A post-reality racing game.
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Release Date:
Jan 2, 2018
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February 7

Witchball wins Innovation Award! Plus: a piece in PC Gamer

Witchball won the Innovation in Game Award at Ludicious, Zurich's premiere games festival! It doubles as the grand prize for international games, and I'm quite surprised and humbled to have won!
https://twitter.com/LudiciousFest/status/954461768406970369


In addition, PC Gamer just put up a very nice article on the game, which you can find here: https://www.pcgamer.com/witchball-is-pong-reinterpreted-as-a-sci-fi-racing-game/
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About This Game

Witchball is a post-reality racing game played by children in the year 2601. Massive environmental change has made much of the world inaccessible, and long-distance travel impossible. Communities are isolated, but communication has advanced to the point where short distances between people barely exist at all.

In Witchball, two players compete in a high speed foot-race while simultaneously playing a 2D pong-like ball game on the surface of the screen. Points are gained in both aspects and tallied per lap, so it’s important -- and tricky -- to manage the space better than the opponent.

** LOCAL MULTI-PLAYER ONLY **

FEATURES:
  • 1v1 Competitive Racing (Two XBOX controllers recommended, at least one is required for controller share)
  • Challenging volleyball-like gameplay -- play on both you and your opponent's cameras!
  • Four different courses with varying modes, for a total of 9 Tracks
  • 8 Different Special Abilities

~*~

Originally used for fishing, glass buoys became associated with witches during witch-hunts in the late 1600s. Traditionally, a ‘witch ball’ is a glass orb hung in a home to ward away bad or evil spirits. The act of play, and games by extension, can function in a similar way -- kind of like a respite from the darkness. Games won’t solve any problems, and neither will a ward, but safeguards and rest are necessary parts of life and games can provide that. A game as a ward, not an escape.

Have fun!

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>> Made in GameMaker Studio 1.4
>> If you find yourself having framerate issues, switch to 1280x800 resolution -- very high resolutions (like retina screens) give my graphics a hard time!
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System Requirements

    Minimum:
    • OS: Microsoft® Windows® 7 / 8 / 10
    • Processor: 2.4 GHz Intel Core 2 Duo or better
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.2 compatible GPU with at least 256MB of VRAM
    • Storage: 250 MB available space
    • Additional Notes: At least one Xbox 360 Controller
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