Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower!
All Reviews:
Very Positive (1,525) - 80% of the 1,525 user reviews for this game are positive.
Release Date:
Mar 15, 2019
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As in our previous project (Air Missions: Hind) we find it cool to know what players think about the game during development. Also, we can hear feedback and implement features that players would like to see in the game.”

Approximately how long will this game be in Early Access?

“The game should stay in Early Access for 12–24 months.The exact time depends on players’ engagement. If there are many players, we will continue for a longer time in development and adding new features.”

How is the full version planned to differ from the Early Access version?

“We will try to implement all ideas we have, and our players have. We plan to make new types of transportation (ships, aircraft and other), implement new vehicles, new buildings and new gameplay mechanics, mostly connected with citizens (demands, demonstrations, escapes, etc.).”

What is the current state of the Early Access version?

“The game is currently playable and stable.All features described on the store page are implemented. What we will try to improve further are the general graphics and optimizations, but even now the game should be basically optimized.”

Will the game be priced differently during and after Early Access?

“Price may increase during Early Access.”

How are you planning on involving the Community in your development process?

“We hope community can help us with new ideas and general feedback. It's great to hear what players think about game during the development, so we can aim development a best way. We expect players will use forum to give us ideas and feedback, we will then collect feedback and select features we will find possible to implement.”
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Recent updates View all (12)

April 17

New version v0.7.4.5

I greet all party members!

Last Wednesday I was not able to bring an update to the default branch, simple I was not able to catch it :-), due to many big fixes and those chain signals! Sorry.

Short/worth to mention description
  • fixing signals problems + signal help arrows
  • better pathfinding (no more routes with less crossings over shorter)
  • added chain signals
  • improved/fixed vehicle copy
  • 5 new music tracks
  • fixed stability issues

Note1:
Now there are now chain signals, I try bring my tutorial for it tomorrow!

Note2:
Road vehicles can't find way after update? Kind of know issue or expected issue due to optimizations introduced. Your problem is probably that start (vehicle position) and destination are close each other, but through road network they are much more remote/distant. Currently if through road is route 4 longer than beeline (through-air) distance road vehicles may fail to find route. Workaround, is place some dummy stop in the schedule in-between those problematic buildings.

Note3
Also I already get few really big maps with 70K+ citizens. I experienced I believe almost same issue as on poor PCs. Then I realized what causing the issue - it was screen capture software - it's causing a out of memory (even according windows on GPU was many Gigabytes free, but this memory is some special memory used for dynamic things like copy one texture to another, etc) So in case you not have so powerful PC, or your map is extremely big, turn OFF rather any screen capture software and maybe it will runs better

Detailed description:
0.7.4.1
  • Fixed problem sometime when track building train was placed to rail office, it remains as ghost on railtrack blocking semaphores for trains or road vehicles
  • Fixed problem that sometime train passed semaphore but it reset signal to green while another train is in the block
  • Sometime signal not updated it's status properly - mainly for signals placed before the dead-end of railtrack
  • Fixed problem when due to low FPS sometime train passed semaphore on red color
  • Fixed when rail track building trainset passed signals during construction of railtrack it was not properly update/unblock this signal
  • Now is impossible to place signals on the railway crossing, or road crossing
  • Now is impossible to build railtrack over the signals
  • If health and happiness for worker was 0% it may crash the game, now fixed
  • If kids with finished basic education not able to get on university, warning is not displayed in residential building
  • Fixed problem when vehicles sometime freeze at middle of road.. (but if they are already freezes they will not move even with update), but next time should not freeze (note: there may be more vehicles freeze bugs)
  • When train comes to custom house unload fuel/bitumen/oil or aggregate materials too.. now will unload both bitumen and fuel same time
  • When bridge ends in the air it was possible to build a road from the end of bridge, now is not possible
  • On school or university there sometime remains kids or citizens very long time, and they was achieved 10.0 education level, now fixed :-)
  • Serious issue fixed, sometime workers not step into trains even it they should
  • Fixed problems with vehicle schedule copy.. sometime caused crash or confusion of vehicles
  • Added possibility to select also trains from depot while using the schedule copy
  • Sometime tunnel portal disappeared during construction after loading saved game, now fixed
  • Now is possible to build tunnel with resources

0.7.4.2
  • Fixed Italian language crashes
  • Signals are now on right side of the track
  • Added chain signal
  • Fixed storage status (top panel) - it was inaccurate
  • Fixed error in signals when train is sell when all wagons completely at station
  • Fixed error in signals when rail track construction is suspended and trainset completely on the station
  • Optimized path-finding (less short-freezes during game, in case you have big road network)
  • Optimized path-finding - now the shorter way should be preferred
  • Path-finding now the faster roads should be preferred
  • Fixed problem when X cross at double track railway was not able to build in some occasion
  • Fixed problem that sometime the junction/railtrack connection was not properly built and not works
  • Fixed problem when on signal remains red color, when faster movement or low FPS
  • Added help marks when rail tools are selected to better visible which signals are placed
  • Circuit breaker limit increased for buildings like warehouses or cargo station to avoid voltage jumpings (this may be fixed if you rebuild the building)


0.7.4.5
  • Fixes for Japanese language
  • Fixes for Polish language
  • Resolved bug with stuck dumper at access to construction office (preventing to re-appear, not fixing if it's already broken)
  • Fixed problem when very short piece of road constructed, vehicle may go offroad
  • Fixed crash when vehicle enter construction - problem was vehicle was sent to construction even it has a vehicle loaded manually on the hull
  • Fixed crash when reaching a number of predefined cities names (A weir name is now generated)
  • Added 5 new music tracks into game (soon they will be added to soundtrack too)
    -Decreased memory consumption (and quality) of sky textures, let's see what happens
25 comments Read more

April 3

New version v0.7.4.0

Hello Comrades,
Seems Wednesday is good time to post update (as previous week), maybe Wednesday will be a update day! We will see! :-)

Anyway, I think now most of critical issue fixed! Really seems much less crashes and critical issues (or maybe nobody playing the game :-) ), but sure there may be still urgent issues, so let us know about it in forum or on support page.

I will slowly get more focus on the new features and/or various tweaks.. and for new content update - still as first BIG update I wanted to bring you the personal cars mechanics, which is already almost finished.. also maybe a car/vehicle plant factory.. so you will able to manufacture own vehicles... aside of new vehicles from Poland, also some Romanian locomotives and other vehicles awaiting to export into game... Also we have prepared an new prefab buildings (you can check them on our FB or VK page) and also small shopping centre - where both grocery and shop in one building to save the place!

Here are list of issues fixed, let us know if you think any critical issues rises up:

0.7.3.18
  • Fixed some error while loading a save, which could cause save failure
  • Fixed that rail construction office sometime was not taking the resources from connected storages properly
  • Now should car not get struck at access into construction office or concrete or asphalt plant
  • Fixed problem when hospital is on fire and ambulances are confused
  • Fixed off road problem, now should vehicles not go offroad
  • Luck! I maybe managed to fix this issue with the fuel vehicles.. discovered very serious problem, which could sure caused this all refuel problem - or even also crashes, so hope this is now fixed.. if anybody get with this newest version this fuel bug (vehicles driving to strange buildings, or far away) let me know!
  • Added code for footpaths validation to avoid crashes at loading or saving (same is already in use for a road validation and seems working good)
  • There was not shown the coal or iron transported on conveyor from mine
  • Fixed some crash when building railway with resources and trackbuilders
  • Very annoying SFX glitch was removed when more vehicles on map

0.7.3.19
  • increased speed of loading / unloading passengers from vehicles by 100%
  • citizens/passengers waiting on the station when they are going to enjoy free time, their counter is slowed down now, while they waiting on the station, so they should catch more things, even not near their home
  • tweak - now should workers step into bus even if in all factories are still workers..
  • fixed problem when vehicle can't find way to unload resources on workers when building footpath
  • sometimes there was situation that 3 or more trucks block each other.. now should be fixed


0.7.3.20
  • V3S truck was not able to purchase for woodcutting post, now fixed
  • 75m tower crane is now available from 1976 to avoid confusion - until this year not exist a truck for it
  • fixed problem, the station check boxes was not saved/loaded properly
  • fixed when building not have functional footpath or road connection, in case of someone from it's citizens get very sick and need ambulance, ambulances trying the find the way constantly and cause long freezes (few seconds), now freezes should be just very short, or any.. depends on your road network
  • Improved verification of footpath and roads (remove badly created segments on load) to avoid crashes
  • Fixed when vehicle waiting to load or unload, there was many consumption of electricity, while no material load/unload, in case storage is empty and vehicle waiting, no electricity is consumpted now
  • Added a functionality for copy vehicle schedule!!!! :-) finally..

0.7.4.0
  • Small tweak on functionality of copy vehicle schedule, now you are copy vehicle schedule TO vehicle you select (not vice versa as before.. so you don't need to open every vehicle window) just select the vehicle which is already programmed.. and select vehicles which should behave like the one you have selected - thanks to guys on beta branch for suggestion :-) (small edit in code, but big improvement in effectivity :-) )
  • Another fix of infrastructure validation to avoid crash during saving
  • Fixed freezes during fire (if building not have proper road connections), with dense road-network firetruck trying to find way cause freezes

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About This Game

  • Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too.
  • Create your own industrial complexes with loading and unloading stations, storage, warehouses, and factories.
  • Build the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines. Wisely place and connect factories, houses and warehouses, and make the most efficient connections.
  • Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinema s, taverns, and shops.
  • Send your citizens to the mine to get coal, iron and other natural resources; or send them to the fields to pick up the crops; or take them to factories to produce manufactured goods.
  • Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need ... or invest in new infrastructure or buildings.
  • Enjoy authentic soviet buildings and vehicles, as well as realistic landscapes of the 60's to the 90's.
  • Play the way you want! You can focus on getting natural resources or products and trade them for money; or you can build a self-sufficient republic; or you can just use the easy sandbox mode with unlimited money/resources and just enjoy building something live.
  • Economic simulation. Prices of resources on the global market are changing over time as you play –one day you can sell or purchase steel for a $100 per ton, but in a few months the cost can rise to $200 or decrease to $50. The price of everything is connected to the cost of work and resources.
  • Increasing difficulty.As prices change, the demands of the citizens also change, and you will need more resources to keep them happy and force them to work.

RESOURCES & INDUSTRY


There are, right now, over 30 commodities you can mine, transport and manufacture. If you want to get clothes you will first need to get resources to create a fabric, then you will need a clothing factory where the clothes will be manufactured from this fabric. You can then transport the finished clothes into shops where your citizens can buy them.
Every commodity has a specific requirement,so if you would like to load oil into the tank train-car you will need a special pumping loading station. If you need to load gravel into a dumper truck you need a special loading station where the gravel comes from conveyors into the truck. Liquid resources like oil or fuel can be stored only in tanks, while resources like wood, steel, or prefabricated concrete panels can be stored outside in the open space. Using a crane for these will increase loading/unloading speed. Goods like clothes, food, etc. can be stored in warehouses.

WORKERS AND THEIRS DEMANDS


Every worker/citizen goes to work each day. If they work for you, they have demands. At the start of the game they are satisfied just with food, but as a time goes on they may have more demands like meat, clothes, alcohol or electronics. Also, to have happy workers you need places where they can spend their leisure time – cinema, playgrounds, taverns, etc.
Every worker has an education level. They can go to school or college to improve this level. If their education is too low they cannot work; if their education is high enough they can be a teacher, or researcher, or work in factories with special requirements.

TRANSPORTATION


You have many options for how you will manage resources and goods transportation. If you get raw iron ore from a mine, you need to process it. Then you need to transport it somehow into a steel mill to produce steel. You can build the processing plant and steel mill near to the mine and transport it all by conveyors, or you can transport iron ore into a steel mill by train fora longer distance.
It is up to you to decide from where the workers will go into the factories. You can create residential zones and transport workers by buses or trains to industrial areas. You can also build residential buildings near the factories so that workers will able to walk to the factory. But don't forget that a worker will need to purchase food and enjoy their free time, so again it is up to you to decide whether to build those facilities near their home or whether you will transport them somehow to shops or places to spend their free time.

ECONOMY SIMULATION


The game simulates the economy system. There are no fixed prices! Costs of everything are defined by the economic situation. For example, the cost of steel is calculated from the price of iron, coal and work, and also partially from the cost of steel mill construction.
You purchase or sell commodities for money (dollars or rubles). But be careful, as it is possible that if you buy or sell for high values you will affect the price of the commodity on the market. You may be able to purchase for a higher price or sell it cheaper.
As time increases, so does complexity. Some resources or products may become more expensive (as, for example, less human work is needed with advanced technologies), so later with more complexity, it may be necessary to be as self-sufficient as possible.

System Requirements

    Minimum:
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: 2,5 GHz Dual Core
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible gamer graphics card
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible

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