The ultimate starship designer, powered by a deep game simulation: Design a fleet of ships by placing individual modules including weapons, shields, engines, and hallways. Battle A.I. starships to earn bounties or test your design skills against other players.
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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Aviso: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“Since the very beginning of its development, Cosmoteer has been available for anyone to download and play. The feedback from these early players (bug reports, feature suggestions, balance issues, etc...) has been incredibly valuable, and Cosmoteer would not be anywhere near as good without that feedback. We see Steam Early Access as the natural continuation of this player-centric development philosophy, and we will continue to eagerly listen to feedback from the community and use it to make Cosmoteer one of the best games of all time.”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“We estimate that Cosmoteer will be in Early Access for about one year, though that is open to change as the scope of the game changes. (But rest assured, we will always be dedicated to stability and keeping the game fun and playable at all times, so you won't be getting an inferior product if we decide to push back the official launch to squeeze in more awesome features.)”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“We are currently planning to add more gameplay systems (such as mining, missions, and crew customization), more game modes (including a revamped singleplayer campaign and co-op for multiplayer), and more ship modules (new weapons, defenses, and non-combat systems).”

¿Cuál es el estado actual de la versión de acceso anticipado?

“The current version of Cosmoteer is already very playable and polished, and it is fairly stable. Please see the "About This Game" section below for descriptions of the currently-implemented features.

Note that during Early Access, it is possible that occasional updates may break existing saved games from prior versions. (However, we will try our absolute hardest to never break existing ship designs.)”

¿El precio del juego será diferente durante y después del acceso anticipado?

“The price will likely increase as new features and content are added to the game, probably when exiting Early Access, and possibly during Early Access as well.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“Cosmoteer already has a strong community of thousands of players who have already been providing feedback, sharing their ship designs, and making mods. We developers are on the forums and Discord (chat) regularly responding to questions, suggestions, and bug reports. (There's also an in-game feedback tool that can be used to send feedback directly to us.) We regularly post updates on the game's development and hold community events such as tournaments and design competitions. There is also an online roadmap where you can see all the planned features and vote and comment on them.”
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Actualizaciones recientes Ver todos (11)

16 agosto

Cosmoteer 0.15.0 - Crew Squads, Roles, and Priority Customization

Cosmoteer update 0.15.0 is now available for direct download and auto-update via Steam! This is a major update that adds crew squads, roles, and job priority customization. Here's how it works:

Crew are organized into "squads" of 2 or 6, where every crew bunk or quarters is a squad. If you want, you can manually move individual crew between squads by going into the crew U.I., selecting the "CREW" tab, selecting the individual crew, and right-clicking on the bunk or quarters you want to move them to.



Your ship also has one or more "roles" for its crew. Each squad is assigned a role for the entire squad, which you can do in the crew U.I. in the "ROLES" tab by selecting the bunk/quarters and then clicking the button for the desired role. Each role can have a custom name, shirt color (which is also the color of their bedsheets!), and set of job priorities. You can create up to 20 roles per ship.



To customize the name, color, or job priorities for a role, click the little "hamburger" menu button in the corner of the big role button and select "Edit Role". This will open up a window allowing you to customize the role. To customize the role's job priorities, click on the "Job Priorities" tab, which will allow you to set the priority of each job for each ship part. Each job can be set to a priority between 1 and 10, where a higher priority number will take precedence over a lower priority number (i.e., crew will do a priority 10 job before doing a priority 1 job). You can also click the "no" sign to disable that job completely for that role, so crew with that role will never do that job.



As a side-effect of switching to this new customizable priority system, the A.I. logic that controls the crew has actually been significantly simplified. Before, the A.I. would make complicated calculations to determine the priority of a given task, taking into consideration things like how much power/ammo a part already had. But that's all gone. Now, if a part needs 3 batteries, 3 "supply battery" jobs will be created, each with the same 1-10 priority (whatever priority you set that job to). Hopefully this change should make it easier to understand why your crew are doing the things that they are doing.

You can read about all the other improvements and fixes in this update in the changelog.
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26 julio

Cosmoteer 0.14.15 - Bug Fixes & Balance Tweaks

Cosmoteer update 0.14.14 is now available for direct download and auto-update via Steam. This is a small update that fixes a handful of bugs and tweaks Tractor Beam balance.

Tractor Beams now take 5 seconds to ramp up to full power after firing, including when switching from pull to push or vice-versa. They also now rotate much more slowly, making it a lot more difficult to stay focused on a moving target without shutting down. These changes were made because Tractor Beams had proven too powerful at spinning and effectively disabling enemy ships in multiplayer.

You can read about all the changes and fixes in the changelog
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Acerca de este juego

The ultimate starship designer,
powered by a deep game simulation...



Cosmoteer is a starship design, simulation, and battle game. Design a fleet of ships by laying out individual rooms and corridors, including cannons, lasers, shields, and thrusters. Battle other starships to earn bounties and use that money to expand your own ship. A dynamic crew and combat simulation makes every design decision important and interesting.

Best-In-Class Starship Designer



Design the greatest starship ever made using an interface that is easy-to-learn yet incredibly flexible.

Build your ship by placing individual modules onto a grid—weapons, shields, engines, reactors, crew's quarters, and more! Few restrictions and no pre-defined, creativity-limiting hull shapes mean you can create almost any ship you can imagine.

The exterior of a ship is like an artist's canvas, but it requires no drawing ability to make your ship look great! Simply pick a color and texture to customize your ship's basic appearance, then optionally add decals such as shapes, symbols, and letters to give it extra visual flourish. Painting your ship is free and has no effect on gameplay.

Intelligent Crew Simulation



Every starship is operated by a crew numbering from half-a-dozen to hundreds—sometimes more than a thousand—of individually-simulated people.

A ship's crew is its lifeblood. Crew not only operate its controls, but they also carry supplies such as ammunition and power batteries to weapons and systems. When a weapon wants to shoot, the crew go pick up ammo or batteries at an ammo factory or reactor and bring them to the weapon—all simulated in real-time.

Crew are pretty smart and act mostly on their own, which is a good thing since there can be so many. Your crew are smart enough to figure out what controls need operating, what systems need ammo or power, and how best to get around your ship. They're even smart enough to avoid routes that are already jammed with other people.

The crew simulation is what makes starship design so interesting, because how fast a cannon can shoot or how long a shield can stay charged depends directly on how quickly crew can deliver ammo or power to it. As a player, you'll have to think carefully about how you design your ship's layout so that it operates at peak efficiency without exposing its more vulnerable (and sometimes explosive!) modules.

Physics-Driven Flight & Combat



Every ship is part of a 2D physics simulation, and the position and orientation of its thrusters realistically affects its movement. Small ships with lots of thrusters are fast and nimble, while large ships with proportionally fewer thrusters are naturally slower and more difficult to maneuver.

Weapons obey the laws of the physics simulation. Whether or not a cannon or laser hits an enemy depends not on a dice roll but upon the trajectory of the shot and the size and speed of the enemy.

Damage is tracked module-by-module, and each module can be individually targeted & destroyed. Some modules can explode, causing collateral damage to the surrounding modules, so you'll have to think carefully about where you place your reactors and munitions. Too close to the edge and they'll be exposed to enemy fire; too far and your weapons won't fire fast enough.

Ships can break apart into multiple pieces when their connecting modules are destroyed. Usually this will be a crippling blow, but any piece that has a control room, power, and thrusters can continue to operate independently, potentially remaining a threat to the enemy.

Single-Player



You are a bounty hunter, traveling from sector to sector, hunting down renegade enemies and destroying them.

Earn money for every enemy vanquished. Use your income to repair and upgrade your own fleet, growing bigger and more powerful with every victory.

Explore a galaxy in search of bigger and more powerful enemies. The galaxy will crumble before your almighty armada!

Or play in a creative sandbox mode with unlimited credits if being a bounty hunter isn't your cup of Earl Grey—the only limit is your imagination! (And the power of your computer.)

Multiplayer



Battle your friends and enemies in real-time, pitting your designs against theirs. Compete to be the master "Starship Architect & Commander" against up to 7 other players in Team vs Team and Free For All battles.

Configure a variety of game options by specifying number of ships, total funds, game speed, and other options. Play tiny skirmishes, massive fleet battles, or anywhere in between.

Play online in public or private lobbies. Local Area Network and direct I.P. address connections are also supported.

Important Note: Multiplayer is NOT SUPPORTED between 32-bit and 64-bit operating systems!

And more!



Everything you should expect from a PC game, including customizable controls, windowed and borderless display modes, support for high-resolution displays, no mandatory locked framerates, and dozens of other options to tailor the game to your own preferences.

It's easy to share your ship designs with friends and other players. Ships are saved as simple PNG image files and can be easily shared on social media like Twitter, Discord, and the official forums—just drag-and-drop the image from your browser right into Cosmoteer and the ship will be instantly playable!

A powerful modding framework lets mods change almost any part of the game data, opening up a universe of possibilities beyond the base game. A mods manager makes it easy to install and uninstall mods created by the Cosmoteer community.

Unobtrusive tutorials that don't interrupt gameplay and are easy to dismiss or turn off altogether. There's no special "tutorial level" you need to play through—the context-sensitive tips are built-in to the main Bounty Hunter mode.

Requisitos del sistema

    Mínimo:
    • SO: 32-bit or 64-bit Microsoft Windows 7 (Service Pack 1 required), Windows 8.1 (8.0 not supported), or Windows 10
    • Procesador: Dual-core Intel 2.0 GHz (or AMD equivalent)
    • Memoria: 4 GB de RAM
    • Gráficos: 512MB DirectX 9.1 Graphics Card or better
    • Almacenamiento: 150 MB de espacio disponible
    • Tarjeta de sonido: DirectX compatible sound card
    • Notas adicionales: Multiplayer is not supported between 32-bit and 64-bit operating systems. A 64-bit operating system is recommended for compatibility with most other players. No internet connection is required to use singleplayer features.
    Recomendado:
    • SO: 64-bit Microsoft Windows 7 (Service Pack 1 required), Windows 8.1 (8.0 not supported), or Windows 10
    • Procesador: Quad-core Intel 2.5 GHz (or AMD equivalent) or better
    • Memoria: 8 GB de RAM
    • Gráficos: 1GB DirectX 11 Graphics Card or better
    • Almacenamiento: 300 MB de espacio disponible
    • Tarjeta de sonido: DirectX compatible sound card
    • Notas adicionales: Multiplayer is not supported between 32-bit and 64-bit operating systems. A 64-bit operating system is recommended for compatibility with most other players. No internet connection is required to use singleplayer features.
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