  • Added two new songs (chill and tense ambient).
  • Enemies higher level than the player are now harder to defeat (starting at level 10) according to the level difference.
  • Reduced quantity of items needed for freighter quests, especially for rare items.
  • NPCs can no longer move your ship while docked.
  • Reputation gains for buying goods now only goes up to friendly (1000) and won't have any effect when hostile (-1000) or lower.
  • Updated Portuguese (Brazil) localization.
  • Fixed Doom Cannon not using ammo.
  • Fixed projectiles colliding with jump gates.
  • Fixed a BUG when getting location for quests.
  • Fixed galaxy map sectors not updating color after reputation changes.
4 comments Read more

September 28

BIG Patch - 28/Sep/2018

Hey everyone!

This patch took a bit longer than expected but here it is! :)

LOTs of new ships, including Syndicate exclusives with special abilities, and a bunch of independent and cool new models. I couldn't do everything I wanted but it was taking way too long, so I decided to launch it and just keep working on it. I´ll try to release smaller and more frequent patches from now on.
Basically what I couldn't do was the new white quests for PMC and Syndicate, which I´ll be working on.

As usual for old saves, you´ll need to generate new sectors (go to the edge of your known galaxy) to be able to see new ships being sold in stations and as floating loot.

Oh and Xyranoth has joined the team now. He designed the Syndicate ships (that were all modeled by Warsoul) and designed and modeled all independent new ships. Xyra is also working hard on Lore development, which gives me more time for everything else. Yey :)

NOTE: Translations (specially Spanish) are not fully complete for this patch. I´ll be updating it later on.

  • Added new ships: Hauler (replaced Rhino), Luna (replaced Space Fly), Mercury, Galaxy (tutorial version), Theseus, Raven, Geraki (Sam Holo's unique ship), Dorothy and 8 new and exclusive Syndicate Ships (all sizes except Dreadnought for now).
  • Added special abilities for Syndicate ships: Warp distance bonus, base shield absorption and trade bonus.
  • Added intro scene when starting a new game.
  • Changed starting ship and tutorial quests (All quests from older version saves will be deleted to avoid issues). By the end of the tutorial you´ll receive a special ship according to the path you chose (independent, mining or trading).
  • Removed reputation gains with PMC from mining and added repeatable quests to turn in crystals in order to gain reputation.
  • Changed reputation gains with Syndicate from trading to only affect buying trade goods.
  • Increased Vulcan projectile speed from 60 to 80 and changed shooting sound.
  • NPC spaceships will now also travel to locations like stations (and stay there for a while) or ship graveyards.
  • Changed loot to more often prioritize drops around the same level as the enemy defeated.
  • Changed 'reset skills' point gain to 1 every 20 levels instead of 10.
  • Added GPU instancing for asteroids and other objects to improve performance.
  • Mercenaries now warp away when you end the escort.
  • Fixed Venghi bases sound not scaling with sfx volume.
  • Fixed being able to equip incompatible items when changing ship.
Complementary fixes
  • Adjusted loot to drop more varied items as high level rewards.
  • Added reputation changes on tutorial quests.
  • Fixed reputation gain with syndicate for buying anything instead of just trade goods.
  • Fixed negative reputation with CoT and Venghi not resetting after the tutorial.
  • Fixed unique ships being sold at stations.
  • Added new aggro system that also affects mercenaries (and Sam Holo), which should reduce the amount of fights they start.
9 comments Read more
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About This Game

Star Valor is a Space Action RPG game where you are in control of your own spaceship, with a vast galaxy to explore, mine, quest, trade, fight and even craft your own weapons. You have many different ways to build your ship and stand out in this living space, where every action counts for making a good (or bad) impression towards each faction. Start small, improve, complete missions, gather allies (or hire mercenaries), grow big and powerful.

Current Features

  • Open World exploration on a procedural galaxy
  • Dynamic and easy to learn combat system
  • Craft your own weapons
  • 100+ different equipment to use in your ship
  • 30+ spaceship models
  • Chose new abilities as you level up
  • Story and procedural quest system
  • 7 factions to interact with

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 2.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 9.0
    • Storage: 600 MB available space
    • Sound Card: Yes
    Recommended:
    • OS: Windows 7
    • Processor: 2.0 Ghz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Any GPU with 256MB memory
    • DirectX: Version 9.0
    • Storage: 600 MB available space
    • Sound Card: Yes

What Curators Say

11 Curators have reviewed this product. Click here to see them.
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