Boss Crushers is explosions, flashes, discharges of lightning, a flurry of fire and flames, all this in a fantasy roguelike. Crush all the bosses alone or in the company of friends.
All Reviews:
Mostly Positive (18) - 77% of the 18 user reviews for this game are positive.
Release Date:
Mar 15, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to use early access in order to make the game even bigger and better.
We think that the games that use early access in the best way are those that actively interact with their communities. We plan to release frequent updates based on feedback from the community. By releasing the game to early access, we hope to attract more people to developing the game.”

Approximately how long will this game be in Early Access?

“The game will be in early access until early 2019. We have been working on Boss Crushers for over 2 years and we think that we need so much time in order to complete the game on the scale we want.”

How is the full version planned to differ from the Early Access version?

“The full version will contain a lot of additional content. New heroes, spells, and items on the one hand, and locations, enemies and bosses on the other. We also plan to fill the locations with new elements like traps, special rooms, NPCs and so on. We will interact directly with the community in order to determine how and when to add new functions and content.”

What is the current state of the Early Access version?

“At this time, we have:
3 locations with different enemies and a different design
6 bosses
3 characters
60+ objects and abilities
25 perks received when levels are obtained
Right now, a full run takes from 10 to 20 hours depending on your skills.”

Will the game be priced differently during and after Early Access?

“We will probably increase the price during or after early access.”

How are you planning on involving the Community in your development process?

“We plan to be extremely involved with the community.
We are impatiently awaiting the opportunity to work with the community in several ways: suggestions and ideas, balance, bugs.”
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Recent updates View all (15)

August 30

Patch 13.1

  • fixed the heart of the mountain - it works once and can't deal critical damage
  • Fixed perk fortune - added gold for summoned enemies
  • Fixed a bug of the mechanical golem - no longer pushes players
  • Fixed ring of lightness - no longer changes the spell flying distance
  • The tooltip for the gamepad on the character selection window is fixed - it does not disappear when you enter the group
  • the "swamp" ability is aiming when you use a gamepad
  • item "strange mirror" changed - adds 20% to damage after rebound
  • Fixed a bug with the exit from a form of a golem and a lizard, when the player is dead - the model was changed to the model of the player and the player stood on his feet.
  • Fixed a bug with the ability "petrification" when the golem or lizard did not have a stone material
  • Fixed bug with the effect of perk "time shift" - when in the form of a lizard or golem there was no glow of hands
  • The visual effect of the "time shift" buff has been fixed - sometimes it was removed before the buff was dropped
  • Fixed a bug - the map did not remove the line to the portals, if you move to the next level
  • Fixed disappearance of the line on the map, when the gamepad selects a portal for teleportation
  • Fixed distortion of Crystal Keeper's "Power ray"
  • removed the selection of the slot when using the scroll of librarian, when the gamepad is not used
  • fixed the closing of the spell book - now you can use the same key you opened
  • Fixed bug - corpses of enemies flew through walls
  • Fixed a permanent witch invisibility bug if using the portal during invisibility
  • when applying a golem's potion or a lizard's potion, the player's name changes
0 comments Read more

August 24

Alpha 13. Lava Forge

New level "Lava Forge"
We almost completely dedicated this update to the new level. Lava, iron, anvils and mechanical robots - all this awaits you on a new level.

In addition, added:
- 5 new enemies
- 2 Bosses
- 3 new achievements

Lizard boss was reworked

- now the crystals fall from the sky directly to the players
- now the boss does not use the ability "Fan of fire" during the 2nd phase
- instead, he uses a new ability "Fire Whirlwind"

Bug fixes
- fixed bug with the portal to the next level
- sometimes localization broke when you studied the new ability
- sometimes a stone golem continuously jumped on one of the players
- sometimes reconnection to the server did not work correctly

- added tooltip for inventory
- fixed ultimate ability tooltip
- window "confirming the invitation to the group". Now the correct button is displayed(A instead of X)
- fixed the win window. Now you can close it using a gamepad
- the ultimate ability of the crystal keeper was not interrupted by the second press when using a gamepad
0 comments Read more
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About This Game

Boss Crushers is a multiplayer rogue-lite game where a group of fearless mercenaries is trying to free the lands from invading bosses and their armies of minions. The support of the multiplayer mode allows you to play alone or with your friends. In the course of the game, you develop your character, learn new abilities, find items and artifacts. All of this will help you defeat bosses and their followers. Even if your character dies, you still get the experience that makes your mercenary guild stronger.


  • Multiplayer mode
    Complete levels with your friends or strangers
  • Hardcore bosses
    Each boss possesses unique mechanics, behavior, and abilities. To defeat a boss, think like a boss, live like a boss, be a boss.
  • Random generation of the game environment
    Each new run is a new labyrinth of rooms with a unique set of enemies and bosses
  • High difficulty level
    The game becomes difficult very quickly. You have virtually no chance of winning during your first attempts to beat the game.
  • Die to win
    Your character is mortal, but each death does not go in vain – your battle experience benefits your mercenary guild
  • Random character generation
    Prior to venturing into a dungeon, you pick a mercenary with randomly generated characteristics, such as “drunken master”, “peterman”, “pyromancer” or “horsepower”
  • Gradual unlocking of the game content
    Unlock new items, skills, enemies and other game elements as you progress

System Requirements

    • OS: Windows 7/8/10
    • Processor: 2.00 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 750 Ti
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 800 MB available space
    • OS: Windows 7/8/10
    • Processor: 3.00 GHz
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 800 MB available space

What Curators Say

13 Curators have reviewed this product. Click here to see them.
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