RODENTWARS! Part 1. The RodentWar has begun. *THIS GAME IS AN EARLY ACCESS LIVE PROTOTYPE AT THE MOMENT* FORM ALLIANCES to conquer and SQUISH YOUR ENEMIES into HAMSTER JAM! Scavenge to DEVELOP DEADLY WEAPONS and EMPOWER YOUR BATTLESPHERES! BUILD YOUR BURROW DEFENCES and CHALLENGE ENEMIES ONLINE TO RAID!
Tutte le valutazioni:
Nessuna recensione degli utenti
Data di rilascio:
In arrivo

Accedi per aggiungere questo articolo alla tua Lista dei desideri o per ignorarlo.

Gioco in accesso anticipato

Ottieni l'accesso immediato e inizia a giocare ora: prendi parte a questo gioco mentre viene sviluppato.

Nota: i giochi in accesso anticipato non sono completi e potrebbero subire modifiche in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se sarà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso anticipato?

“I'm a lone developer and this game started as a project to entertain my kids. It's evolved from years of modding games and running Minecraft servers no longer being interesting enough for them, and deciding to take advantage of the game creating engines now available. We're six months in and have been through several alpha builds - that are really fun and keep us coming back for more - However I'm a single dad with limited mobility so consistent work on the project varies a lot dependant on health and scheduling. it will be another six months I'd expect (with regular re-builds), before we're looking 'finished'. I'd like to share what we've got going on already with the world, and we would like to invite other gamers to come and enjoy the game we've got. 'Early Access' seemed right for us and for RodentWars! as I'm getting a new build done every week to two weeks at the moment, and it's already fun even if I haven't got the (extensive) list of features, zones, and game modes implemented yet that will make it 'finished'.”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“We're aiming to have something looking fairly polished by August, but are prepared for this to be a longer haul, depending on what feedback we get from our community and our players - So far, we are taking a 'Would that be cool?', 'Can we do it?', 'Make it happen!' approach - So the game is evolving and plans are changing as we go. Once we're up with a demo and some stats and leader boards on Steam, and with a centralised server for chat and discussion we will get some posts up with planned feature milestones that we consider 'need completing' before the game is ready for a full release. If it takes a few months longer we are aiming for a Christmas release at the latest.”

Quali saranno le differenze fra la versione completa e quella in accesso anticipato?

“What players can expect from the finished version is - Online Multi-Player, 'Style Your Rodent' Avatar maker, 'Ball Garage' BattleSphere crafting and skinning, and several well-crafted Death-match maps. We will be creating stats, achievements and leader-boards, and implementing in-game chat and trading once there are battleball parts and Rodent items to equip and use in-game. Once we've hit this point we will be thinking ahead to 'The BattleSphere' Apocalypse - Part 2 with a central city hub, shareable player 'Rodent Burrows', and more of the campaign story-line with quests, which will be the next instalment. So the full release version of 'Part 1' is death-match game modes and leader-boards, with customisable Rodents and Hamsterballs, and chat system working.”

Qual è lo stato attuale della versione in accesso anticipato?

“We're still in a very early prototype 'Alpha'; which is to say it works and we keep re-building as we come up with new tweaks and ideas. It's more interesting to get a networked engine working first so we've been concentrating on a networked lobby and Steam integration first so that we've a networked base of players and testers from the get-go. We're 6 months in of 'Alpha' and 'Beta' builds for x86 and x64, and are testing the feasibility of working on mobile and tablet versions too. In-game modes are minimal at the moment, and the free demo gives a good idea of what state the full game is in- Once we go live with EA the demo will reflect the 'live' alpha with a time-limited playtime so demo and owner players are still able to compete in the same game zones. We're concentrating purely on Win platform at the moment but once we've a few players with an interest on Linux and Mac who are up for testing we will look at porting to those platforms, too.”

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“Yes, this is a discounted price for an in-development game. Once we're happy with the finished 'Network HamsterBall Death-Match!' product we will implement a release price, and start planning on Part 2: 'BattleSphere Apocalypse' as early access.”

Come pensi di coinvolgere la Comunità durante il processo di sviluppo?

“We've already got the community page with some content on and are looking forward to hearing back from Steam players about what their first impressions are of the game engine. We're excited to have the game on Steam and the dirth of API's and support that is available. We want to involve the player community as much as possible and are looking forward to integrating the steam achievements, leader-boards, and VR and other support as much as possible. We want the involve players as much as possible in taking on-board their feedback and will be involving regular players in the EA stage further down the line with privileged accounts and items in recognition and appreciation for the help they are, and have already been, in making RodentWars! happen.”
Altre informazioni
Non disponibile in Italiano

Questo prodotto non è disponibile nella tua lingua. Prima di effettuare l'acquisto, controlla la lista delle lingue disponibili.

Scarica RODENTWARS Demo

RODENTWARS Demo
Questo gioco non è ancora disponibile su Steam

In arrivo

Ti interessa?
Aggiungilo alla tua Lista dei desideri e ricevi una notifica quando sarà disponibile.
Aggiungi alla Lista dei desideri
 
Vedi tutte le discussioni

Segnala i bug e fornisci suggerimenti per questo gioco nelle discussioni

Informazioni sul gioco

RODENTWARS! Part 1 : Hamsterball DEATHMATCH!!

World's 1st First-Rodent-Shooter and HAMSTER BALL Battle Simulator! ;)

*THIS GAME IS AN EARLY ACCESS LIVE PROTOTYPE AT THE MOMENT*

TRY OUT THE RODENT HAMSTERBALL PHYSICS ENGINE!
NETWORK WITH FRIENDS IN THE ARENA WORLDZONE!
CHAT ON THE STEAM COMMUNITY TO SUGGEST FEATURES!

*CURRENTLY PLANNED UPCOMING FEATURES*

    FORM ALLIANCES to conquer and SQUISH YOUR ENEMIES into HAMSTER JAM!
    Scavenge to DEVELOP DEADLY WEAPONS and EMPOWER YOUR BATTLESPHERES!
    BUILD YOUR BURROW DEFENCES and CHALLENGE ENEMIES ONLINE TO RAID!
    ARM YOUR RODENTS AND CRAFT BIGGER BALL PARTS FOR CHEESE AND GLORY!

*THIS GAME IS AN EARLY ACCESS LIVE PROTOTYPE AT THE MOMENT*

Welcome to The War.

Requisiti di sistema

    Minimi:
    • Sistema operativo *: Windows 7 or above (64 bit).
    • Processore: Any AMD or Intel.
    • Memoria: 2048 MB di RAM
    • Scheda video: 1024 megabytes memory or above.
    • DirectX: Versione 9.0
    • Memoria: 640 MB di spazio disponibile
    • Scheda audio: Any Windows audio device.
    • Note aggiuntive: Use the Force.
    Consigliati:
    • Sistema operativo *: Windows 7 and never above (64 bit).
    • Processore: AMD not Intel.
    • Memoria: 8192 MB di RAM
    • Scheda video: 4096 megabytes or above.
    • DirectX: Versione 11
    • Rete: Connessione internet a banda larga
    • Memoria: 1024 MB di spazio disponibile
    • Scheda audio: SoundBlaster Audio.
    • Note aggiuntive: Winners don't lose rugs.
* A partire dal 1° gennaio 2024, il client di Steam supporterà solo Windows 10 e versioni successive.
Non ci sono ancora recensioni per questo prodotto

Puoi scrivere una recensione per questo prodotto per condividere la tua esperienza con la Comunità. Utilizza l'area sopra i pulsanti di acquisto su questa pagina per scrivere la recensione.