DMD Branefold is a physics and 4D optics tool. Create scenes, renders, for logos, and animated sequences.
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Mar 9, 2018
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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“DMD Branefold is still in development but many of the features are already very close to being realized, including refraction through 3.5D branes.”

Approximately how long will this software be in Early Access?

“DMD Branefold may take years to become fully realized, to become fully customizable and accessible. But it is expected to be mostly feature complete in about 7 months.”

How is the full version planned to differ from the Early Access version?

“The full version will include scene construction, including designing a brane, and different walks and mappings of space, including transformations of custom geometries between spaces. It is planned to be a physics tool to investigate the proposed mechanism of gravitational subduction and the nature of particles, including the phenomenon of magnetism as a 4D effect of particles.”

What is the current state of the Early Access version?

“In the current state of DMD Branefold, acceleration spaces can be generated that do not yet fully capture a non-intersecting set of sheets and balanced curvature, though it does satisfy the triangle area distributions. Geodesic and perpendicular walks through a sample space are also available, as an example, though it is not customizable. Refraction through modifiers is possible, though not in this build. It will be added in soon, though more of as a tech demo that can be examined, rather than fully customizable and accessible feature.

Basically all the editor does right now is allow scrolling through the bottom right panel and rotating and playing the sim and pausing, showing a perpendicular walk of the scene at each frame. It also can generate an acceleration space, although incomplete, from the Transform menu. These are the only features right now, besides playing with the GUI. As said, all the features are supposed to be finished by 7 months. The 3.5D mazes are not even the main feature. They are very interesting but equally interesting is the refraction using modifiers (gravity) which I'm adding in first, and has been tested, and later I'm correcting the errors in the logically finished code I already have to do the refraction through a 3.5D brane mesh.”

Will this software be priced differently during and after Early Access?

“The current price reflects the expected value of the product and is not expected to change.”

How are you planning on involving the Community in your development process?

“Users are encouraged to share their thoughts and experiences, to build a better product and to realize what is likely to be the best arrangement of features.”
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Recent updates View all (16)

July 18

$1.99

DMD Branefold is going to be $1.99 now
0 comments Read more

July 15

NVidia error

Appearantly there is an error in compiling the shader on the latest videocards that is rarely documented.

The error has occured in a 980 ti and gtx 1070 videocard.

https://www.opengl.org/discussion_boards/showthread.php/164645-Vertex-shader-compile-error-Too-many-instructions

https://forums.rpcs3.net/archive/index.php/thread-198313.html

https://www.google.com.mx/search?q=error%3A+%22too+many+instructions%22+--+internal+assembly+text

Any help in fixing the bug would be appreciated.

If we can get it working on real videocards, it will be amazingly fast. Right now it runs decently on Intel integrated graphics chips (OpenGL 1.4).
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About This Software

Change space itself. DMD Branefold is a physics and 4D optics tool. Create scenes, renders, for logos, and animated sequences. Export 3.5D mazes with portals and connections between parts of the 3-brane. Create depictions of space curvature in 3D by mapping walk spaces to "acceleration space" and other transformations.

System Requirements

    Minimum:
    • OS: WinXP+
    • Processor: 2 GHz
    • Memory: 128 MB RAM
    • Graphics: GeForce GTX 970
    • Storage: 100 MB available space
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