90's style First Person Shooter, 20 years later.
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2018 年 5 月 9 日
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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何採用搶先體驗模式?

“We want to make the best game for Hellbound: Survival Mode and for that we need to listen to all the feedback from the community.”

這個遊戲的搶先體驗時間大概會持續多久?

“About 6 months.”

完整版與搶先體驗版在計畫上有何不同?

“The final version will include improvements in controls and mechanics, as well as optimizations and fixes from the feedback received from the community.”

目前的搶先體驗版本發展情況如何?

“A fully playable survival game without time limit, with the basic enemies, items and weapons.”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“No, it's always going to be free to play.”

在開發遊戲時,您打算如何與社群互動?

“We're going to listen to the feedback from community, regarding controls and new mechanics for the game.”
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10 月 13 日

Strafe Jumping? 😎

What do you guys think? Should we add Strafe Jumping to Hellbound?

We're talking about the chance to get even faster using specific combinations of jump and turning techniques, which were most used in the Quake series (along others as well) 👍

It maybe doesn't make too much sence here in the Survival Mode, since it's just a small island; but it will in the Campaign, since the maps are going to be much larger 🏃‍♂️



Let us know, have a hell of a weekend!

Tobias and the team at Saibot Studios
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10 月 6 日

☠️ DooM-PlatforM ☠️

Hi everybody! How's your weekend doing?

Today we want to share with you some "background-history" of Hellbound 🤓

The screenshots you will find below are from a game called DooM-PlatforM, a 2D version of the classic #DOOM (1993) which I created during highschool (between about 2001 and 2005).

It was made using DIV 2 and Fenix, and ofcourse also using the resources of the oginal DOOM (sprites, sound effects and music).

The game is available for free on its official website, but you need DOS Box to run it, since it was made for Windows XP:







DooM-PlatforM was an important project for me, since it was one of the first I finised from start to end.

But it was also the game that allowed me to enter in the industry of video game development in 2007.

And the most curious thing is that the company interested in it was none other than NGD Studios, who a decade later became the publishers of our ow game Hellbound (inspired by the 90s FPS classics like DOOM) (y)

The game I made DooM-PlatforM has a Single Player Campaign with 4 leves, but also another 4 levels of Multiplayer with shared screen and inputs (not for network).

But it also includes a Level Editor for the Multiplayer levels. So you can create your own maps, load them and fight againts your friends or even againts a basic AI from the game.







And yes, you can download all of that from this page. But again, you will need DOS Box to run it ;)


I talked a little more about that in this conference I made about my story in EVA 2016 (minute 14:20), it's in spanish but it has english subtitles:

https://youtu.be/FJ4gcRqHoD4?t=860

Have a great end of the weekened everybody!

Tobias and the team at Saibot Studios
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關於此遊戲

Hellbound is a First Person Shooter game in the vein of the classics DOOM, Quake, Duke Nukem 3D, Blood and many others.

It's GROTESQUE! Focused in action, speed and gore.

In this Survival Mode version you fight against hordes of enemies in a small island until you're done.

We're working on the Single Player Campaign! You can pre-order it at our official website, and also get your place inside The Heroes' Cemetery ->

成人內容說明

此遊戲可能含有不適合所有年齡層,或於工作場所觀看的內容:大量暴力或血腥, 一般成人內容

系統需求

    最低配備:
    • 作業系統: Windows 7 and later
    • 處理器: MD Phenom II X4-945 / Intel Core 2 Quad 6600
    • 記憶體: 2 GB 記憶體
    • 顯示卡: AMD R7 240 GB / Nvidia GT 730 2GB / Intel HD 530
    • 儲存空間: 4 GB 可用空間
    建議配備:
    • 作業系統: Windows 7 and later
    • 處理器: AMD FX-8320 / Intel i5-2400
    • 記憶體: 4 GB 記憶體
    • 顯示卡: AMD R9 290 4GB / Nvidia GTX 770 4GB
    • 儲存空間: 4 GB 可用空間

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