Area 86 is a smooth physics-based puzzle and exploration game set in space. Control your robot in an interactive environment. Find, combine, activate, pick up and throw different objects to solve puzzles.
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Releasedatum:
2019
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Beschikbaar: 2019

 

Recente updates Alles weergeven (10)

24 maart

Devblog #9



Yep - have set my goal to finish AREA 86 this year!
[ earliest possible release at summer or latest at autumn ]

From planed 6 levels in the 1st chapter, only 3 are completed and 4th is coming together.
Functional part is completed, but the visual/audio part is way behind schedule.
( had planned to finish it till April, but will see how life goes )

Maybe it took "a bit" more time because the idea fairy
did hit me with features that should be included?
Check these features that did hit 4th level:
  • basketball court with best ball physics ever made
  • parkour room where you control the parkour elements
  • stealth room with a possible getaway run
  • smooth camera switch between different rooms
  • explosive boxes which can be used in different combinations with the environment
  • the previous level saved robot ( if saved ) visits you and helps with the tasks
  • door slamming!!!
  • . . . [ need to stop here ]



Summing it all up, it's one of my favorite levels at this moment. :steamhappy:
[ but there are 2 more levels incoming ]

What else did happen without the level building?

Right - Finally added some proper controller support!
( there was controller support before, but it was shitty )
Was not an easy task and I'm proud that finally did it.
To start playing with your controller - just plug it in and off you go!
And if you ever feel the need to change some button actions - you have the power in the settings menu!

Other than that, have planned to make a new (hopefully better) game trailer.
( as soon will finish this crazy 4th level )

P.S. Did you notice that AREA 86 has a new logo?
I tried to improve it a bit with my limited skills and hope it's better than before!


How do you like the new logo?
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2 februari

Devblog #8


Welcome back in the year 2019!
January is already over and did not share any work progress about Area 86

Must say, that January was a pretty progressive month!
[ maybe the cold weather helps? ]
Started creating a new level and added some interesting features.
One of them is a flying drone!!!
[ was a bit challenging but at the same time funny ]
Be aware that this drone will not be your friend!
Because the main goal for the drone is to keep the assigned room clean from unauthorized objects, including your robot.
But don't think that you can't use it for your needs :steamhappy:
There is always some choices - will you destroy it, will you ride on it or maybe you can outrun it?


Also made some improvements/polishing to previous levels and added some new features:
- When you make the choice to save another robot, when saved, it will try help you get further in the active level. You will notice a speech bubble above the robot and it will include the required item which is required to help and proceed further!


- Added new universal "save spot" icon for robot saving.
If you see this icon, you know where to transfer your saved robot!


- Added little tutorial hint on how to operate other robots and improved robot friendship/trust factor visualization!
[ robots don't trust each other on the fly, you will need to gain the trust! ]


- Improved some previous puzzles by adding more visual hints and making them easier to complete!

And that's it for now!

P.S. Spread the word about Area 86
:steamhappy:
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Over dit spel

Welcome to Area 86!


A secret place in space filled with robots.
Get access to one of the robots and master your way through different rooms.
Use laws of physics to push, throw or smash surrounding objects.
Find secret items, save other robots, defeat corrupt systems and take control over Area 86.
Achieve your goals no matter what comes your way.
But remember - All actions have consequences.

Features:

  • Destructible environment
  • Robot parkour possibilities
  • Secret places and hidden objects
  • Smooth physics-based gameplay
  • Pleasant puzzles/tasks

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Vereist een 64-bit processor en besturingssysteem
    • Besturingssysteem: Windows 7
    • Processor: Intel Core 2 Duo
    • Geheugen: 2 GB RAM
    • Grafische kaart: Shader Model 3.0
    • DirectX: Versie 9.0
    Aanbevolen:
    • Vereist een 64-bit processor en besturingssysteem
    Minimum:
    • Vereist een 64-bit processor en besturingssysteem
    • Besturingssysteem: Mac OS X 10.9
    • Processor: Intel Core 2 Duo
    • Geheugen: 2 GB RAM
    • Grafische kaart: Shader Model 3.0
    Aanbevolen:
    • Vereist een 64-bit processor en besturingssysteem
    Minimum:
    • Vereist een 64-bit processor en besturingssysteem
    • Besturingssysteem: Ubuntu 12.04
    • Processor: Intel Core 2 Duo
    • Geheugen: 2 GB RAM
    • Grafische kaart: Shader Model 3.0
    Aanbevolen:
    • Vereist een 64-bit processor en besturingssysteem

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