Roanoke is an isometric colony simulator in which the player is capable of gathering resources, building, and upgrading existing structures. Each action performed increases resource count, or hourly/daily resource incomes.
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Release Date:
Feb 12, 2018
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Recent updates View all (6)

March 8

Update - Build 1.0.0.29 (Bug Fixes)

Hello all,

An update has been released. Here is a list of everything that has changed.

  • Fixed bug involving movement animations.
  • Player will now "wrap" around the map when passing borders.
  • Food cost has been reduced to 1 food per hour per colonist.
  • Fixed a bug involving footstep SFX.
  • Movement speed increased, again.
  • UI boxes no longer spawn outside of the map when near borders.
  • Zooming in/out is no longer gradual, now instantaneous.
0 comments Read more

February 22

Update - Build 1.0.0.28 (Achievements Update!)

Hello all,

Achievements have now been added to Roanoke! There are 11 in total.

Also, the following has been added in this update:

  • Reduced all in-game audio to half volume.
  • Increased Player's movement speed.
  • Fixed a display bug involving the port.


0 comments Read more

Reviews

“a game where you have to develop your city, settlement, to develop, to accumulate savings, to communicate,to accomplish goals. Game with very simple graphics for everybody, who wants to let him play”
Da Way Games

About This Game

Welcome to Roanoke!



Roanoke is an isometric colony simulator in which the player is capable of gathering resources, building, and upgrading existing structures. Each action performed increases resource count, or hourly/daily resource incomes. The player must balance incomes in order to meet colonist consumption needs as well as construction and upgrade requirement costs.

In Roanoke, the story follows the real-life tale of The Lost Colony - a colony that once existed and has since mysteriously vanished.

Build:
The player is capable of building the following:
Camps: +1 Gold/Hour.
Ports: +50 Gold/Day.
Farms: +3 Food/Day.
Homes: +1 Colonist/Day.
Mines: +1 Stone/Hour.

All of these buildings can be upgraded, indefinitely, for a flat fee of 100 stone per upgrade. When upgraded, they provide 2x income, 3x income when upgraded again, and so on and so forth.

Gather:
The player is capable of gathering the following:
Food: The bread and butter of the colony.
Gold: Reflects score, but may also be used to permanently increase daily resource income of your choice by 1 at a port for 50g.
Stone: Used for upgrades.
Wood: Required for all buildings.

Gatherable resources regenerate daily, but can also be gained each hour/day by constructing specific buildings and/or upgrading the port.

Upgrade:
The player is capable of upgrading the following:
Camps
Ports
Farms
Homes
Mines

Each upgrade adds the original benefits once more on top of the current building's benefits. So, if a camp provided 1 Gold/Hour it would provide 2 Gold/Hour when upgraded. This can be done indefinitely with the cost of 100 stone per upgrade.

System Requirements

    Minimum:
    • OS: Windows 7, Windows 8.1, Windows 10
    • Processor: 1.6 GHz
    • Memory: 500 MB RAM
    • Graphics: Any
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 7, Windows 8.1, Windows 10
    • Processor: 2.0 GHz +
    • Memory: 2 GB RAM
    • Graphics: Any
    • DirectX: Version 9.0
    • Storage: 200 MB available space

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