INSOMNIA is a dieselpunk sci-fi RPG about the slowly degrading remnants of human society attempting to survive on an abandoned space metropolis. Develop your character, explore lovingly handcrafted locations, interact with peculiar NPCs and factions and try to stay alive in this brutal world.
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Mixed (594) - 63% of the 594 user reviews for this game are positive.
Release Date:
Sep 27, 2018
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Recent updates View all (55)

April 19

Meet the team, part three


Hello everyone! While v1.5 is undergoing additional testing, we continue introducing you to the team behind INSOMNIA: the Ark (part one can be found here, and part two — here). Part three will get you acquainted with a few more key members of Mono Studio who made important contributions to the worldbuilding of the game. It’s time to start!

Kirill Daybov, Programmer


When I was 12 I realized that games don’t pop up out of nowhere — there has to be someone to bring them to life. So I asked myself: why can’t I be one of those people? It took some time and eventually when I got a “little” older I was able to get a position in Skyriver Studios and became involved in the development of Order of Magic.

I switched to INSOMNIA in 2013, even before we had our first successful Kickstarter. I was responsible for implementing AI along with quest and dialogue systems. So whenever NPCs act weird during combat everyone on the team knows who to blame, haha. I have also worked on miscellaneous game mechanics, interfaces, tools for other devs and localization support.

The overall process of working on INSOMNIA was very inspirational on its own. It was really interesting to witness how the game has evolved over the years. Each team member invested so much time, energy and effort in this project. We became a real family while working on this game — we spent time together, created paintings, visited gigs, and helped each other in different ways.

Good games have been the other source of constant inspiration for me. I always play something and it’s very heartwarming whenever I see someone leaves comments for INSOMNIA saying that this game had an impact on their lives.

I play strategy games a lot, including HOMM 2-5 (2d installation is my favorite one, not the 3d!), StarCraft, WarCraft, and X-Com. I’ve got Switch last year which opened new Zelda and Super Mario Odyssey for me. Currently, I’m fiddling with Into the Breach, Binding of Isaac, Banner Saga, and Divinity 2: Original Sin.

Petr Yakyamsev, Sound Designer


I’ve become a part of the video game industry back in 2011 when I had a chance to work on a Tetris-like title. This was an interesting experience and I decided to pursue this direction of work further. This is when I found out about INSOMNIA, and still remember my first meeting with Anatoliy (lead developer of the game).

I was responsible for INSOMNIA’s sound design till 2017 and gave “voice” to quite a few things during this time: environment, guns, inventory, monsters, robots, some jazz tunes for radio broadcasts and background music for a few locations (Thyper Shelter, Reservation D-106, etc.). I was also involved in collaboration with other musicians and voice actors.

My main inspiration comes from one simple thing: the very thought of creating a world, even a virtual one, is astonishing. I’m an occasional gamer and, currently, I try to play all the classics I’ve missed for any reason including Deus Ex, Divinity, Invisible Inc, Soma, Mark Of the Ninja, Tomb Raider, Pathfinder, etc. My most recent interest is Overwatch which I usually play with my brother. I also have a special place in my heart for Bioshock, Baldur's Gate, Planescape Torment, Silent Hill, Tekken, and X-Com.

Ilya Fursov (Textere Oris), Original Soundtrack author


My gamedev era started back in 2013 when I met a fellow musician from the Montren project and we decided to try and do something together. Eventually, this evolved in a completed track and we’ve managed to put it into Coma: Mortuary, an indie game from our friends.

A year later I was browsing VK (a popular Russian social media website) looking for tracks by an old punk band called Insomnia and stumbled upon an ad regarding an RPG game with the same name looking for musicians. I’ve decided to take my chance and spent the following 3 days on composing the “Main Theme” track.

I wasn’t the only one who showed interest in this position, however, I was lucky enough and got the job. I was given the go ahead to do whatever I want in terms of creating music for the game and this is exactly how the “Hollow” and “Radiation” tracks came to life. Other tracks were more “guided” in certain ways and I had to consider the feedback and references from the rest of the team. Yeah, by the way, all the music I’ve recorded for INSOMNIA is in A minor, 432 Hz. Just sayin’.

I draw inspiration for all kinds of music. Also, I love to have long walks in parks which usually result in spontaneous field recordings. For example, at some point, I heard a howling dog and recorded the sound (you can actually hear it in the “Hollow” track from
INSOMNIA’s OST).

When it comes to gaming, I enjoyed playing This War of Mine and Mutant Year Zero: Road to Eden, and Stasis. I was playing Factorio heavily while working on INSOMNIA and continued with Skyrim and Pillars of Eternity. Back in the day, I enjoyed all Infinity engine powered games, Fallout 1-2, and HOMM III.
As always, stay tuned for our future biweekly updates regarding the lore, extra backstage information about INSOMNIA, and any progress with v1.5.
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April 12

The man behind the House of Bea Kera


Hello everyone! Previously, we have covered some of the factions that you get to meet on Object 6, and today we are continuing our INSOMNIA: The Ark lore series with a fresh installment. Since the House of Bea Kera is one of the largest groups in Reservation D-106 and the entire sector D, it’s time to give some extra attention to their leader.

Opherod

Being an eccentric and charismatic personality, Opherod had a big impact on the religious perception of ghetters, the descendants of illegal inhabitants of the space station. He was born in the Junkyard and had to live through many hardships with wit and resourcefulness as his only weapons.

After moving to Reservation, Opherod mostly engaged in petty criminal activities and worked on improving his own education. He also managed to become a family man: his wife gave birth to two boys — Darat and Kololei. At the age of six, Darat became a victim of a severe form of somnia which also granted him strange abilities. Due to the fears surrounding somnia, Opherod was forced to do everything possible to hide his condition and find a cure.



A few years later Opherod met Scuffler, a deformed psychonaut who was known as a talented chemist. He invented “wax” — a psychedelic crioma based drug that was able to increase the somnic level of the consumer. After his first experience with it, Opherod realized that this might be the way to study somnia closer and to bring Darat to normal life.

He started studying “Taboro” — a guidebook to somnia’s world written by a long time deceased nameless author who tried to describe his somnia fueled visions. This brought him to the idea of building an underground “wax” manufacturing facility. He started developing a syncretic religious concept and attracting followers that served as test subjects: this is how the House of Bea Kera was born.

The Forgotten Path doctrine

The Forgotten Path concept (“Bea Kera" in the "vague" dialect) is based on the ghetter mythology, religious history, and Opherod’s personal psychedelic experience. It promised the way for a person to exit the reality and enter Timelessness — a space of all possible variations. Timelessness offered real freedom since there were no links to past, future or present.



According to the teachings of Bea Kera, somnia is a disease that has been sent upon the Nomah race as a punishment for their sins and thus can’t be avoided. However, the nature of somnia is more complicated than it is commonly believed: it is an unknowable tool of transformation and a way to achieve unity with the Source and enter the Timelessness.

Now

It took Opherod only a few years to gather an army of followers who tried to “connect” to somnia using “wax” and other crioma based drugs. Thanks to their involvement, Opherod and Scuffler were able to develop a new medicine that was used on Darat in attempt to save him. However, it turned to be ineffective and Darat ended up in a coma.


Even though Opherod hasn’t succeeded in curing his son, he continued to do whatever he could to achieve this goal. Hundreds of lives were lost in the process, yet he was ready to sacrifice even more. This is when you, citizen KZ0012, join the picture. Will you fight Opherod’s thirst of power and spiritual ambitions and free Darat from his physical prison?

P.S. we’ve got a report from QA regarding v1.5 status and it seems that it will require additional work. The team is doing their best to address the issues that have cropped up. We will keep you informed in our future updates. Thank you for your patience!

P.P.S. one of our community members started working on INSOMNIA PNP, so if you are into things like that — join the club!
19 comments Read more

About This Game

INSOMNIA is a dieselpunk sci-fi RPG about the slowly degrading remnants of human society attempting to survive on an abandoned space metropolis. Develop your character, explore lovingly handcrafted locations, interact with peculiar NPCs and factions, craft equipment and try to stay alive in this brutal world.



Welcome to Object 6 - a colossal space station set on a dismal 400-year journey in search of a new home. Your character wakes from cryogenic sleep — stricken with a rare psychological disease and unknowingly holding humanity’s last hope in his bare hands...

Exploration is rewarding…and dangerous

Survive hunger, thirst, fatigue while searching for valuable technology and resources in over 70 unique locations. Pay attention - INSOMNIA’s nuanced world can conceal unexpected quests from treacherous characters, as well as savage enemies and deadly hazards.

Personalized journey

Break free from character classes and unwanted grind with a flexible perk system combined with a large amount of craftable items and equipment. Choose your gear wisely - every armor and weapon type in the game has its own tactical virtues and shortcomings.


Сhoices matter

Navigate a non-linear storyline with ‘points of no return’ that encourage unorthodox approaches and 12 different story endings. Your character’s chosen background plays a role in how you interact with NPC’s and factions, as well as influences the outcomes of certain quests.


A rich universe

Experience a neo-noir world with elements of dieselpunk. Witness man-made apocalyptic landscapes imbued with a dark ambient soundtrack and echoes of a decaying civilization.

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System Requirements

    Minimum:
    • OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions)
    • Processor: 2.5 GHz CPU, 4 cores
    • Memory: 8 GB RAM
    • Graphics: Geforce 760, AMD Radeon R7 360
    • DirectX: Version 10
    • Storage: 12 GB available space

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