You've been given the Kynseed, a mystical acorn that grows into a family tree where your choices manifest in its branches. Raise a family, farm the land, run shops, and explore a world where everyone ages. When you die, step into the shoes of your children and continue your legacy.
All Reviews:
Very Positive (123) - 85% of the 123 user reviews for this game are positive.
Release Date:
Nov 8, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It's dangerous to go alone.

A game of Kynseed's scope requires the sort of feedback and insight that only players can provide. It's also equally important to us that we have open and accessible development where you good folks can not only help craft the game but also be part of a larger community. This game all began as a mere twinkle in our eyes, and we've been hard at work crafting that original idea into a full RPG sandbox experience. Having all of you along for that ride will make both the ride and the game all the better.”

Approximately how long will this game be in Early Access?

“We game developers are notoriously bad at predicting dates. It's as if someone snuck into all our homes and nicked our calendars. So although predicting the future is beyond our supernatural powers, we are looking at minimum of a year after our launch on Early Access. Maybe longer depending on how many bathroom breaks we take.”

How is the full version planned to differ from the Early Access version?

“Many of Kynseed's more unique features are still yet to come, such as aging, generations, the family tree, and additional story elements. We also plan to expand the world of the game significantly. Currently we have 1 Haven consisting of 14 Regions as well as most of the 2nd Haven. Our plan is to have 6 Havens in total, a few hubs, various combat zones, and realms beyond.”

What is the current state of the Early Access version?

“Currently, the initial Early Access version covers The Prologue of the game which includes:

  • 19 regions within the Vale (the haven you call home) and a few regions beyond.
  • A wealth of charming (and not so charming) characters to interact with.
  • All four seasons to experience.
  • Combat against some energetically mischievous foes (currently in its first draft).
  • Numerous items to find and collect on your travels.
  • Tasks and events spanning your first Summer, with more to come.
  • Blacksmith apprenticeship (currently in its first draft).
  • Nearly 2 hours of beautiful music with far more planned for the future.
  • Keyboard & Mouse plus Controller support with an interface that switches seamlessly between the two.
  • And a large number of appalling puns and word plays.

And of course, we'll be adding a great deal more as we go along.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price at certain points when the content and features meet the right level of quality. We will always aim to deliver a full experience and never fleece you with dirty words like 'add-ons' and 'microtransactions'.”

How are you planning on involving the Community in your development process?

“We're a very approachable bunch and we pride ourselves on being the kind of team you can always chat to. It's incredibly important to us that we involve the community in every aspect of the development process. We're always available for chatting on Discord, our forums, Steam's forums, and of course via Twitter. Regardless of where you find us, you're always welcome to come say hello, ask questions about game development, share your ideas, or just hang out with us during our workday (or yours!).”
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November 8

Kynseed is out on Early Access!



Saddle up your pigs everyone, because Kynseed is now out on Early Access! We invite you to come visit this whimsical world as we build it piece by piece, tree by tree.

As a small ragtag team of developers, seeing our game appear around Steam's website is pretty crazy for us. But it's also a bit frightening, because it's not finished yet! For a sandbox RPG like Kynseed, we knew we had to get player feedback as early into development as possible. So most of the game simply isn't made yet and the bits that are made are as rough as a badger's bum. Our aim is to let players have a meaningful impact on shaping Kynseed from the beginning, one small step at a time. Of course, some of you have already been with us since the very first prototype! So a hearty and heartfelt thanks to all you community members who've been at our side on this game making adventure.

For those of you just joining this adventure, allow us to give you a quick "Previously On Kynseed's Development" recap: We're a tiny team of ex-Lionhead developers who worked on the Fable series for over a decade. Kynseed is one of the baby phoenix chicks born from Lionhead's ashes and it all started with a humble Kickstarter, which has since accrued over 10,000 backers (and trees)! After the Kickstarter, we immediately began toiling towards Early Access and hanging out with the community every day since.

There's still a great deal of development left to go, but if checking out wildly incomplete games is the sorta thing that strikes your fancy, then we encourage you to spend some time in this quirky world we're building and watch it literally grow one tree at a time. So go forth! Go explore this new bug-ridden world of ours. Then return to us with tales of your adventures, be they good or bad. And if you need anything at all, don't hesitate to get in touch. Our castle doors are always open.






LET'S HANG OUT SOMETIME
As players ourselves, one thing we always found frustrating was when companies would be secretive and toss people some company line. Or worse, just sort of...disappear, months at a time. It's the sort of thing we have pretty strong feelings on (especially on Early Access), so we've always been dead set on hanging out with the community each day we work on the game. We're always around and we try to be as laid back and approachable a dev team as we can be.

The easiest (and arguably most awesome) place to find us is over on the Kynseed Discord where we spend pretty much every hour of every workday - or worknight. You can also find us on our forums or on Twitter in addition to numerous other corners of the internet. So feel free to say hello wherever you bump into us. Plus, the entire Kynseed community is a really chill and welcoming bunch. We're lucky to have 'em.



GIVE US ALL THE FEEDBACK
All of it, I tell you! We feed on feedback. There'd be no point in us being on Early Access if we didn't. So don't be shy in telling us what you think, whether compliment or complaint. Have a suggestion that you think is the best thing since sliced bread? Let's hear it. Is there a game mechanic that you think is the worst thing since unsliced bread? Send it our way. Have strong feelings about our implication that unsliced bread is inferior? Sure, we'll take that too I guess.

The absolute best place to send us any kind of feedback is on here on the forums, especially when telling us there's something you particularly dislike. We like being able to jump into threads to have conversations with players. That way we can ask questions, or share future design plans, or even just toss around ideas with everyone.



HOW TO TREAT BUG BITES
All across Kynseed there are freeloading bugs who've decided to take up residence. The nerve! So to help, we need good folks like yourself to submit bug reports. To do this, you can drop by our bug reports forum or even email us directly at Bugs@Kynseed.com. When you do, just be sure to include as much info as you can about your issue. Bonus points for screenshots.

Make no mistake, the bug population is doing well for itself in this earliest of early version of the game. We're not a big team with big resources. We're a small team with big ideas. We have only one programmer, one designer, one animator, and so on. So we'll depend on you lovely players to alert us of any problems you run across on your travels.



ALL BACKER KEYS HAVE BEEN SENT!
We've dispatched our entire fleet of carrier pigs to all backers, bringing magical keys made with love. You will be receiving two emails: one from Humble Bundle and then one from us. The Humble Bundle email is the one that contains a special link. This will be the one link you'll use to access all your backer rewards when they get released in the future. So be sure to hang on to that link by either bookmarking it, saving the email somewhere safe, or by hitting "claim this page" to add it to your Humble Bundle account. (Note that if you opted in during the backer build, then your Humble Bundle link will not include a key because your backer build key has already updated to the latest Early Access version of the game automatically.)

Need help or have a question about your backer tier? Drop us a line at Support@Kynseed.com and one of us will reply back personally.



FOR ALL YOU STREAMERS
Put enough streams together and eventually you'll get a river. We're here to help with that however we can, so if you stream Kynseed let us know on Twitter and we'll help spread the word. Or even drop a link to your stream in our Discord's #community-videos channel for all our Discord peeps to see. We also try to personally pop into as many streams as we can.

Need any Kynseed assets for your stream? Check out our Media Kit and grab whatever you like.









Kynseed is a game about choosing how to spend each lifetime that you're given. We've chosen to spend ours making games. We're real people with real dreams, and making Kynseed is the sort of game we've always dreamed about. But what amazed and humbled us was finding out there were so many of you who dreamed of a game like that too.

A dream like that is one worth doing right. That means not only doing the game right but also doing right by our community. Moreover, making a game the right way takes time...and Kynseed's development will require heaps of it. So saddle up for a long ride. To those of you who've been with us from the start, our journey together is only now truly beginning. And for those of you who just joined us, you've arrived at an excellent time.

For great things can grow from the smallest of acorns.

Love,
PixelCount



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October 22

The PixelCount Post - Issue #40

Welcome to Issue #40 of The PixelCount Post, a periodically released update from Kynseed's team. In today's issue: Matt talks of Early Access on Nov 8th, Matthijs works on leitmotifs, Neal sees the future, and Charlie introduces Kane Hines: Master of Dogs.
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I'll be keeping today's update straight to the point (a far cry from last week's) so that I can highlight the recent news that the team's all jazzed about:

On November 8th, Kynseed will release on Steam Early Access!

Also of note is that the Kynseed Late Backer program will be coming to a close on November 2nd at midnight PDT (GMT-7), so if you fancy grabbing any rewards or upgrading your existing tier then be sure to do so before that time.

The team's hands, and probably even feet, will be incredibly full these next few weeks preparing the game and community for an influx of new players - many of whom will be hearing of this quirky game for the very first time. It's a busy but exhilarating time over here and we look forward to seeing new and familiar faces on Thursday, November 8th!







So, I'm very much a fan of leitmotifs. That's a melody that represents a character or other thing within a narrative. Wagner is known for them, John Williams has made some of the most memorable ones on the planet, and Kynseed uses leitmotifs too. I've planted them into various parts of the soundtrack, but so far there haven't been many opportunities to really make them shine.

However, with the release on Early Access, certain elements will be added that allow me to really make use of some of the leitmotifs I've put into the game so far. Thing is, I can't describe exactly what these elements are - too spoilery. Suffice to say that there's a hidden theme in the game so far that I hope to give some new meaning to when this new thing in the game happens (ah the confusingly cryptic wordings that come from trying to avoid giving spoilers).

The tricky part is that I don't make my themes super obvious. I weave them into things. And every time I use them, because they're woven into other things, they change. And just to make it more confusing, not all ingredients are in place. Many parts of the game where themes should become more obvious aren't in yet. But I do have to plan for them. This means that the musical puzzle that is Kynseed's thematic material won't truly come together until the game is finished.

Meanwhile, game development is more than a little unpredictable, so I have to change things along the way even though certain elements are already implemented in the current build of the game. I keep the notion in the back of my mind that by the end of it, I may have to go back in and alter certain tracks just to make them thematically consistent.

Feedback has also started to come in on combat and its sound effects. Some work well, some not so much. Do I try to work on them some more now, or do I wait for a more complex sound engine that can create more variety in the effects? Tough question. I've been spending a lot of time playing the game's combat system though. Even at this early stage it's fun - deflecting bottles being thrown at you is pretty entertaining! I'm glad the sound effect for it appears to be satisfying, going by the feedback so far. I'm also expecting a new trailer to be requiring music soon, which will be a lot of fun I reckon. I'm very fond of composing directly to picture as it's much easier to control the experience when every second of it is predetermined. I also hope to include some of the aforementioned leitmotifs in it...







This week follows our announce of a date for Early Access on 8th November! It's been an interesting time getting to a point where we feel confident to commit to a date publicly. In some ways I feel until it's said out loud in that manner you can't be truly sure of whether it is the right choice or not. The struggle is that without it, it's hard to ever know when to stop or perhaps when to push to fulfill a date as it feels fake in a way when not public. I guess it's about accountability and the narrative that we tell ourselves too and how much belief there is in it.

Another angle is perhaps the distance away from it. Estimates are notoriously difficult to make for any point into the future - it's impossible to predict what changes of circumstance might occur and what might turn out more difficult or easier than expected to produce on time. All that to say, at this moment we believe this is the best date for Early Access based on everything we know right now and what we predict of the future. Time will always tell whether that's right or not but whatever the outcome we'll still be aiming ever upwards to make this game the best we can!







PART 1:
KANE HINES - MASTER OF DOGS


Hello. I am Kane Hines. I live in Summerdown. I am known as being the Master of Dogs.

I love dogs. I even write books on dogs. Some people say I am very dull, because all I talk about is dogs. I think this is not true. There is so much more to who I am.

But back to talking about dogs. Did you know that there are different breeds of dog? There are small dogs, called Pugs, who were named after an ancient evil God called Pugsley Addams. These dogs are not evil! They are small and have squashed faces that look like someone has grown them inside a milk bottle.

There are other dog types too. Big dogs. Hairy dogs. Spotted dogs. Cats. Although cats are not technically a type of dog, but they do live in a house and they do have four legs and do shit all over the place.

I suppose I should tell you some more about me, Kane Hines. I like eating pork chops and I wear spectacles. I enjoy long walks, always with a dog. I worship my Goddess and sacrificed my wife on Offering Day. I also enjoy sunshine, candies, and the sound of water. Nature is beautiful, just like dogs.

Please read all my books. They are very interesting, just like me. And dogs.



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About This Game



Kynseed is a sandbox life sim RPG brought to you by developers who worked on the Fable series for Lionhead Studios.

Live your life in a quirky world where everyone ages and dies, including your pets! Take control of the mystical Kynseed and grow your family legacy over generations as you pass your skills and powers down to your children.

  • Run a business such as a blacksmith, tavern, apothecary, or goods store.
  • Go adventuring in dangerous regions and battle dark faery tale creatures.
  • Farm your land to create various ingredients that you'll come to rely on.
  • Develop relationships with NPC’s who have their own lives and who will remember your deeds, actions, and pranks!
  • Find proverbs to unlock the secrets of this mysterious dark faery tale world.
  • Gather materials to create items, craft beers, or mix cures for a range of bizarre maladies.
  • Buy strange artifacts from the mysterious Mr Fairweather - items which can aid your chores, help you in combat, or just let you mess with the world. But be warned of his life tax, for each item must be paid with years from your life!

In Kynseed, live your lives the way you choose in a lovingly handcrafted 2D open world.

ABOUT PIXELCOUNT STUDIOS


We are a team of three little pigs named Neal, Charlie, and Matt who are building a brick house to keep the wolf from the door. With over 30 years of collective experience developing the Fable series and its community, we hope to infuse our games with the same charm, eccentricity, and humour that permeated Lionhead’s games.

Using our experiences from Lionhead, we’re working hard to make Kynseed the sort of game we’d always wished had been made. To help us on this journey, we’ll be calling upon the PixelCount community to give feedback, guidance, and ego boosts. Mainly the latter, if we’re being honest.

Ultimately, we want to always be accessible and honest with the players and never feed them a company line. So, for better or worse, you can expect us to talk to the press and our community with the same honesty and candor as a coworker: with plenty of cursing and sarcasm.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible video card
    • Storage: 500 MB available space

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