Atmocity allows you to build impressive, gravity-defying cities. Test your skills as a mayor in the campaign mode with set objectives, or let your creativity go wild in the free-roaming mode.
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Release Date:
Jul 30, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Atmocity is a game that relies heavily on balancing several complex systems. In order to test this full scale, the game will be released as Early Access at a lower initial price. Once the local economy, the business cycle and the resource management systems are all well balanced, the game will see its full release.
Early Access will also allow players of the game to put forth ideas that can improve the game.”

Approximately how long will this game be in Early Access?

“The Early Access period is expected to last 4-8 months.”

How is the full version planned to differ from the Early Access version?

“The final version will differ in that it will have well fuctioning economy and resource systems. During the early access period, there will also be other issues that will need to be corrected. I am also hoping for community participation that adds in some more brilliant ideas.
The final game should be a very stable and a comprehensive experience built on my own experience as a developer and the input from the community.”

What is the current state of the Early Access version?

“Currently the game is in early alpha. The first Early Access release version will feature all planned 100+ buildings, the entire campaign and the free roam mode. The systems will all be implemented but may be lacking in some places.”

Will the game be priced differently during and after Early Access?

“When development of the game reaches a significant milestone, the price will increase incrementally until it reaches the full release price.”

How are you planning on involving the Community in your development process?

“I am hoping players of the game will support the development of the game by interacting via social media or via the Steam community pages.”
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Buy Atmocity + OST BUNDLE (?)

Includes 2 items: Atmocity, Atmocity OST

$16.98
 

Recent updates View all (83)

August 18

Next build, 0.13, scheduled for september 1st.

Hello!

The next version of the game is scheduled for release in two weeks, on the 1st of september.

Here's what is planned:

- Autobenchmark option
- City hall building
- Customs house building -> unlocks long term trade
- National bank building -> unlocks bonds

- More work on tutorials
- Additional Help texts
- Modifiers - Will be found in crates around the city. Will include stuff like "+25%
food production" or "+10% tax revenue".

- UI work for crates.
- Goods tickets

- Side decoration - to be able to hide the concrete foundations a bit.

- First super challenge. Super challenges are tricky scenarios that will require a lot of planning and skill to complete.


If there's anything else that you feel would be good to implement in this version, write a note in the topics in the forum, or join the Discord!

/ Dispersing Minds
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August 18

Version 0.12b live!

Hello,

The latest build will be live in a bit! It features a bunch of additional features, some QoL improvements, UI fixes and some other things.

In the retromode, there's now an alternate version of the windfarm that can be built in the sea. Similarly, there's now also a wave power plant.

In the retro mode, the research for the centrifugal particle extractor has been replaced with research for the resource separator building. This building is available in the standard mode without research too.







Features:
- Click/drag demolition.
- Windpower plant, seabased - Retromode.
- Wavepower plant, seabased - Retromode.
- Recycling centers now return small amounts of metal and sand.
- Separator building, all modes. Researchable in Retromode. Recycles trash and outputs a small amount of all base resources (metal, sand, carbon etc.).
- Goods crates now randomly spawn. If found they grant a reward. Currently missing some UI items displaying what has been found.

Performance:
- Fixed issue with controls settings always saving on window closing.

Controls
- Fix for camera panning reversing when letting go of mousebutton and moving the mouse pointer.

Bugs:
- Fix for laboratory not registering after load.

UI
- Close windows button (marked with x) added.
- Info button (marked with ?) added for each panel in game.
- Camera sensitivy slider reversed in options. Moving it to the right makes the camera floatier.
- Mine and sand extractor descriptions and names added for French, German, Russian and Spanish.
- Fixed some text sizes in russian.
- Fix for campign objectives UI blocking clicks.
- Property tax revenue per conglomerate added into local economy panel.

Other
- Research in retromode fixed to include and exclude buildings specific to mode.
- Research times cut by 10-50%.
- Rich presence expanded.
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About This Game

Atmocity allows you to build impressive, gravity-defying cities. Test your skills as a mayor in the campaign mode with set objectives, or let your creativity go wild in the free-roaming mode.

Create vibrant and remarkable cities, which are not constrained by the laws of physics. Construct and manage facilities that produce the building materials, food and goods that a growing city and its citizens need. Set up long-term trade contracts, or trade resources directly to the global market. Implement policies such as tax rates, unemployment welfare and retirement systems, to satisfy the needs of both citizens and local businesses.

Features:
- Campaign mode with 15 levels to slowly introduce systems to the player.
- A vast and expanding variety of buildings ranging from lower class to upper class residences and commercial buildings, from production facilities to universities.
- Need solid ground? A retro mode to build more conventional cities.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: 2GHz
    • Memory: 4 GB RAM
    • Graphics: 3GB Dedicated Graphics Card
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: 3Ghz
    • Memory: 8 GB RAM
    • Graphics: 6GB Dedicated Graphics Card
    • Storage: 3 GB available space
    Minimum:
    • Processor: 2GHz
    • Memory: 4 GB RAM
    • Graphics: 3GB Dedicated Graphics Card
    • Storage: 3 GB available space
    Recommended:
    • Processor: 3Ghz
    • Memory: 8 GB RAM
    • Graphics: 6GB Dedicated Graphics Card
    • Storage: 3 GB available space
    Minimum:
    • Processor: 2GHz
    • Memory: 4 GB RAM
    • Graphics: 3GB Dedicated Graphics Card
    • Storage: 3 GB available space
    • Additional Notes: Due to an issue with SteamOS, fullscreen mode may cause mouse inputs to not work.
    Recommended:
    • Processor: 3GHz
    • Memory: 8 GB RAM
    • Graphics: 6GB Dedicated Graphics Card
    • Storage: 3 GB available space
    • Additional Notes: Due to an issue with SteamOS, fullscreen mode may cause mouse inputs to not work.

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