CryoFall is een sciencefiction overlevingsspel voor meerdere spelers dat zich in de verre toekomst afspeelt op een vergeten planeet. Word techneut en leer hoe de handel, ambachten, industrie, akkerbouw werken en ga op ontdekkingstochten!
Recente recensies:
Verdeeld (83) - 69% van de 83 gebruikersrecensies in de laatste 30 dagen zijn positief.
Alle recensies:
Grotendeels positief (312) - 76% van de 312 gebruikersrecensies voor deze game is positief.
Releasedatum:
3 apr 2019
Ontwikkelaar:

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“CryoFall is finally in the state where we are happy to share it with the large number of new players and use this opportunity to shape the future development. CryoFall has been in active development for almost 3 years now (including half a year of public access) and represents a polished, stable and highly engaging experience, but there are also multitude of new features we are yet to add!”

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

“The core of the game is mostly complete, so currently we are focusing entirely on content and new features based on your feedback. We have relatively quick update cycle allowing us to release major updates roughly every month. We are expecting to finish all major planned features in roughly 12 months and do a full release.”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“Most of the changes to the finished version would be new content and features as well as balancing of existing content. The core concept for CryoFall has already been realized, so if you enjoy what you currently see you can be confident that the game won’t stray too far from its established baseline.”

Wat is de huidige staat van de versie met vroegtijdige toegang?

“With the feedback we received during the public access period we were able to make all of the necessary changes and improvements to ensure that the current version of CryoFall is something that fans can really enjoy.

To be more specific the core of the game has already been complete and polished, so you can expect solid overall experience and most features present with very few if any bugs. There are of course some content and polish still missing in certain parts of the game but we will continue working on CryoFall to address all of the remaining shortcomings as the game moves forward.

Major completed features: core gameplay, inventory, crafting, equipment, character customization, industrial manufacturing, farming & foraging, character skills, technology progression (tech trees and groups), map system, quests, building of structures and buildings, character status effects (e.g. radiation, bleeding, pain, etc.), mineral processing & smelting, medicine, chemistry, oil processing, coin minting, trading (including automated trading stations), explosives, melee & ranged weapons (including different ammo types), lighting system & day night cycle, and many more.”

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

“Possibly. We evaluate the pricing regularly as the game gains features, expands in scope and moves to beta and release phases. However, everyone who join us during any phase of Early Access period will absolutely have access to the full version of the game, no matter how large it grows!”

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

“We are always open to community suggestion for changes or new content ideas and requests either on the forums and discussion boards or in direct communication on our Discord server. We also constantly run specialized polls for all players to participate which allows our community to express their feedback in a more formal manner. Players can also vote on new features and suggestions on our public roadmap. We also have Facebook, Reddit and Twitter pages where you can get in touch with us and express your thoughts and ideas.”
Meer informatie

CryoFall kopen

 

Recente updates Alles weergeven (8)

6 juni

Survey, Roadmap, and Community Servers

Greetings, survivors!

While we are working on the next major update we thought it would be a good time to gather your opinion for the current version of the game. To do that we've prepared a survey that anyone can take. It is fairly short, so it should only take about 5 minutes to complete. Please try to give us your honest opinion so we can better focus on features and changes that you think are important. To take the survey - please follow this link.

We've also updated our roadmap so you can see our future plans here.

Also, we want to use this opportunity to let you know about a new community server planned to launch this Saturday (June 8th). It will provide a properly moderated experience for players who want to play the PvP either solo or as a small team. We're wholeheartedly supporting the community initiative and looking forward to the results of this experiment. Here is an announcement by the server's owner, @Buddaz:
CryoSmall is a community server project looking for feedback from interested players about the following: maximum team size, gather rate, LP gain, wipe times, and wipe frequency.
With this feedback I hope to have a server up and running this upcoming Saturday (June 8th).
In order for this community project to work as intended I will need help from you, the players, to make this a well balanced server and keep it fresh and exciting for everyone involved.
The goal of this project is to keep team sizes low so that all players are on an even playing field and prevent anyone, including server owners/moderators, the ability to gain an uneven advantage.
A maximum team size and a rule of no alliances will be strictly enforced.
CryoSmall will be the first CryoFall server built strictly by player input!
CryoSmall is located in the UK. The reason behind this location is so locations in the US and EU will all have similar ping. It seems like UK would be the best place to host the server in order to have the most impact for the playerbase.
Please join our unofficial community Discord to give your input: https://discord.gg/vEwHrdz
6 opmerkingen Meer informatie

16 mei

A22 “PvE Update” is now live!

It is finally time for the A22 “PvE Update” to go live!

This update introduces the last remaining basic feature that we wanted to see in the game before we can start working on content updates again: a separate PvE game mode!

With this update online, all servers are now separated into PvP and PvE, allowing everyone to choose the type of gameplay they want to see. Either classical high stakes competitive PvP, or this new relaxed and creative PvE. Community server operators can also make this choice and launch their servers in either mode.

Obviously, even in PvE (player versus environment) game mode you can still expect challenges, not from players in this case, but from many different creatures inhabiting the world of CryoFall.

But let’s take a look at what is actually new in this update.

Introduction of separate PvE servers makes it possible for us to finally improve the balance for PvP servers based on many requests from our community and make it more rewarding for both: defending and attacking players. Some major changes include significantly increased bomb damage and unlocked chests (to prevent a complete base wipeout during a raid), but to counterbalance it certain features are made much cheaper, such as land claim upgrades or repair of different structures. We are also considering to introduce a so called "raiding window", which could potentially help prevent offline raiding and ensure that most engagements happen when players are actually online. However, given that this feature is highly experimental we are planning to run polls for each of the official servers first, where you—the players—will be able to decide whether you want to see it enabled and how. We don't want to force any such changes on you. If we see overwhelming support for this feature and there will be a reasonable consensus on the actual time for the raid window then we will enable it for a particular server. Community server owners are also free to configure the raiding hours as they wish or even disable the feature altogether.

If you have any feedback regarding these recent changes or if you just want to get involved in the community directly - please don’t hesitate to join our Discord server.

Another big addition is the support for Chinese languages, with Traditional and Simplified both available. We will also have separate servers available for Chinese regions! This should help us expand the number of active players in the community. We welcome everyone to join!



There are also some content additions such as next tier of land claim building, armored walls, hunter’s tools, new helmet with a lamp available very early in the game, large cistern to store liquids, new quests, couple of new decorations and more. While the content wasn’t our focus for this update we were still able to include a few additions which should make it more interesting. But the real content update will come with next A23 version, when we introduce the Electricity System and dozens of new structures, items and mechanics into the game! So stay tuned!

This update also features dozens if not hundreds of small improvements and additions such as removing ALL empty technology nodes to help and speed up the progression in the game, improved server browser with detailed server tags and their descriptions (official, featured, PvP, PvE, modded, etc.), improved chat and social features, improved resource contesting mechanics with active timer, many balancing changes to items, weapons and ammo, new recipes such as pharmaceutical chemicals in T4 and much, much more.



The Map was also slightly changed for this update, expanding the western tropical region a bit and adding a few small points of interest in the south. We decided not to go too far this time and instead focus on the map when new biomes (e.g. swamp, winter forest, and pragmium wasteland) will be ready in one of the following updates.

As always you can read our detailed list of changes for this version on the forums.

If you'd like to learn about differences between PvP and PvE game modes we have prepared this handy guide here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1741743411
Anyway, what are you waiting for—join the game now and enjoy a new start in a fresh economy! As always all official servers are restarted (wiped) for this update to make it possible for everyone to compete under the same rules and challenge each other!
12 opmerkingen Meer informatie
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Over dit spel

CryoFall is een sciencefiction overlevingsspel voor meerdere spelers dat zich in de verre toekomst afspeelt op een vergeten planeet.

Omschrijving


Welkom in de wereld van CryoFall. Je bent hier na een rampzalige landing samen met tientallen anderen gestrand. Je bent miljoenen lichtjaren van huis, gevangen op een vijandige planeet en je loopt constant gevaar.

Je enige kans om te overleven is door gebruik je vaardigheden te ontwikkelen, je kennis te vergroten en zo de bronnen om je heen te gebruiken om dit nieuwe land te veroveren, de harde wildernis te temmen en een nieuw leven voor jezelf en de anderen op te bouwen die hier zijn gestrand.

Samen met de vele andere overlevenden kun je je eigen steden bouwen, een levensvatbare economie, industrie, landbouw of gewoon de vruchten plukken van het werk van anderen.

Kenmerken


  • Complex ambachten- en industriesysteem, waaronder olieraffinage en lithiumextractie
  • Diverse stadia van technologische vooruitgang (primitief, industrieel, modern, postmodern, sciencefiction)
  • Landbouw met complexe groeisimulatie van gewassen, meststoffen enz. en verschillende bereidingsopties
  • Uitgebreide opties met interacties en rollen met zinvolle specialisaties, waarbij interactie veelal belangrijker is dan gevechten
  • Economie met munten, complexe handel en geautomatiseerde verkoop via door spelers beheerde automaten
  • Fraaie, handgemaakt kaarten en locaties (+ kaart-editor)
  • Onderdelen van de verhaallijn worden duidelijk door dingen te ontdekken
  • Diverse omgevingen met verschillende biomen (gematigd, woestijn, tropisch, boreaal, aride, enz.)
  • Zelf ontwikkelde Renkei Engine™ waardoor honderden spelers op dezelfde server kunnen spelen
  • Complexe simulaties van de personages met ontelbare statuseffecten (bloeden, vergiftiging, straling enz.)
  • Uitgebreide moddingmogelijkheden, waaronder realtime codebewerkingen

Is deze game wat voor jou?

Bekijk het overzicht met alle kenmerken!
https://steamcommunity.com/sharedfiles/filedetails/?id=1489843089

Ontwikkeling

Deze game is nog volop in ontwikkeling en elke maand komen er bij de lancering van een nieuwe release nieuwe functies bij!

Systeemeisen

    Minimum:
    • Vereist een 64-bit processor en besturingssysteem
    • Besturingssysteem: Windows 7/8.1/10 (64-bit only)
    • Processor: Dual Core 2.2 GHz or equivalent
    • Geheugen: 3 GB RAM
    • Grafische kaart: 1 GB VRAM
    • DirectX: Versie 11
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 350 MB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bit processor en besturingssysteem
    • Besturingssysteem: Windows 7/8.1/10 (64-bit only)
    • Processor: Quad Core 1.8 GHz or equivalent
    • Geheugen: 4 GB RAM
    • Grafische kaart: 2 GB VRAM
    • DirectX: Versie 11
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 350 MB beschikbare ruimte
    • Aanvullende opmerkingen: HiDPI/4K display is recommended to fully enjoy the ultra-high resolution art offered by the game

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