Hold onto your head with Headsnatchers, a stupidly hectic up-to-4-player local and online multiplayer party-game where you snatch your friends’ heads to come out victorious. Because, let’s face it, you’ll do anything to win.
All Reviews:
Mostly Positive (21) - 76% of the 21 user reviews for this game are positive.
Release Date:
Jul 24, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great way for us to make, what we believe is already a fun game, even better, while we simultaneously work on console ports. Another great selling point of Early Access is the feedback and ideas we can collect from the community, helping us make Headsnatchers the most fun it can be, together.

Get involved! Send us bug reports, share your ideas and, naturally, your complaints.”

Approximately how long will this game be in Early Access?

“Headsnatchers will be in Early Access for at least 6 months. This is required to implement local content in the online multiplayer mode. Taking into account community feedback and requested features, we could go up to 7 months or more.”

How is the full version planned to differ from the Early Access version?

“We are going to add a lot of levels to the online multiplayer mode, which has 6 levels at launch into Early Access. Furthermore, we will be adding more playable heads and want to expand and perfect the single player campaign, by adding a final boss, amongst other things. Naturally, we’ll also be focusing on the overall polish of the game.”

What is the current state of the Early Access version?

“Headsnatchers is currently in Alpha, which means that while it is feature complete, but not content complete. In its current state, local multiplayer modes work well, and the single player – dubbed Zombie Castle – is playable in three different difficulties. The online multiplayer mode is not done, however, and does not include most of the local multiplayer levels. The game also still requires a lot of polish; bugs require squashing and UI issues require solving!”

Will the game be priced differently during and after Early Access?

“It is very likely that the price will increase slightly over time while we continue polishing and adding more content to the game.”

How are you planning on involving the Community in your development process?

“We will make the development roadmap available to the public so they can see what’s on the horizon, and beyond. Naturally, we’ll also be patrolling the Steam forums for your feedback and will evaluate what feedback can be integrated into the full game, or perhaps later in DLC.”
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Recent updates View all (6)

August 1

Update v.1.1.9 Brings 2 New Levels to Online Modes + Fixes & Improvements

Hello all,

We have released a new update for you today! It comes with 2 new levels in the online modes (your favorite toilet and the pirate ship, yarrr!) and a lot of fixes & improvements. Enjoy snatching!



Online levels added
  • Added Toilet level to the online modes.
  • Added Pirate Ship level to the online modes.

Improvements
  • Controllers popups and tooltips adapted to the controller’s distribution and type of controller.
  • Mouse on menus only appears when the player moves it (so it will not annoy a player using a controller or keyboard).
  • When someone leaves the online modes, it shows the username of that player in the prompt for the remaining players.
  • When the host leaves, the clients receive a message notifying them of the occurrence.
  • Gameplay is no longer letterboxed when in 16:10 aspect ratio or 3440x1440 resolution.
  • Now "Play With Friends" (in Online) auto opens the menu (the one that opens with start button) before selecting your head, so that the player can start sending the invitations right away.
  • No wrap-around in the Team Selection menu.
  • Controller is displayed on the pause menu (when over the Controllers button).

Fixes
  • Changed the default button for returning, from A back to B when no alternative control scheme is created.
  • Tornado mode no longer shows "Player 1 Won" when other player wins, but uses the corresponding player number instead.
  • Translation fix: online menu button now shows "(Beta)" in all languages.
  • Shotgun shooting distance adjusted to better represent the effects of the gun.
  • Initial options displaying the default (High) instead of "Low" text when booting the game up for the first time.
  • Shark eats the full custom head in any offline mode.
  • No automatic reset of scores on Tornado/Roulette after playing Tag Team.
  • Pausing the game when holding Attack for Special Attack now doesn't enter into a blocked state.
  • "Hold" changed to "Press" on the tooltip of action needed to sacrifice a zombie Head. Also added "Zombie" to say "Zombie Head" for clarification purposes.

Your support is worth a lot, so please continue to leave your feedback on the forums.


Cheers,

Moonsugar ❤️


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July 24

Headsnatchers releases into Steam Early Access



Headsnatchers, IguanaBee’s stupidly hectic up-to-4-player local and online multiplayer party-game, is now available in Steam’s Early Access program. The Early Access price is a more-than-reasonable $14.99 crowned with an even more generous 10% discount during the week of launch.

In Headsnatchers, you will be challenging your friends to insane brawls where the goal is to pluck heads from shoulders and use them to get that much desired victory. Because, let’s face it, you’ll do anything to win. The new Early Access launch trailer will show you just how bonkers this game really is:
https://www.youtube.com/watch?v=YGEtJ2I0ofU
When Headsnatchers releases in Early Access the game will initially feature six online multiplayer maps which will steadily be added to during development. There are 25 local multiplayer maps playable right off the bat.

Upon EA release the game will be playable in English, Spanish, French, German, Italian, Polish, Russian, Chinese (traditional), Chinese (simplified) and Japanese.

Daniel Winkler, lead developer at IguanaBee, on the move to release Headsnatchers in Early Access: “It allows us to properly develop the game while listening to feedback from the community. As a multiplayer party game, we find it incredibly important that we actively involve the community to shape Headsnatchers into the best party game out there. We hope gamers young and old will enjoy humiliating their pals in the wackiest ways possible!”

Head on over to the Steam store to purchase Headsnatchers now!
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About This Game

Hold onto your head with Headsnatchers, a stupidly hectic up-to-4-player local and online multiplayer party-game where you snatch your friends’ heads to come out victorious. Because, let’s face it, you’ll do anything to win.

LOCAL AND ONLINE MULTIPLAYER, BUT SUPER WEIRD


Challenge your friends to insane brawls, where the goal is to pluck heads from shoulders and use them to get that much-desired victory! Headsnatchers has 25 ridiculous maps with unique, yet unlikely, weapons and features, with their own steps and rules to follow. Well, they’re more like guidelines. Nobody likes rules. Dunk your buddies’ heads through hoops like LeBron, kick your grandpa’s gobbler through a portal to hell like Doomguy™ and flush your sister’s brain-basket down the toilet like the dooky you pushed out five hours after you shoved that XL pizza down your face. You name it, Headsnatchers has got it. Probably.

*The online mode currently has 6 playable maps, but that number will grow as Headsnatchers continues development in Early Access. Custom heads aren’t supported in the online mode at this time. Keep an eye on the Steam announcements and forum to stay up to date!

OFF WITH THEIR (100+) HEADS


Because apparently kids nowadays are all about self-expression and unique identifiers, we felt we couldn’t stay behind the times. With over 100 unique heads to choose from, there’s a head for everyone. Did we mention there are pop culture references? There’s a head that resembles that one angry guy from that anime you used to love, and one from a children's show with a certain mathematically challenged Count. If you don’t like any of those, make your own heads using the Headitor! You can save up to 20 heads, so go nuts trying to recreate those school dweebs who used to pick you last for gym.

A SINGLE-PLAYER MODE MADE JUST FOR YOU


Sometimes you just need a little me-time - we totally get it. Rip it up in the single-player Zombie Castle-mode! This single-player feature spans across three different difficulty levels. “But, my dudes, every game has multiple difficulties nowadays”, we hear you thinking. Zombie Castle is different throughout its easy, normal and hard modes. Different levels, different everything, same zombies. We’re calling it right now: you can’t beat them all. Probably.

OBLIGATORY KEY FEATURE BULLET POINTS


We’re sorry, but we just have to go over all of the features one last time. Okay, ready?

  • Local and online* multiplayer, support up to 4 players
  • 4 game modes and 25 unique levels
  • Zombie Castle single-player mode, for when you really need some me-time
  • Choose from 100 heads
  • A limitless custom head creator* (yes, we’re calling it the Headitor, and there’s nothing you can do about it) that allows you to save up to 20 custom heads*

*The online mode currently has 6 playable maps, but that number will grow as Headsnatchers continues development in Early Access. Custom heads aren’t supported in the online mode at this time. Keep an eye on the Steam announcements and forum to stay up to date!

System Requirements

    Minimum:
    • OS: Microsoft Windows 7 SP1, Windows 8, Windows 10
    • Processor: 2.7 Ghz Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti
    • DirectX: Version 12
    • Storage: 7 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Highly recommended to use gamepads
    Recommended:
    • OS: Microsoft Windows 7 SP1, Windows 8, Windows 10
    • Processor: Intel Core i7
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GeForce GTX 960
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Highly recommended to use gamepads

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