先玩看看試玩版吧! 混合了傳送門、薩爾達和銀河戰士。探索、尋找隱藏的升級道具,解開謎題、擊敗怪獸或是尋找新的能力幫助你到達新的地區。
最近評論:
極度好評 (129) - 過去 30 天發表的 129 篇使用者評論中有 93% 給予好評。
所有評論:
壓倒性好評 (1,285) - 1,285 篇使用者評論中有 96% 給予此遊戲好評。
發行日期:
2019 年 4 月 5 日
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6 月 4 日

Warum warum on spotify and others



The beloved credits song "Warum warum" is now available on Spotify as lots of you requested: https://open.spotify.com/album/0TcQgo2hlD65JzgpE16Xk6

You will also find it on all other music platforms. Just look for "Con Fetti Pesto".
2 則留言 繼續閱讀

5 月 16 日

Update V1.6



In this update I tried to iron out all the cases where people felt they were missing important hints to solve certain puzzles. And there are a couple of new things and lots of fixes. Here is the list of the major changes:

V1.6
- All MacGuffins are now on majestic thrones to make them stand out from the rest
- Added obvious/important hint to the firefly puzzle because it was unfair and inconsistent with the previous behaviour
- New map feature in your house in endgame mode
- Added new fast travel jumppad between shieldgenerator region and carrot town
- Added new decorative elements in stomp region to distinguish it a little bit more from the ones surrounding it
- Added one more puzzle step in the big lava building after you get the translocator
- Added additional mini puzzle behind the green moon door that serves the purpose of tutorializing a mechanism that is needed for the endboss but wasn't known to most players
- Chromatic Abberation effect decreased from 0.66 to 0.2
- Reduced flickering while using the magnet because it was driving someone crazy
- Updated portuguese translation
- Removed coin counter from stats because people went too obsessive about it and it's not worth your time getting them all
- Moving platform now kicks the force cube away when it gets stopped, so people don't think the cube has to stay in that place
- Jumppad in endboss arena better visible; many people thought they were stuck
- Shooting ball into yellow sockets is now much easier; standing on top and aiming down will now work
- Door in first desert part that closes when you get too close now has a circle showing that distance instead of a cable
- Fixed OOB at the transition between the 2 first desert parts
- Forcecube now has a much bigger cooldown if you are in the air while spawning it, preventing glitching up walls
- Fixed getting stuck in bonus area next to locker room if you got in without opening the door first and you don't have the beam yet
- Panic light puzzle now turns your head to your cousin when you put a light in so you better see what effect it has
- Removed a few NPCs when you progress instead of keeping them around
- Groupies at your house are not an 8 legged monster any more.
- Allow stomping during fast travel that makes you fly over the locker room
- Fixed glitching through cave door with translocator
- Multijump sound much quieter now
- Added coins hinting towards the secret of an upgrade behind the locker room
- Removed marty skin from red guy in locker room because it was a useless reference really
- Added fallback to respawn orange harassment guy incase he is invisible
- Fixed a few slippery bricks that didn't allow walking on them
- Fixed blue king thanking you too early before you solved the quest
- Fixed getting out of bounds in Blue ville above battery socket
- Added tutorial button display when first picking up the chest detector
- Added health refill opportunity before end bosses
- Made 2 changes that make it easier finding the way into the 2. green moon building
- Removed button after you make the big jump out of carrot town; the button turned on the jumppad permanently and now it will turn on automatically without a button
- Fixed "get to purple crystal" quest activating again when you already solved it
- Metal ball in blueville has more friction now so it won't roll away forever
- Fixed detector text in key options menu (is now "Ability 3" - I'm hiding the names to not spoil what's to come)
- Fixed the game not saving the endgame state if you closed it during the end scene
- Added date related easter eggs to main menu
- Fixed that while in menu you could still trigger weapon actions in the background
- Fixed being able to activate a quick travel jumppad out of carrot town way earlier than allowed
- The volcano panic light is now much lower so it's easier to use
- Lowered position of NPC speech bubbles because they would be invisible if you were too close to them
- Fixed being able to glitch through a wall in the 166 star secret
- Added 2 more blue crystal signs after the double doors and at the chapel to avoid misunderstandings regarding the location of the blue crystal
- Fixed getting stuck in a secret place in the facility with the translocator
- Fixed gun behaviour if you were charging while running through a yellow force field
- Made Jumppads non magnetic, preventing a wrong trajectory if used with the buckle
- Fixed problem where the diamond pickaxe could not destroy certain bricks
- Fixed that you could get below the big water with the translocator
- Added little hinting wood block over the giant water roof
- Fixed issue with NPC giving you the grave destroy task; the task would only finish when you 'used' him. Now it also finishes when you get close to him
- Replaced one alt-damage-x2 upgrade with a combo damage +25 because you could become happy even before the endboss and break the game
- Little change to how save slot menu behaves
- Increased max FOV from 120 to 125 because on widescreen monitors 120 would still be a little to small
- New assets in desert 2 region
- Lots of small improvements not worth writing down in detail
- Updated Demo version to newest state
18 則留言 繼續閱讀

評論

“I had already decided Supraland was my favourite game of 2019 so far before I noticed it was almost entirely made by one man. [...] It really does stand comparisons with Portal, Zelda and Metroid, which is no mean feat, and not words I’d offer lightly.”
Rock Paper Shotgun

“Talking about a game like Supraland is really hard as it is the kind of game that you have to experience to realize how special it really is.”
10/10 – MadDownload

“If you're looking for a unique take on the Metroidvania experience I can highly recommend checking out Supraland.”
9.5/10 – GameSpace

關於此遊戲

先玩看看試玩版吧!

Supraland 是一款第一人稱的解謎型類銀河戰士惡魔城遊戲。遊戲的靈感主要來自於薩爾達、銀河戰士和傳送門。
Supraland 不用繁瑣的對話、多餘的教學干擾你的遊玩體驗,以簡單的小故事給予一個明確的首要目標,剩下的由聰明的你自行探索、發掘。


- 類銀河戰士惡魔城 -

你將在一個相連的大地圖內探索,隨著遊戲的進行,你將獲得新的能力或道具使你能進入原先無法探索的區域。Supraland的設計根基之一即是創造出多用途的能力,多樣的使用方法將使你驚嘆。我不想給你一般類銀河戰士惡魔城遊戲裡那種只有一種用途的通用技能,將你的技能組合在一起可以更進一步的提升其可用性。

- 探索 -

遊戲大部分是關於探索區域尋找隱藏地點。通常你會認為你跑出了邊界,擊敗了關卡設計者,但在那等待的可能會是個含有升級獎勵的寶箱。

- 謎題設計 -

隨著遊戲的進行,你將會遇到更多獨特且創新的謎題。在設計過程中,那些我從其他遊戲看過的謎題類型已直接否決,這點對我來說也很重要,因為一但你了解謎題背後的構想你立刻就能將其解開,而不是透過各種嘗試發現解謎方法。

- 戰鬥 -

戰鬥機制啟發於老派的射擊遊戲,你可以用很快的速度跳來跳去、到處掃射而且永不需要停下來重新裝填你的武器。

- 免費試玩版 -

你可以透過試玩版體驗遊戲的首要部分來決定是否購買. 試玩版的進度將能在完整版繼續遊玩; 不需要再重新玩一遍!

系統需求

    最低配備:
    • 作業系統: Windows 7
    • 處理器: Intel Core2Duo 2.66GHz
    • 記憶體: 4 GB 記憶體
    • 顯示卡: GTX 780
    • 儲存空間: 3 GB 可用空間
    建議配備:
    • 作業系統: Windows 10
    • 記憶體: 4 GB 記憶體
    • 顯示卡: GTX 1050ti
    • 儲存空間: 3 GB 可用空間

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