Builders Of Egypt is a city-building economic strategy taking place in the Nile Valley. Immerse yourself in a world full of pyramids, where you will become a part of the ancient world. Create history, be history!
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Kürzliche Updates Alle anzeigen (15)

13. Mai

Devblog #10



This time flies so fast, it seemed to me that I wrote the previous devblog yesterday and it's been over two months now. Forgive me this radio silence, while working on BoE I lost my track of time.


TL:DR

The final trailer for BoE is now being created, the basic gameplay is finished, the premiere is not yet set, game mechanic is changed

Release date
This is the most important topic that everyone is interested in, and this is what you ask most often. In short, I'm not able to determine the exact release date right now. I mentioned Q2 earlier and it would have been like that if the release process had ended with sending the latest BoE build to Steam and clicking Publish.

I didn't know it then, now I know that the development of the game itself is a 50% success, because there must be internal tests of the game, translations into languages (yes, friends from China, your language will be there too, you can rest assured), certification, so now nobody is able to determine how long it all will last.

It's best if I don't give any new approximate dates, my prediction sense turned out to be too weak in this case, but I can assure you that we are already very close to the release.

New materials
Soon there should be a gameplay trailer that will promote the game. You will see completely new stuff that I haven't published so far. I'm working hard on it right now and I hope you enjoy it because I'm looking forward to receiving your feedback!

Progress
At this point I managed to finish the basic gameplay.
Some of you who follow the forum on Steam already know that I have decided to modify the game mechanics. It's mainly about the way of delivering raw materials and services to buildings.

After reading all your comments and having a long chatting debate with some of you, I have come to the conclusion that I will use the best features of all these mechanics depending on the purpose of the building. For example, the police will have a range with an effectiveness gradient (guards will still be circling the city and interacting with bandits), but a resident of the house will have to move on his own to pick up food from the Bazaar.

I think that such a solution is logical, most realistic and will prevent from simplifying the mechanics for senseless running of suppliers and reducing the game to putting together ideal patterns from the Internet. I think it works much better than I had it done in the prototype game, it's consistent, predictable and interesting because it looks at it well.

From less important things I've improved my landscape textures for the hundredth time and for the hundredth time I've improved the vegetation in the game - at this moment I'm already satisfied with the effect (you'll see it in the trailer).

The next devblog will appear soon because of the trailer premiere.
See you later!


12 Kommentare Weiterlesen

25. Februar

Devblog #09



Builders Of Egypt

Changing the game title!

We decided to change the name of the game to something friendly, easy to remember and obviously associated with what the game is about. I hope that this will help in the game recognizability, so we do not hide that this is mainly a marketing step.

The previous title was a quotation from the Book of the Dead, which I liked so much that I wished to give the game a title based on it, only that at that time nobody knew that it would actually be a game that will be released on Steam in the future. No matter how much I liked the title, there were many voices that the game seems to be cool but the name is terrible and it's high time to abandon it.

Below is a screenshot from the progress of work on the map of the world, there are no cities on it yet and no ready UI, but I'll tell you more about it in the near future when I'll write something more about how it should work - if you are familiar with the Total War series you generally know what it's all about.

56 Kommentare Weiterlesen

Über dieses Spiel

Builders Of Egypt is an economic type of city-building taking place in the valley of the Nile. The story starts in a little-known protodynastic period in which you will be able to observe the birth of the Old Egypt and finished with the death of Cleopatra VII.



The most important aspect is the skillful management of urban planning by shaping the grid of streets, placing buildings and their mutual relation. Well-designed city will greatly improve economic efficiency which may convert into city income.

Diplomacy and politics:
The governor will face very difficult choices to be made in a constantly changing political environment. Costly expeditions, Pharaoh and other cities requests, military threat and a mixture of different cultures will be a commonplace. A series of wrong choices can cost the loss of trading partners and low interest in the city by settlers. Moreover, the total lack of obedience to the rulers may end up with a civil war.



Religion:
Deity will be able to interfere with daily life but it will be done implicitly. The main aspect of religion will be satisfying the need for access to the places of worship, providing supplies for temples or organizing festivals. Neglecting this sphere may result in a dangerous social unrest on a par with e.g. famine.

Trade:
Trade is the most important element in royal treasury. Without it, it is very difficult for economic stability built solely on taxes. Therefore, in the interest of the player, producing goods for export at prices that will be able to change dynamically depending on the geopolitical situation, will be required.



Monuments:
What would the real Ancient Egypt be without its monumental sacred architecture? There are mastabas, obelisks, Karnak among others, the Ramesseum and of course the pyramids that are waiting to be built. You will be able to observe the slow process of construction. A team of carpenters, masons, architects and ordinary workers will rise building step by step. It will not be just a graphic feature - the building process is costly and will have an impact on the finances or the public mood.

War
Egypt's history is full of clashes of emerging and failing empires. You will have the responsibility of defending cities from foreign military attacks, making plans to attack and joining your forces on Pharaoh's own call.

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • Prozessor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: 2GB & AMD 7970 or nVidia 770 or greater
    • DirectX: Version 11
    • Speicherplatz: 20 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX Compatible Sound Device
    Empfohlen:
    • Betriebssystem: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • Prozessor: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: 4GB & nVidia 960 or greater
    • DirectX: Version 11
    • Speicherplatz: 20 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX Compatible Sound Device

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