Hazardous Space is a Roguelike 2d turn-based action game with RPG elements, where there is no room for friendly NPCs or safe locations. Using tactics, various kinds of weapons, and your character's skills, fight your way through hordes of enemies and try to get off the station.
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Release Date:
Apr 30, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hazardous Space is a Roguelike 2d turn-based action game with RPG elements. It’s very gameplay-centric game. So we want to make every player’s action is more clear and handy and mechanics are interesting enough. It’s impossible without involving real players.
So we invite you to join us. With real players involved in testing, we create the cooller game.”

Approximately how long will this game be in Early Access?

“We want to finish Hazardous Space to October 2018.”

How is the full version planned to differ from the Early Access version?

“The full version of Hazardous Space will include the following thing:
More ship locations - demo only has few of them. There will be more in final version of the game. They are almost done but need tweaking, balancing and testing before being included in the game.

More enemies and enemy behavior - the game has more dangerous enemies and even bosses. Expect to see a lot more dangerous foes rather just simple zombies. Not only that, each enemy comes out with different abilities and tactics, that work differently depending on enemy group itself.

More items - demo had been prepared specially with demo items to avoid “spoilers”. Full game will have a lot of different weapons, items, armor and etc. If you’re wondering - how much is there at our hands? At this very moment - 95% of all items are done.

Quest system - for now quest system is very-very basic and is still work in progress. Quests themselves aren’t necessary but if you complete some, you’ll get something good in return, including locked and very useful stuff.

Different endings - endings here not only tell you about the story but also expand the game itself, opening new items, locations, enemies and some secrets. So expect all that if full game.”

What is the current state of the Early Access version?

“The early access version of Hazardous Space is work-in-progress product. There aren’t game breaking bugs. We suggest working gameplay, key features and logical game’s plot.
It lets to get users high-quality player experience and give a recommendation.

Now in Hazardous Space there are:
- limited number of locations;
- limited number of enemies;
- basic quest system;
- limited number of items, weapons and etc.”

Will the game be priced differently during and after Early Access?

“We will increase the price for the full version release”

How are you planning on involving the Community in your development process?

“We are open to communicating with our users on multiple channels.
You can keep in touch with us in Steam Discussion forums, site, Facebook or another social networks.
And we'll be reading all feedback from the Hazardous Space community.”
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Recent updates View all (12)

September 7

Update v0.0.061

Build v0.0.061

Added:
-New icons and textures for weapons
-Timer for mines
-New music
-New descriptions for buffs/debuffs
-New visual effects
-Highlights for blueprints in tutorial
-New sorting method for achievements
-Cooldown for enemies that use “Swing” attack
-New frames for starting comic
-Now you can use items in quick slots without wasting APs
-New obstacles in rooms
-New algorithm for “Death Cloud”
-Ability to click on character icon on the map and move the camera directly to him
-New dialogues with your crew (only on Russian for now)
-New quests

Fixed:
-Bug with allotment of elements in the character’s system menu
-Bug with leg damage after powerful hit being different from supposed damage
-Bug with moving item from quick slot into inventory
-Now weapons won’t disappear from your equipment after getting scrap from items
-Fix for music disappearing while instantly moving from battle to next battle
-Fixes for enemies sounds
-Fixed some bugs with room generation
-Fixed enemies names
-Teleports now can’t be hidden by background item
-Sparks now fall on the floor, not through the floor
-Fixed a bug when you attacked a certain enemy part but was shown a damage for different part of a body
-Fixed a bug with a damage being skipped for certain enemies
-Now you can’t loot while in battle
-Fixed a bug what allowed you to activate a train from another room. You wont escape THAT easily, mister!
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July 20

Update v0.0.060

Added:
-New powerful attack for two-handed and energy weapons
-Energy weapons now consume player’s energy instead of ammo
-Some fixes for item slots – now you can put a weapon or an item in any of three slots available
-Added difficulty selection when starting new game
-Added an option to turn on/off the Cloud of Death before starting a new game
-Added some fixes for “Exhaustion” ability of Cloud of Death
-Fixes for perk “Accumulator”
-Fixes to all buffs and debuffs
-Added toxic grenade
-Crafting doesn’t spend player’s energy from now on
-Changes to equipment and armor sets. Now you get buffs from certain sets right away even if you’re wearing single item but buffs will become even better with every new item of the set equipped
-You can now take apart a duplicate of blueprint in your inventory for two scraps
-Added an ability to see a critical hit chance in enemy’s status window
-Added an ability to open/close event log, as well as to list and see the latest item pickups
-Lowered a number of AP for abilities
-Changes for AP points required for certain items and weapons
-Added new tutorial at the beginning of the game
-You can now see if there is next room from your current position
-You can now skip comic frames with LMB
-Added smaller pause between comic frames
-No more duplicates for lore items such as journals and notes
-Percent changes to gateway spawns
-Added animation for starting comics
-Added leading arrows for elevators and teleports
-Added leading arrows to the exit when you open your map
-Added an ability to open inventory by pressing “I”
-Added a confirmation window for using an ability
-Added an item filter into inventory
-Added few obstacles into rooms!
-Maximum energy now shows correctly in the energy bar
-Now station constantly moves in space – just look in the windows!
-Changes to enemy spawns
-Changes to enemy stats
-Changes to enemy abilities
-Fixed typos in item descriptions
-Added extra info for equipment descriptions

Bugfixes:
-Fixed loot from bosses
-Changed the indication for perks at the start of the game
-You can no longer infinitely use an item by quickly clicking during combat
-Fixed possible crash when you enter an elevator shaft (Still work in progress)
-Fixed an error when you lose debuffs after switching weapons
-Fixed certain bugs for powerful attack
-Fixed colors for damage
-Fixed bug for deactivation of description of perk in inventory
-Fixed UI bug while looting
-Fixed bug with “NO AMMO” being repeated over and over again
-Fixed but when you get “+0 HP” after upgrading suit system
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About This Game


Rogue-like 2d turn-based action game with RPG elements, where there is no room for friendly NPCs or safe locations. Using tactics, various kinds of weapons, and your character's skills, fight your way through hordes of enemies and try to get off the station.

It's 2115. Something terrible has happened on board the research space station Wanderer, and the former space marine Max Carnage becomes an unwilling participant in these events. To survive, he will need to remember his military past. Collect weapons, stock up on ammo and med kits, engage your wits and your tactical thinking. Because between you and the way off the station is a horde of rampaging enemies, who do not know the meaning of mercy or fear.


- Hazardous Space is faithful to "Rogue-a-like" traditions: there are lots of enemies, there isn't much ammo, and death is permanent. Just the way you like it!
- Energy is the main resource you need to stay alive. Use it wisely!
- A huge arsenal of weapons for taking out monsters.
- Develop your character's skills, create modules for your armor, and unlock new skills and bonuses. Remember, even after you're dead you can still get a nice reward!
- Levels on the space station Wanderer are generated randomly: so each time you play through is different.
- Intuitive gameplay. Although the game is a tactical Rogue-like RPG, it's not difficult to pick it up!
- 6 different variants to complete the game.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo E5200
    • Memory: 4 GB RAM
    • Graphics: GeForce 9800GTX+ (1GB)
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • Additional Notes: "Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low frame rates."
    Recommended:
    • OS: Windows 7+
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 560
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers

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