If you have seriously considered a career as a 3D Artist, you owe it to yourself to get the Ultimate Career Guide
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Aug 24, 2017
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Tutorial Content

1. What, Why, How?
Chapter
28 minutes
2. Techniques Overview
Chapter
126 minutes
3. 3D Industry
Chapter
84 minutes
4.0. Hand-painted Assets (Sculpting the Base Body)
Chapter
151 minutes
4.1. Hand-painted Assets (Body Details)
Chapter
104 minutes
4.2. Hand-painted Assets (Base Body Topology)
Chapter
217 minutes
4.3. Hand-painted Assets (AAA Quality UVs)
Chapter
89 minutes
4.4. Hand-painted Assets (Bakes & Textures)
Chapter
169 minutes
5.0. Current Gen PBR Assets (Sculpting the Armor Part 1)
Chapter
216 minutes
5.0. Current Gen PBR Assets (Sculpting the Armor Part 2)
Chapter
223 minutes
5.1. Current Gen PBR Assets (Smart Topology)
Chapter
237 minutes
5.2. Current Gen PBR Assets (Clean UVs)
Chapter
143 minutes
5.3. Current Gen PBR Assets (Baking)
Chapter
72 minutes
5.4. Chapter 5.4 (Part 1)
Chapter
181 minutes
5.4. Chapter 5.4 (Part 2)
Chapter
202 minutes
6. Portfolio & Presentation
Chapter
209 minutes
7. Landing a Job
Chapter
70 minutes
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Steam Video

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About This Series

If you've ever seriously considered a career as a 3D Artist, you owe it to yourself to get the Ultimate Career Guide.

With this tutorial I decided to take my last 10 years in the video game industry as a Senior 3D Artist and try to summarize it as best as I could, giving away all the knowledge I have in this 45 hour course!

You won't find more value for the price anywhere else online, that's for damn sure.

What's included:

Chapter 1

What, Why, How (28min)

Chapter 2

Techniques Overview (Software, Hand-painted + PBR real-time pipeline demo) (2h06min)

Chapter 3

3D industry (1h24min)

Chapter 4 - Hand-painted character

  • Sculpting a base character (2h32min)
  • Detailing the character (1h44min)
  • Topology (3h37min)
  • UVs (1h29min)
  • Baking/Textures (3D Coat) (2h49min)

Chapter 5 - Creating a PBR character

  • Sculpting the armor (7h20min)
  • Topology (3h57min)
  • UVs (2h23min)
  • Baking (Substance) (1h13min)
  • Textures (Substance) (6h22min)

Chapter 6

Portfolio/Presentation (3h28min)

Chapter 7

Getting a job (Exposure, Applying, Interview Tips) (1h10min)*

Bonus content

  • Low poly base model
  • Low poly PBR model
  • High poly sculpts for both
  • Marmoset viewer files
  • Texture maps
  • Topology cheat sheets

The goal with this tutorial was to cover everything from what the job is, to what it's like and how to actually get there.

If there was one tutorial to make art school for 3D art irrelevant, that's what I wanted this one to be!

I hope this will give you all the clarity/knowledge you needed to allow yourself to pursue the career you want with confidence.

Can't wait to hear what you guys think! Don't hesitate to ask questions in the comments! If you think it's great value, share it with friends, I'd really appreciate that!

Software used:

  • Zbrush
  • Topogun
  • Maya
  • 3D Coat
  • Subsance Painter
  • Marmoset Toolbag 3
  • Photoshop

-Marc

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 or AMD equivalent
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Additional Notes: Network Bandwidth of 5Mbps for 540p, 3Mbps for 360p.
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core I3+ or AMD equivalent recommended for HD 1080p playback
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Network Bandwidth of 12Mbps for 1080p or 8Mbps for 720p.
    Minimum:
    • OS: Mac OSX 10.7
    • Processor: Intel Core 2 or AMD equivalent
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Additional Notes: Network Bandwidth of 5Mbps for 540p, 3Mbps for 360p.
    Recommended:
    • OS: Mac OSX 10.10+
    • Processor: Intel Core I3+ or AMD equivalent recommended for HD 1080p playback
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Network Bandwidth of 12Mbps for 1080p or 8Mbps for 720p.
    Minimum:
    • OS: Linux Ubuntu 12.04 or later, SteamOS 2.20 or later
    • Processor: Intel Core 2 or AMD equivalent
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Additional Notes: Network Bandwidth of 5Mbps for 540p, 3Mbps for 360p.
    Recommended:
    • OS: Linux Ubuntu 12.04 or later, SteamOS 2.20 or later
    • Processor: Intel Core I3+ or AMD equivalent recommended for HD 1080p playback
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Network Bandwidth of 12Mbps for 1080p or 8Mbps for 720p.
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