Hinedere Beat is a pseudo 8-bit, quasi-cinematic platformer with minor stealth elements and visual novel-style storytelling. Much of the platforming is parkour-influenced, progression is linear, and its story is one of cynicism.
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Release Date:
Sep 17, 2018
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Recent updates View all (3)

November 17

Update – Version 1.4

This is a list of changes that have been applied in this update:

- Additional screens/rooms added in most chapters
- New enemies in the additional screens/rooms
- Tweaks to the platforming mechanics that make wall-running and demanding platforming sections less demanding
- Added a more thorough explanation to the wall-running mechanics
- Changes to most of the sprites
- Changes to some of the background tilesets
- Changes to some of the dialogue
- Changes to some of the previously existing screens/rooms
- Achievements now require completing a chapter with less than 10 deaths (rather than less than 5 deaths due to the additional screens/rooms)

Thank you for all of your support and I do apologize for having to update the game to include these changes, rather than initially releasing the game in its updated state.
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October 5

Upcoming Update and OST Steam Release

Before the holiday season, I plan on having an update for this game finished and live. I’m looking to address some of the criticism I’ve received for this game and add additional content as well.

One thing that’s been brought to my attention is the difficulty some have had with the wall-running mechanic. I do plan on tweaking it so that it’s easier to trigger the wall-running cycle but I also did a terrible job at explaining how it’s triggered and such. I also plan on providing a better explanation on how it’s triggered on top of making it easier to trigger. For anyone curious on how it works, this is a bit of the unfinished artwork that’ll be used in the upcoming updated version of the game to help explain how wall-running is triggered (but it does apply to the current version of the game too):



- When jumping towards a wall, the wall-running cycle will initiate if you come into contact with the wall during the parts of the jump-arc that are colored in green. No further input is required until you decide to perform a wall-jump.

- Coming into contact with the wall during the parts colored in red will result in the player character tapping the wall with her feet without running up it. You can still wall-jump from this state, though.

- If you were to come into contact with the wall during the white parts, the jump cycle will just continue until the green area is reached.

- For the most part, you’ll just need to get as close to the wall as you can before jumping towards it.

I am hoping that this explanation helps alleviate frustration anyone may have experienced with the wall-running mechanic and I do apologize for not already having that explanation in the game. I also still plan on tweaking a few things that would make triggering it easier.

Among the additional content and other changes I plan on making are tweaks to make the pixel-perfect jumps less demanding and some changes to the dialogue.

Lastly, I made the soundtrack for the game available on Steam. If you do like it and want to download it, you can do so for free through here:

https://store.steampowered.com/app/948440/Hinedere_Beat_OST/

Thank you for all of your support and I hope that this update will be a likable one.
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About This Game

Hinedere Beat is a pseudo 8-bit, quasi-cinematic platformer with minor stealth elements and visual novel-style storytelling. Much of the platforming is parkour-influenced, progression is linear, and its story is one of cynicism.

Features:
  • Several parkour-inspired platforming challenges with minor stealth and puzzle elements
  • Visual novel-style storytelling
  • 8-bit graphics using a very minimally modified NES/Famicom color palette
  • Chiphop soundtrack
  • A raw, retro-styled gaming experience with a dream-like, abstract vibe
  • Supports Xbox One and Xbox 360 Controllers (recommended)

System Requirements

    Minimum:
    • OS: Window XP / Vista / 7 / 8 / 10
    • Memory: 512 MB RAM
    • Graphics: 512 MB VRAM
    • Storage: 23 MB available space
    • Additional Notes: Recommended for use with Xbox One and Xbox 360 Controllers

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